Game Guides Archive

Thread: Lets get a Defense guide going...

Patriot080
Sat Sep 25, 2004 3:48 am
#1

Alright there is probably many questions about melee/ranged defense that some people might be confused with, please post your questions and asnweres here


MY QUESTIONS

1. Is it true that Melee/Ranged defense caps out at 125?

2. Will I notice a differnce between 110 Melee defense and 125 melee denfense in PVP/PVE?

3. and how the heck does defense work? The higher the defense, the more percentage of damage it takes away from the attack or what??


Like I said, please post defense questoins and answere here.


Lets also talk about def vs dizzy/stun/blind/knockdown. How much do you really need...


JediLeong
Sat Sep 25, 2004 4:46 am
#2

1. Yep

2. Depends on how observant you are

3. Higher Defense = Lower chance to get hit. The amount of damage youtake when you're actually hit is not affected by Melee/Ranged Defense.



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They aren't spending their time sending you guys letters or posting
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Patriot080
Sat Sep 25, 2004 5:19 am
#3

yeah but a TKM hits every single time......so there basically is no point to have melee defense if your fighting a TKM?
Xplak
Sat Sep 25, 2004 5:32 am
#4






Patriot080 wrote:

yeah but a TKM hits every single time......so there basically is no point to have melee defense if your fighting a TKM?






If you use a centre of being macro (being a Melee Fighting class) you can increase your dodge/avoidance of attacks. For a guide on this check here: http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=26656


Although it's in the Fencer forum it works for all the elite melee professions.



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