Game Guides Archive
Thread: THE Guide to Grinding
v. tr.
-
- To crush, pulverize, or reduce to powder by friction, especially by rubbing between two hard surfaces: grind wheat into flour.
- To shape, sharpen, or refine with friction: grind a lens.
- To rub (two surfaces) together harshly; gnash: grind the teeth.
- To bear down on harshly; crush.
- To oppress or weaken gradually: “Laws grind the poor, and rich men rule the law” (Oliver Goldsmith).
-
- To operate by turning a crank: ground a hurdy-gurdy.
- To produce or process by turning a crank: grinding a pound of beef.
- To produce mechanically or without inspiration: The factory grinds out a uniform product.
- To instill or teach by persistent repetition: ground the truth into their heads.
v. intr.
- To perform the operation of grinding something.
- To become crushed, pulverized, or powdered by friction.
- To move with noisy friction; grate: a train grinding along rusty rails.
- Informal. To devote oneself to study or work: grinding for a test; grinding away at housework.
- Slang. To rotate the pelvis erotically, as in the manner of a stripteaser.
n.
- The act of grinding.
- A crunching or grinding noise.
- A specific grade or degree of pulverization, as of coffee beans: drip grind.
- Informal. A laborious task, routine, or study: the daily grind.
- Informal. A student who works or studies excessively.
- Slang. An erotic rotation of the pelvis.
as #4 states under noun, it can be described as:A laborious task, routine, or study: the daily grind, well, welcome to SWG! Whether you want to be a jedi and run around with a glowstick, or want to go BH and hunt down those jedis, you will be performing hours upon hours of grinding. Some professions are easier to grind such as: Artisan, and the elite trees for that, and by easy I mean setting up a macro for a few hours and clicking in resources, Some are harder: Force Sensitive, Jedi, Bounty Hunter, and many of the other combat oriented professions.
But, enough of trying to discourage you away from certain things
, on to the guide!
To grind, one must first get the resources necessary to grind. Mainly, average weapons, average armor, average food, we're not looking for the most uberest stuff to complete a grind towards ones profession, but just to get through it as quickly and as "painlessly" as possible. Buy yourself some Ubese armor if you're short on money, making sure it has over 70% resistance to Kinetic, if $$$$ is availble, go ahead and pick up the 4 pieces of composite armor, Helmet, Gloves, Chest Piece, and Boots. Now, I know theres been some controversy whether these 4 pieces work in PvE, or Player Vs Enviroment, BUT, under my own experiences, I can say that these do in fact work in PvE.
Now, go pick up some basic food, THE 1 food you will need the most of is Vasarian Brandy, which will give an average of 400+ points you your Mind/Focus/Willpower. Now, this might seem strange, but I've been recently trying out the newer stim enhancements that give bonuses to pistol speed, accuracy, rifle speed/accuracy, and many others. Be sure to search around on loot vendors for these, or, just go kill low-end mobs near the major cities on each planet. These will give a +10 bonus to speed or accuracy, for roughly 5 minutes, seems short, but, usually 2 will last for each lair, and mobs drop these quite frequently. Some Rakarian Burnout sauce will help you if your grinding Tera Kasi. Pick up some canape if need be, or, even better, some Ahrisa. You wont really need anything else than that, at least for PvE.
Now, of course, you will need buffs. These are usually 3 and 1/2 hour temporary stat increases to your health/action and their secondaries. They vary from doctor to doctor, averaging usually 2400, depending on the server. If you're short on money, well, grinding will be much harder, as you will be usually going around without armor, making your "squishy" factor high. If you're short on $$$, go camp a low end mob around Eisley, or CNet, and can usually get enough money for a buff in at least a 1/2 hour. Another, semi-recent way, is to go buy JTL, and just kill stuff in space, that can usually net 500k in just a couple hours. So, go tip your local doctor, and wait PATIENTLY for your buffs.
The other kind of buffs you will need are Entertainer buffs. These can be found at any of the local cantinas, and if you're a noob, or just plain low on cash, its not necessary to pay for these buffs, but, to quell the entertainer flames, it is common courtesy to tip these beloved and needed entertainers
. So, invite them to your group, listen or watch for 2 minutes, AND BE SURE, to stop BEFORE the said entertainer leaves your group.
Now, depending on your profession, you should try to choose a weapon that animals would have Vulnerablilty to. Most of your grinding will be done on Dantooine, at least for elite profession, and you should be finding Acid weapons. Now, of course, melee does not have acid, so, you will mostly be relying on Kinetic damage, I was recenetly touring around Dantooine and found one animal that was surprisingly Vulnerable to Kinetic, and this animal is a Voritor Hunter, now, I can't remember for sure exactly the full name, but it is one of the Voritor species. So, having this in mind, experiment with the Voritor lairs, being EXTREMELY careful, not to be killed
.
