Game Guides Archive

Thread: why are the imperials so much better than the rebels??

W0LF
Mon Aug 18, 2003 6:45 pm
#1

ok i understand that the imperials should be alittle better with some better equipment like atst's and the such, but this is rediculess, the imperials are completly able to demolish entire squads with very few numbers.


i was in the wilderness on corellia up by the rebel base and i saw to storm troopers and not to far away was a group of about 10 rebel troopers, asorted some commandos and medics, ect, anyway i pulled the storm troopers over to the rebels to help me kill em and the storm troopers mopped the floor with the rebels, one of the storm troopers died, 1, and that is only because i was there if i hadnt been there, the storm troopers would have simply destroyed the squad of 10 rebels with only 2 storm troopers and still half there life left, its simple ridiculess.


something needs to be done the imperials are completly lopsided, i understand that it is supposed to be a challenge but this is a bit much


the rebels also need something cool that they can pick up by useing faction points, imperials get coolers npc helpers, i saw this cool big storm trooper the other day in a cantina and the also get atst's, rebels get nothing cool, even the marine armor compared to the storm trooper armor is a joke


something really needs to be done




Your focus is your reality
Your character is your destiny
Fossa-Ferox
Mon Aug 18, 2003 6:51 pm
#2

From a content/storyline perspective its because the empire WAS stronger than the rebellion.


From a game mechanics/balance perspective its because there are like 3x as many rebels as imps.

ImperialAvenger
Mon Aug 18, 2003 7:02 pm
#3

No offence but welcome to the Empire. Rebels might be considered the 'good' guys, but you have been and will always be the under-dog. If you really want to be a rebel then you should know that it involves more hardship and struggle then you will ever realise.


Yeah but what does this have to do with the game...well it's cannon, live with it. The Empire has the military might and the resources to do it's will, the Rebels do not. They run from place to place scavenging what they can and are not not as overt as you all try to be. You don't have anything 'cool', that's a Star Wars fact. All you have going for you is a greater will, less rigid structures and heirachies, and that 'bravado' of being the good guys in the films. Sorry but there is no such thing as 'balance' when it comes to an Imperial vs a Rebel, you're in the Empire son unfortunetly that's a fact until the fall of the Death Star at Endor, (but even then the Imperial remnant still survives way past the troubles of the Yuzhong Vong I might add) We have the soldiers, we have the equipment.....and if you want to talk about unblanaced let's not even mention the fact there are no Imperial NPC's guarding Imperial towns like the rebels have......There should be garrisons of stormtroopers/regular armyon the core worlds and a few platoons on places like Tatooine.


Again...Empire. Learn your star wars and get in gear with the fact this is the time of the Empire, and it hasn't fallen yet. I'm sure no one would complain if this was the rise of the Empire period and all of us non-Jedi complained things were unbalanced....same goes for post Endor, I'm sure us non New Republic people would have to deal with the facts put on us...that we aren't powerful or have comparable items etc like they do. Anyhow it's all moot, and doesn't matter in the end. You'll all be happy when you rebels are flying X-wing/A-wings/B-wings/Y-wings etc against Imperials in unshielded TIE's (unless they introduce the TIE Advanced/Defender and add the missleboat/gunboat) Then again we have Star Destroyers while you have Calamari cruisers.....*gleams*


Point being...we're 'better' becuase this is the EMpire and the Empire spans everywhere....you are called rebels for a reason and it's because you're better at eveything or the same.

nikolai
Mon Aug 18, 2003 8:02 pm
#4

Combat Medics can take down ATSTs. You can't expect to shoot a ATST to death...use some common sense and tactics.


Imperials are better than Rebels, but it's also harder if you're an alien. 19k faction points for an ATST for me. Rebels outnumber Imperials on almost all servers, and it's only fair that the Empire should be more powerful.








"Go then, there are other worlds than these."




BlackEdge
Mon Aug 18, 2003 8:19 pm
#5

Hey! Just remember who defeated Darth Vador!



Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
JarJarthejedi
Mon Aug 18, 2003 8:32 pm
#6

Few comment on imp avenger's statements


"and if you want to talk about unblanaced let's not even mention the fact there are no Imperial NPC's guarding Imperial towns like the rebels have"


Well I'm here in AH, capital of the rebellian on tattoine. WE do have rebel NPC's standign at all entrances, unfortunatly they just stand there during a fight, they do NOTHING.


"There should be garrisons of stormtroopers/regular armyon the core worlds and a few platoons on places like Tatooine."


There are garrisans in Bestine, imp capital. From my point of view on tattoine, imps control bestine, rebels control anchorhead, the rest is neutral (though some places like mos eisley have police officers who are imp patrolling)


But all in all he's right, the imps have all the resources, but we have the resoursfulenss...I like that quote, I'm gonna put it in my sig

AsgorimFin
Mon Aug 18, 2003 10:15 pm
#7

*sigh* here we go again...


Not as blunt as most ... but basicly i'm seeing the old 'imperials rock, just check the movies' -excuse all over again...


