Game Guides Archive

Thread: Jedi Badges?

LordDredd
Sat Aug 21, 2004 3:28 pm
#1

Someone told me part of the new jedi quest system was going to involve getting specific badges. Can someone enlighten me on this further?


Kaliban



Moff Kaliban Jerico
Stormtrooper Detachment Omega
"Our brand of Oppression is both Starwarsy and Iconic."
"Fear and Oppression are tools of the Empire, not policy."
LordDredd
Sat Aug 21, 2004 3:29 pm
#2


Someone told me part of the new jedi quest system was going to involve getting specific badges. Can someone enlighten me on this further?


Kaliban



Moff Kaliban Jerico
Stormtrooper Detachment Omega
"Our brand of Oppression is both Starwarsy and Iconic."
"Fear and Oppression are tools of the Empire, not policy."
RTL3
Sat Aug 21, 2004 3:36 pm
#3

try the jedi board




Revolver Ocelot
"4 Da Shorteez"

bootang1
Sat Aug 21, 2004 3:42 pm
#4

^no need to be a jackass thanks.



hes asking about badges and almost everything on this board is about badges so this is a good place to ask IMHO. plus the jedi board is full of 'nerf this spam, nerf that spam, fix this, fix that, **edit** **edit** posts' etc






anyways to answer ur question no one really knows what badges u will need to work towards becoming force sensitive. form what ive read this is whats speculated so far:


need to master atleast 2 novice professions and atleast 1 elite profession and get badge... need to visit certain POIs, speculated that ones tied ot the force, exar kuns temple, ben's hut, jedi ruins, etc.... need to get corvette badges, need warren, etc.



again thats all speculation by people on test as they /che after doing stuff and their ties to the force going up to next level they believe that activity is it....



im pretty sure it will be more than just getting certain badges to become force sensitive though...



if u wanna try to get a jump start on being force sensitive when it goes live, just go g et all your POI badges and even badges and try to master a few novice professions and a elite profession.



basically PLAY THE GAME =) think this is what the devs are aiming for and it seems like a better system....
DarkShadow1313
Sat Aug 21, 2004 4:02 pm
#5

Nope. No badges but you do get some cool equipment that you cna only get from the quests.



So many stupid people are still alive because it is illegal to kill them.
Anyone who says, "Trust Me" can not be trusted.
It is not what you are killing but what you are allowing to live.

Cieboa - Elder Jedi
Danu - Trader (Domestics)
Rachis - Elder Smuggler
Arianrhod - Trader (Structures)
LordDredd
Sat Aug 21, 2004 5:01 pm
#6

Heh I just need to master a second Novice Profession then.



Moff Kaliban Jerico
Stormtrooper Detachment Omega
"Our brand of Oppression is both Starwarsy and Iconic."
"Fear and Oppression are tools of the Empire, not policy."
ToppDog
Sat Aug 21, 2004 6:17 pm
#7

Many players will be extremely upset ifunlocking requires themepark badges thatneed combat skills to complete. SOE has said many times that combat would not be required to unlock & that the new system would not require players to change any templates. To me that means there should be a way for crafters, entertainers, & medical professions to become FS without having to do combat.
zRhyno
Sat Aug 21, 2004 6:50 pm
#8

Each badge is worth a different amount of points. No one knows the exact points per badge, but exploration badges are worth less than badges from theme parks or corvette badges.






R H Y A I M E S
R o g u e U n d e r w o r l d
MANDALORIAN DUNGEONMASTER®
Terrantal
Sat Aug 21, 2004 6:59 pm
#9



ToppDog wrote:
Many players will be extremely upset if unlocking requires themepark badges that need combat skills to complete. SOE has said many times that combat would not be required to unlock & that the new system would not require players to change any templates. To me that means there should be a way for crafters, entertainers, & medical professions to become FS without having to do combat.





You dont need combat skills to do themeparks... All you need to do is to type /follow and have someone do the quests for you. Its more fun that way too.



New signature coming soon (I am so lazy)
HardwiredXMan
Sat Aug 21, 2004 7:14 pm
#10






ToppDog wrote:

Many players will be extremely upset ifunlocking requires themepark badges thatneed combat skills to complete. SOE has said many times that combat would not be required to unlock & that the new system would not require players to change any templates. To me that means there should be a way for crafters, entertainers, & medical professions to become FS without having to do combat.







Actually, there is always some sort of combat involved in everything you do...even as a pure crafter. I say this because unless you are a hermit and sit in your house or city all day, you will come into some kind of combat whether you want it or not. When you make harvester or factory runs, if your reb and a ST scans you and finds that your a rebel, when an aggressive NPC wanders into town, when the SBD's invaded random cities a few months back......see, there is always combat no matter what profession you are. The good news is the combat that's needed is so easy, even a crafter with no combat skills at all can defeat some of these sith that attack you when you get your FS Crystal. They basically go down in a few hits and don't do much damage at all. Since you will need some badges to advance to FS, you will definitely run into some combat.....good thing is you can always /burst run or speed off on your swoop to avoid the conflict.....after all that, the old man may just come running up to you while your in the middle of crafter a new set of armor or something.