The weapons I would recommend are, Vibro Knuckler for Tera Kasi, Power Hammer or a Two Handed Sword for Two Handed, ahigh damage Stun Baton, or a Gaderiffi Baton forOne Handed,a Vibro Axe for Pikeman, a DX2 for Pistoleer, Laser Rifle for Rifleman, and Laser Carbine for Carbineer.
Another good animal to grind off of is the Quenker. This species, is again, found on Dantooine. More specifically, the Savage Quenker. These creatures have around 7k-8k HAM, and can net you 4.5k XP per kill as a MASTER of an elite profession. These small creatures, will, unfortunately, have the possiblity of Stunning you, which reduces your damage output. Most creatures on dantooine will stun, or intimidate you, so, just be careful. These creatures have I believe, a 30% resistance to Kinetic, 0% to Acid, 25-30% (not sure), on energy.
So, what attacks should you be using? Well, if your at least a novice in a melee profession, you can use hit 2, and for ranged profession, your most powerfull attack will usually be Healthshot2 for Pistol, FullAutoSingle2 for Carbines, and HeadHit2 for Rifles. As you progress, you will learn more powerful special attacks, such as bodyhit3 for pistoleer/fencer, mindhit3 for rifleman/Swordsman, and Actionhit3 for Carbineer/Pikeman. These attacks can make your damage output shoot up, and by making sure your only hitting 1 stat pool, will make your grinding easier.
So, now on to attacking lairs. Usually, once you pick a mission, and drive up, there will be surronding creatures that will defend the lair, now, you have two options here. Option 1 is to kill the surronding creatures, Option 2 is to attack the lair directly WITH a spin attack or AoE (Area of Effect such as PointBlank Area, Strafe, Spin attacks, etc), now let me explain Option 2, once you engage AoE attacks against the lair, the creatures will start attacking you at once, however, you will hit the creatures, NO MATTER WHAT. Every spin attack against the lair will damage the creatures. However, you must be careful, after that first hit, more creatures will start to spawn, adding to the danger factor. All right, we're almost done, so dont worry! For Option 1, hit the lair ONCE after killing the creatures. Now, 3-4 creatures will spawn, not at once however. Finish them off 1 by one, or all at once with an AoE. Now, take the lair down to 1/2 health, and another 3-4 creature spawn will occur. Finish these off, then finish off the lair, and bam, maximum XP for the lair. Option two:Start using AoEs on the lair, killing the surronding mobs, + the ones that will start to spawn equaling around 7-8 creatures total. Start using overcharge shot for ranged, or basic attacks, or hit2 for melee until again, the lair is down to 1/2 hp. Back off a little, till they spawn, then start in on AoE's on the lair again. After all creatures are killed, stop using AoE's, and start using more powerfull attacks.
I hope you enjoyed this guide, in NO WAY is this complete, I will edit in mini-guides about "Grenade Grinding, and, as I experience it, "Entertainer Guides". And hell, im learning things every day, and will try to edit things in as more info is available. Now, Go out there and start grinding!!!! ![]()
![]()
Message Edited by tHeRaBiDmOnKeY on 03-27-2005 08:10 PM
Also, to be more effecient and save a bit of time grinding, I recommend that all new players train in every novice profession excluding politician (no need for politician unless that's what your gonna be). This way, you not only speed up your time grinding a little bit. But you also, learn the extreme basics of all the base starter professions as the fundamentals of each one doesn't change much at all once you get further up the tree.
First of all, this thread was not about making money only....it's about learning someting about the game, which is why I posted my addition above.
Korevear wrote:
JtL makes it a lot easier for new players to earn money. However, the main method isn't really explained, so I'll say it here. Chassis dealers will buy loot from you at 1k per level, except for level 10, which is only 500 credits. Even novice pilots should be able to get 5k worth of credit chips, and up to 15k worth of parts from an hour of combat, which is quite a bit when you have nothing.
