Game Guides Archive
Thread: General Ranged speed vs Specific Weapon speed
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Daetori
Mon Jun 20, 2005 7:35 am
#1
Hello,
I am not entirely sure how General Ranged speed vs Specific Weapon speed operate in the game system. If I am an MBH + MCarbs how does general ranged speed influence my handling of a carbine weapon? Does "carbine speed" stack with "general ranged speed" when using a carbine?
Thanks in advance,
Daetori
dribbler
Mon Jun 20, 2005 2:28 pm
#4
u can add +25 in general +25 in specific in mod attchments
general affects all wepaons - either range or melle
specific stacks with urgeneral but only when that weapon is equipped ie; rifle speed
Ratel
Mon Jun 20, 2005 2:36 pm
#5
Rather than me do a bad job of explaining it, try this instead:
Bring up your character sheet (CTRL-C) and try equipping different ranged weapons, and watch what happens to the stats.
Daetori
Tue Jun 21, 2005 1:04 am
#6
Thank you for the explanations! ![]()
...just one more question: what is the cap post-CU on these?
BadgerSmaker
Tue Jun 21, 2005 1:17 am
#7
Daetori wrote:
Thank you for the explanations!
...just one more question: what is the cap post-CU on these?
There isnt a cap, you just get less benefit for having more after a certain point.
GadonThek
Tue Jun 21, 2005 3:38 am
#8
BadgerSmaker wrote:
Daetori wrote:
Thank you for the explanations!
...just one more question: what is the cap post-CU on these?
There isnt a cap, you just get less benefit for having more after a certain point.
Which, according to my tests, is around 260 total accuracy and 150 total speed. Most normal carbine or rifle builds hit the soft-cap on accuracy easily, pistoleers can if they try. You usually end up with between 100 and 120 speed with the standard builds, so you can hit the cap with tapes fairly easily(if you can afford 'em), but Ive found I do just fine with only 105 total speed using a carbine.
Accuracy, however, is always worth increasing. Over 260 total accuracy doesnt appear to have much of an impact on damage or how often you hit, but if you plan on high-end PvE or PvP vs melee defense stackers(who will undoubtedly have TKA x1xx for Improved CoB), you need every last point or their defense will counteract your accuracy and mitigate damage down to nothing.
Daetori
Tue Jun 21, 2005 5:02 am
#9
GadonThek wrote:
BadgerSmaker wrote:
Daetori wrote:
Thank you for the explanations!
...just one more question: what is the cap post-CU on these?
There isnt a cap, you just get less benefit for having more after a certain point.
Which, according to my tests, is around 260 total accuracy and 150 total speed. Most normal carbine or rifle builds hit the soft-cap on accuracy easily, pistoleers can if they try. You usually end up with between 100 and 120 speed with the standard builds, so you can hit the cap with tapes fairly easily(if you can afford 'em), but Ive found I do just fine with only 105 total speed using a carbine.
Accuracy, however, is always worth increasing. Over 260 total accuracy doesnt appear to have much of an impact on damage or how often you hit, but if you plan on high-end PvE or PvP vs melee defense stackers(who will undoubtedly have TKA x1xx for Improved CoB), you need every last point or their defense will counteract your accuracy and mitigate damage down to nothing.
Thank you!
...are there any current working spices or chef goods that increase accuracy? I am sorry I am slightly lost in the mindst of post CU food-drink situation.
BadgerSmaker
Tue Jun 21, 2005 5:41 am
#10
Crispic and Deuterium Pyro are chef buffs that increase accuracy, but pyro is currently bugged and lasts for 55 seconds rather than 55 attacks.
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