Game Guides Archive

Thread: multi-mod tape question...

KawikaMacGuyver
Fri Oct 22, 2004 2:47 pm
#1

is it possible to get 2 mods from a tape to stick without using higher mod tapes?

example:

tape = +14 clothing exp, +9 weap assembly

is it possible to get both mods to stick? Possibly by first having a +1 clothing exp and +1 weap assembly already in the clothing?



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Kawika MacGuyver
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Rawauh
Fri Oct 22, 2004 3:37 pm
#2

no only 1 mod sticks.



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ErazorHarpia
Fri Oct 22, 2004 6:30 pm
#3

What if there both the same value?



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84% of statistics are made up on the spot
DarkFloyd
Fri Oct 22, 2004 6:51 pm
#4






ErazorHarpia wrote:

What if there both the same value?





In this case only the first mod will stick.


The workaround to the two-stat problem is to get a tape that gives you the first stat with a higher value and put it into a piece of clothing/ armor first. Then when you put the tape in that you want the second stat on, the first stat will be ignored and you will get the second stat added to the clothing. I did this to get a rifle speed mod for a cheaper price :-D





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DarkFloyd
Fri Oct 22, 2004 6:53 pm
#5

So in the case of your example you would need a +15 or higher clothing experimentation tape to put into a piece of clothing first and then add the tape you have in order to get the second stat to stick. This would be hard to find. I imagine that EVENTUALLY they will fix the tapes so that both mods stick.



PNokkata- Evil Wookiee Padawan/ TKM/ Fencer
Chameleo- Master Doctor/ Swordsman
IGR (Imperial Galactic Reserves)- Sin City Too, Dantooine
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KaylBreinhar
Fri Oct 22, 2004 8:13 pm
#6



DarkFloyd wrote:
I imagine that EVENTUALLY they will fix the tapes so that both mods stick.



Yeah, let's all light a candle until *that* gets done.



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OrizCore
Fri Oct 22, 2004 9:33 pm
#7






DarkFloyd wrote:





ErazorHarpia wrote:

What if there both the same value?





In this case only the first mod will stick.


The workaround to the two-stat problem is to get a tape that gives you the first stat with a higher value and put it into a piece of clothing/ armor first. Then when you put the tape in that you want the second stat on, the first stat will be ignored and you will get the second stat added to the clothing. I did this to get a rifle speed mod for a cheaper price :-D








I believe all you would need is a +1 clothing experimentation tape to negate the +13 one and you would get the +9 assembly one to stick.



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KaylBreinhar
Fri Oct 22, 2004 10:12 pm
#8



OrizCore wrote:


DarkFloyd wrote:


ErazorHarpia wrote:
What if there both the same value?


In this case only the first mod will stick.

The workaround to the two-stat problem is to get a tape that gives you the first stat with a higher value and put it into a piece of clothing/ armor first. Then when you put the tape in that you want the second stat on, the first stat will be ignored and you will get the second stat added to the clothing. I did this to get a rifle speed mod for a cheaper price :-D




I believe all you would need is a +1 clothing experimentation tape to negate the +13 one and you would get the +9 assembly one to stick.


Nope. You need one with a higher mod. This has been gone over time and time again.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
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