However, you make a good point, but don't forget that we are not talking about people that simply want to make money at all cost and will sacrifice everything just to make money. what I mean is that even though JTL can be a quick and easy money maker....some people simply don't like to play the JTL aspect of SWG. So making money in JTL is good for those that don't mind playing it....but for those that think ground combat is fun and intriguing may rather make money in actual combat with a challenge.....JTL has no challenge except the master level and 4th tier stuff. After you've run 10th duty mission, you are practically bored of JTL. Combat on the ground could get that way too, but only if you play 15 hours a day because there are 10 planets (soon to be 11)with 100 different things to accomplish combat wise whereas in space, all systems are the exact same.....goto red dots, shoot, kill, loot.....rinse and repeat. At least on the ground there are interesting and different POI's, Quest that give you unique and cool items, conversations with npc's that can teach you a bit about star wars and many other things. In fact, although JTL is a nice consistant money maker with no risk at all, you deprive yourself the chance to find a really rare drop when you don't fight on the ground. Even a noob can potentailly loot a legendary weapon (extremely rare....like 1 in a million) but more often then not you can loot a very nice SEA that could sell for upwards of 10 million credits or more. I remember when I was 2 months into the game and I sold a +3 rifle speed attachment for 1.5 million at the time, I had 80k to my name, no house, no vehicle or mount and no uber or high level weapons and that potential is still there to this day for the 2005 noob.
Anyway, I only say this because I'd rather make money hunting on the ground then in space. It's much more fun on the ground and I can actually use strategy and tactics. IN space, it's just point and shoot once you know the flight patterns of the A.I.
JTL doesn't teach anyone about the game. There is a big difference in just making money and making money while you learn the game. This is why I suggest that noobs make money in the ground game first. THat way, they learn something about the game, about many professions, about how the server and economythey play on is...etc. Because I garuantee that if you take a JTL NOOB that made 100k in space and put him up against a ground NOOB who made 100k on the ground, the JTL NOOB would get owned.....put them both in space, uhm well, space pvp sucks dirt.....personally, I wouldn't want someone likethe JTL noobin my guild nor as a ally or opponent. because it says to me that they are not willing to learn, they want the shortcut, they want it easy and the worse part is that they have no skill whatsoever....so how can that benefit me or my guild in anyway. For a Noob, money might seem like it's everything.....but once you get it, you'll quickly find out that it's not as important as you thought.
Learning and knowing the game will give you more respect and options overall. Making money is not such a great thing when you don't know the game. I'm so sick of seeing master ****whatever professions**** ask me questions about their profession because they went and made hundreds of thousands of credits andbought their resources or equipment to grind to master......and they say, "what is a durni? How do I harvest resources or creatures? What's an SEA? How do I get the ingredients to make light food additives? What's a BE? (i've had this question a lot...lol) Where is the ***insert POI here****? How do you make thatcreature bleed? Why can't I wear this suit of armor?What's an AOE attack? and the one I absolutely hate the most.......Can I have some credits to catch the shuttle?
All of the above can be learned if you stop playing simply to make money and go do things that teach you the game while you make money at the same time. IT's sad to say, but JTL does not teach you even 5% of what you need to know about this game. In fact right now, JTL is a completely separate game form the ground game....nothing you learn in space will help you on the ground at all.
So if all you want to do is make money and buy your way through the game.....go ahead and do it...just know that you will not gain respect until you learn the game.
If you want to learn the game and be resected, then grab a couple of friends, stay on the ground for the most part and learn about not only your profession, but others as well because they all tie into your profession in some way. When you know what a weaponsmith needs to make that weapon you want....it's easier to deal with the weaponsmith when you know where to go and how to get what you need. When your in space 99% of the time making money......you haven't learned anything about what it took that weaponsmith to make that uber weapon you bought from him. That only leads to weaponsmiths and others overcharging you for goods simply because you had no idea it only cost them 5k credits to make the item you bought for 5 million simply because you didn't know that the ingredients they needed to make it could be harvested from a durni.
Ignorance is probably 75% of why the game is in a state of economic termoil right now....
So My advice is to first learn the game......whether you want to do JTL or the Ground game, find time to learn the game.....
Tell campsite stories and stuff like that. Once on Tatooine when i got the race badge, I met 3 people doing the same thing. When we all were done, we sat down at a camp and told stories. The one 2 of them told was actually true. I'm not gonna tell what it was to get you a but curious
When you hunt, say some insults to your target(ONLY to NPCs or other factions, and ONLY factional jokes), like: Take this furball! to something furry etc...
It's those small comments in the game that can really bright up the day of a moisture farmer. Even factional comments are fun to listen to. Imperial scum! (classic)
Every single imperial I've met has played along with it.
Roleplaying in Galaxies does NOT mean making up a 10 page biography about your life in the outer rim, with your hostile father and victimised mom etc.. If you want to do that, there are servers in JK:JA that does such things. There you can be sure everybody does it.
If you get tired of grinding, find a roleplaying group or guild to hunt with. If you havn't done roleplaying before, do not be afraid. You don't need to know the name of Lukes tiptiptiptiptiptiptiptiptiptipgranduncle. Just come up with some everyday facts for starters.
But whatever you do, do NOT insult anyone who you are sure does not play along. (Huurtons does not count