Game Guides Archive
Thread: Night Sister hunting guide by Robbins
I have decided to write this guide as I hope other people can get as much fun as I do from killing Night sisters. It’s written specifically for Elders but you can get a good idea on how to kill other high level mobs.
In this example the group will consist of:
· Speed capped master swordsman
· Ter kasi master
· Rifleman/Combat Medic
Getting Started
Before you head out into the wild depths of Dathomir it is important that you go prepared. Before you buff up you will need to make sure you have suitable armour with a suitable condition, the last thing you want is to be fighting a night sister elder when your chest plate breaks. I recommend getting composite armour with at least 60% base and stun defence and a PSG with around 40% stun defence minimum.
Due to the current armour problems there is no need to wear full suits of armour, all’s you need is:
· Helmet
· Chest plate
· Gloves
· Boots
· Personal Shield Generator
· Non-armour pants, I personally prefer striped pants
As well as making sure your armour is battle ready, check the condition on your weapon and stock up on powerup’s if you need them.
Now that you’ve got your armour & weapons ready, you now need to get some good food. Depending on your profession and what buffs you have depends on what you’ll need.
For almost every profession I would have to recommend:
· Brandy (+800 Mind)
· Canape (+700 Mind)
· Synthsteak (45% Damage reduction)
· Vercuppti (not sure if that’s spelt right, 1k ham but you can eat two)
· Pikta Pie (55% dodge)
· Neutron Pixie (Increases health and other stats, use only in emergencies)
· Muon Gold (+500 mind, use only in emergencies)
Grouping up & Buffing
Now it’s time to assemble you’re group! If you want a very successful outing I recommend buffing in a city that is a medical centre, you should be able to push up to 2850 with regular buffs and 3150 with janta. This would leave you with 3550 health and action. As well as health buffs should really get dancer/musician buffs to help keep your mind topped up, this might render canapé pointless leaving more room in your stomach for Synthsteak or other tasty treats.
Finding Night Sisters
Now that you’ve got your group together head out towards the night sister strong hold, don’t bother leaving your character on auto drive as you’ll only end up stuck in a tree.
Once you at the outpost you’re best chance of finding Elders is if you are to split up and go off in different directions, once you find one post the location in group chat and keep you’re distance and wait for the others to arrive. It’s worth going out as far away as the Imperial prison (it’s a POI), elders spawn behind the prison too.
Pulling an Elder
When you find a Night sister elder there’s a high chance that she will spawn with friends such as protectors and spell weavers, if you run in and attack you’ll get jumped and die very, very quickly. To counter this you need to use a tactic to call the elder out on her own. Get a ranged member of your group and order him to stand 64m away from the elder, and then do /prone followed by any ranged bleed shot they have then peace out straight away. It is crucial that if the bleed shot is successful the ranged member must pull back an extra 20-40metres. In a few moments time the bleed on the Elder will tick and she’ll come running after the person who put the bleed on her. Even at this point do not engage in combat.
Killing an Elder
Once the elder is at least 60m away from her friends it is important for the melee tank to do /taunt as the Night sister runs by. She will then attack the person whose taunt was successful, as she’s running towards you take the opportunity to /warcry her, this will allow you to get the first attack in, not to mention the crucial /intimidate!
For Night sisters to die quickly especially Elders it is imperative that the person who does the most damage does not have the hassle of being knocked down or gaining any states for that matter, in this case it will be the swordsman.
As the Elder has 100% resist to everything but energy and blast the Ter Kasi will not be able to do any damage at all until she her health/action or mind reach 50%. Therefore the Ter kasi should be the meat shield, basically keeping the Elder intimidated and once in a blue moon stunned, dizzy, knockdown.
Once the Elder has started to fight and is holding her ground it’s time for the rifleman to chuck some poison and begin spamming either strafesho2/flushingshot2 or master headshot3 depending on what pool you are targeting. The swordsman should now begin to attack but should stay at their maximum distance which is around 10metre’s, this allows them to continue to attack but lessens the chance of getting states when the NS uses specials. Once dead simply do /loot and wait for her to re-spawn, if it’s a fresh spawn site you should get at least 3 of them.
Depending on the speed and damage of your weapons will depend on how long it takes to kill her, a speed capped swordsman and rifleman can do this in around 2 minutes were as a weaker group could take 5+ minutes.
Other things to take into account
- When a Night sister begins to engage in combat with you do /ex while they’re targeted and see what weapon they have. If it’s a stun baton then quickly equip you’re PSG, otherwise she’ll quickly turn you into mince meat. You should also look out for the ones that wield power hammers or other AP2 weapon, even when intimidated they’ll hit you for 500 points of damage.
- Keep them intimidated at all times, this will give them a 50% damage output, allowing you to tank pretty much anything.
- When an Elder reaches around 30k HAM she will start to walk away, at this point it is important to clear your combat log and do /taunt several times till she stays and attacks you, other wise she’ll warp off 100m away into the sky, or some times they just disappear.
I hope you find this guide of use, and good luck when hunting out there!
-Robbins
ExileStrife wrote:You have impressed me Robbins
Naturally
Excuse my stupidity, what happedns when the HAM of the Elder gets to less thank 50% that allowes a TKM to attack?
WinWan_Robbins wrote:
As the Elder has 100% resist to everything but energy and blast the Ter Kasi will not be able to do any damage at all until she her health/action or mind reach 50%. Therefore the Ter kasi should be the meat shield, basically keeping the Elder intimidated and once in a blue moon stunned, dizzy, knockdown.
Message Edited by DarthSotho01 on 12-20-2004 06:39 PM