Game Guides Archive
Thread: Need help with a UI command
Syrius_Windrunner wrote:
I could be wrong on this, but surely that's just the same as the TAB key?
No need to re-bind to an F# key
Naw, the TAB key is just for targetting enemies. They added a few unmapped features that will target friendly targets the same way.
You could just map them to another button you rarely use or you could guess at the ui action command. It should be something along the lines of cycleFriendlyTargetOutward or maybe cycleTargetFriendlyOutward or something like that. Look at how it's worded in the keymapping section and try to guess. You can just type it in to see if it works before you make a macro out of it. You know, like /ui action cycleFriendlyTargetOutward
Or maybe someone else already knows what it is?
DeQuosaek wrote:
Naw, the TAB key is just for targetting enemies. They added a few unmapped features that will target friendly targets the same way.
You could just map them to another button you rarely use or you could guess at the ui action command. It should be something along the lines of cycleFriendlyTargetOutward or maybe cycleTargetFriendlyOutward or something like that. Look at how it's worded in the keymapping section and try to guess. You can just type it in to see if it works before you make a macro out of it. You know, like /ui action cycleFriendlyTargetOutward
Or maybe someone else already knows what it is?
Um, can't you just go to the keymapping and select keys for that function? I don't see why you'd need the ui command for it...
HuntsBBQ wrote:
thanks for the info. I guess I will just bind it to some keys for now. My main goal of this was for healing, were I could just tab throught the group to get to a person that is in need, instead of clicking on them and then healing.
HuntsBBQ wrote:
thanks for the info. I guess I will just bind it to some keys for now. My main goal of this was for healing, were I could just tab throught the group to get to a person that is in need, instead of clicking on them and then healing.
LordBrat wrote:
Try this one:
/ui action cycleTargetsOutwardFriendly
Thanks
LordBrat wrote:
Try this one:
/ui action cycleTargetsOutwardFriendly