Game Guides Archive
Thread: Thought about houses, and player cities
That would help player cities expention, no more lost houses in the middle of no where, or players puting there house juste outside player cities so they can have all the benefits of the city without participating in the payement of the charges!
Add some hard flore on the cities ground (like in every big cities like Theed, Keren), so cities will look more like they are cities and not juste some building put there.
The other good point of a hard ground for cities would be seeing the exact expention rate of the citi (the hard flore running all the way across the entire buildable area)
emmlemaudit wrote:
I think that houses should not be built outside player cities (now that player cities existes) or at list not in a radius of 5 kilometres near a player city.
That would help player cities expention, no more lost houses in the middle of no where, or players puting there house juste outside player cities so they can have all the benefits of the city without participating in the payement of the charges!
Mmm... Some player cities are so short on real estate that there is nowhere to build except in the suburbs. The metropoli only expand to a fixed radius. They don't grow forever. Where I live all factories and harvesters are required to be outside of the city boundary. What's the difference between putting a house out there or a factory or harvester?
There isn't much benefit to being in or near a city except for the shuttleport or city specialization if it has one. There is a tax on the shuttles that hits everyone. Including the suburbanite or a visitor on a shopping spree. A sales tax (provided it works)covers specializations for crafters andmerchants whether they live inside of the city or out. If you live in the suburbs you don't get street lights, a park or a statue, but you still pay one way or another and you don't get a vote if your mayor raises the shuttle fee. Same as in real life.