I have a question, ifSWG is so much tied to the movies does it mean that only rebels can become Jedi ? How many characters in the movies did you see that became jedi starting with the 'imperial faction' ? Not many i'd say..Most ofeven the "dark jedi's" were once what you'd call a rebel ingame... not too sure about the zabrak redface whats-his-name on episode I


Anyways, Rebel route 's starting to sound good again





Asgor Fin, Master Tailor@eclipse
Returning customer after 1 year of AFK
.. what have you done to my craft stations ?
EmperorJello
Mon Aug 18, 2003 10:42 pm
#8

That's a completely erroneous argument you've got there. Being a Rebel does not mean you can be a Jedi. Any Imperial can also become a Jedi. The problem lies in remaining in the Empire, since being a Jedi is illegal under Imperial law.


Nothing's going to stop any character from being a Jedi. The problem is that Imperial characters are most likely going to have to either try and abandon the Empire, or even join the Rebellion if they wish to become a Jedi.


...actually, scratch that. The FS slot opens up for new characters only, so that wouldn't be a problem: unless said FS character still joined the Empire.




Intrepid
Staff Sergeant Iaius Jello of the Galactic Empire
Novice Fencer and resident of Theed, Naboo.
Jai-Bri
Tue Aug 19, 2003 9:11 am
#9

For atmosphere, Imperial forces ought to be all over the place, I'll grant that.


But in a game, you have to give a LOT of attention to play balance. Even if it doesn't make sense from an "atmosphere" point of view.


Now, it could be valid to say that Imps need better perks because they are out-numbered. If that's the arguement, however, then Imp perks have to change if the relative numbers change. Likewise with the rebel perks. This seems likea tricky way to balance a war, and one liable to garner all kinds of protest. "Bob got his AT-ST for 9k faction last week. Now it's gonna cost me 12k! No fair!"


Better to come up with ways to encourage people to join the under-represented side. Bolster the under-represented side with more NPC presence, rather than with player-purchased goodies. People don't whine so much when NPC spawns fluctuate. They pitch a fit if their perks and possessions change.

AsgorimFin
Tue Aug 19, 2003 12:15 pm
#10

you missed my point and i forgot the "/startsarcastic - /end sarcastic".


I meant, if one justify's imperial uberness ingame because they rule in movies one might as wellargue that the 'become jedi' routine should be based on the movies too.


But point taken.








Asgor Fin, Master Tailor@eclipse
Returning customer after 1 year of AFK
.. what have you done to my craft stations ?
Terillian
Tue Aug 19, 2003 12:20 pm
#11

while unlocking the FS slot while being a rebel/imp/neutral is completely irrelevant and possible by all three... the devs have stated that the actual FS character you make cannot be "bad", meaning join the imps, if he/she wishes to follow the path of the jedi.. so in a sense, they are right.. only rebs/neutrals can be jedi... however, once you are a jedi, the devs also made it clear that all bets are then off and you can go whatever way you want.
W0LF
Tue Aug 19, 2003 8:10 pm
#12

i dont believe that in the movies the imperials were that much better than the rebels, the only real advatage that the imperials had overthe rebels was shear numbers, that was really it, the imperials were not uber in the movies


we see han take on like 20 storm troopers in the first movie with no problems, in return of the jedi we see a small band of rebels and ewoks take out a bunch of atsts and take out a bunch of imperial personnel, this just could not happen in the game, like i said i saw two storm troopers destroy a squad of ten rebels with little trouble


the imp system is simply to drastic of a difference, the rebels need better marine armor of something, something to help bridge the gap because in truth the rebels did win the war, they did destroy the death star, this would simpy not be possible if we tried to do this in game, it just wouldnt happen, and in a pure game balance issue something needs to be done, some perk that rebels can get that imperialscouldntwould be nice, just something, it dosnt have to be a big walking death machine, just something to even the battle field alittle




Your focus is your reality
Your character is your destiny
Doctor_J
Tue Aug 19, 2003 8:32 pm
#13

The thing I find the most annoying with this game, with reference to the movies is that while attempting not to, the devs fell into the same old Hit point trap. By this I mean that bigger monsters have more hitpoints. While this makes sense in regards to some animals (say a graul or rancor for instance) and some faction specific items (like AT-STs and AT-ATs), why in the hell does a stormtrooper, imperial or rebel NPC not in armor, or a bounty mark have 10,000 hit points?


Throughout the development of the game, the devs stressed that there was no 'leveling' per se. You don't get more hitpoints as you get better, you get better abilities and tactics. Why not make the NPCs the same way? Give them abilities that work: stun shots, blind shots, dizzy shots- whatever; give them more defensive ratings, such as player characters gain, but don't just fall into the hole of making them difficult through shear amount of damage they can absorb.


My preference would be to make all the NPCs similar in stats to player characters and give them approtiate abilities to their difficulty ratings. Much more realistic that way.


And, by the way, from the very start of the first movie (episode IV, A New Hope), we see that storm trooper and rebel armor doesn't do jack against a blaster shot to the chest. Obviously, one shot kills in the MMORPG arena is frustrating for everyone, being able to withstand 350 blaster shots makes no sense. Make em harder to hit, make em dodge like crazy and take cover, make guns kick, but don't just stack em with hitpoints!

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