As for what badges you need, after playing on TC and testing P10 for hours and deleting and making new characters, I've come to the conclussion that Badges are a big part of the path to force sensitivity. For example, the one badge I know for sure that gets you major points is the Bens hutt badge. I went from the statement "you are not connected to the force" to the statement "you only feel slight connection to the force". not exact wording but close. Then after I went and got exur kun badge, I jumped another level......and so on until I got the glow message.


I tried all kinds of combinations and found that just mastering professions will give you the least points....but mastering your starting profession and all the professions that require your starting profession gives a slight boost to your connection to the force. After that, I mastered every single profession and didn't get one single boost to the force connection. So I think the devs made it where you still need to master your professions and their elites but not other professions you are interested in.....then you need to travel and get badges and also the hard earned badges if you want to progress faster.....for example, a crafter probably won't get a corvette badge unless he tags along with a group....so I cant' see any of these badges being required and everyone is supposed to be able to become FS or jedi without major combat.


Now I also believe that there will be other aspects of the game that will tie into your FS desires. On TC2 they have accelerated everything for testing and thus every aspect of the FS system is not activated. for example, they skipped the whole process of talking to certain npc's and acquiring certain data disks to be able to find the village when they changed to phase 4 the other day. So I'm sure they have deactivated a few more things that we need...otherwise everyone would become FS in a matter of days if what we see on TC is all that's required....it's too easy and too easily mapped out.


Basically, I believe that time spent playing the game, actions in the game, your faction standings and maybe a few other minor things that we do and don't think much of added to the badges will play a part in unlocking the force.


so don't just think you only need badges only...it's more too it....but certain badges do give you a much better chance of unlocking......besides if badges were all that's needed....well, how many people do you know that have 50, 60, 70 or more badges already....I know I do and I've only mastered a 3rd of the professions...so it's gotta be more than that.

Message Edited by HardwiredXMan on 08-21-2004 10:28 PM

HardwiredXMan
Sat Aug 21, 2004 7:25 pm
#11

Oh, I also want to add that becoming force sensitive might be a bit easy for some....but with the village in phases, it means you won't be able to progress at your own pace....you will be restricted to being only able to do quest for the phase that the village is in and after that you have to wait until the phase changes before you can continue.....how long that last....I don't know but it won't change every week if that's what your thinking.....some people have said that a phase could last longer than a month. Since you need to do these quest to unlock each line of each of the 4 force sensitive areas, we could be looking at 6 months to a year before we even come close to acquiring an initiate....not to mention the insane xp grind we have to do for each individual box for each line we unlock. I think it's the devs way of controlling the jedi population....only the hardcore dedicated players who really really really want a jedi will stick with it....others will give up because it's an even harder grind than doing BH when it still needed master Scout.
ToppDog
Sat Aug 21, 2004 7:32 pm
#12

Thanks, that was actually very helpful. I was pretty sure it would take more than a few badges to get it, but I mainly was concerned about the theme park badges. I had a feeling POI's would come into play a long long time ago & did all of them. But for my chars that are entertainers, crafters, or healers, they have no combat skills that will let them survive long enough to complete any of the themeparks. They have lots of masters under their belts, but I planon role-playing them as non-combat alias' for eventual Jedi chars & don't really want to master combat professions for these chars...I don't even want the badges visible in the bio for RP reasons.
ToppDog
Sat Aug 21, 2004 7:38 pm
#13






HardwiredXMan wrote:

Oh, I also want to add that becoming force sensitive might be a bit easy for some....but with the village in phases, it means you won't be able to progress at your own pace....you will be restricted to being only able to do quest for the phase that the village is in and after that you have to wait until the phase changes before you can continue.....how long that last....I don't know but it won't change every week if that's what your thinking.....some people have said that a phase could last longer than a month. Since you need to do these quest to unlock each line of each of the 4 force sensitive areas, we could be looking at 6 months to a year before we even come close to acquiring an initiate....not to mention the insane xp grind we have to do for each individual box for each line we unlock. I think it's the devs way of controlling the jedi population....only the hardcore dedicated players who really really really want a jedi will stick with it....others will give up because it's an even harder grind than doing BH when it still needed master Scout.




I have heard this too, & if SOE goes through with this it will bite them in thebutt for sure. Restricting the Jedi population means restricting the PLAYER population. The two are linked & always will be. Discouraging players from reaching their goal to the point that the game becomes un-fun will make them quit. SOE needs to find a way to give the players what they want & make it fun for them to keep playing afterwards, instead of delaying them from reaching their goal because they are too lazy to provide ongoing content to keep them playing once they get there.
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