Game Guides Archive

Thread: Melee/Ranged, Secondary, and State DEFENSES: would appreciate definitive answers.

Javlynne
Fri Mar 04, 2005 8:11 pm
#1



These are questions that have been floating around for a while.People always seem to say different things, and I would really like themanswered definitively.


If you are not certain or just speculating, I would appreciate it if you did NOT reply.Iam searchingfor answers from someone who has:1) TESTED them and has data, or 2) has received a definite response from a developer.


On that note, an answer from a dev directly would be great. So, onward:


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1) Secondary defenses (dodge, counterattack, block):


From my understanding (and please correct me if I am wrong), the secondary defenses kick in AFTER it has been determined whether an attack will hit or not. In other words, having a very high accuracy will not decrease an opponent's chance to counterattack, dodge, or block.


The cap for counterattack mods gained through professions (swordsman and carbineer) is 125. Some people say this can be raised by 25 through AAs and CAs, others say it cannot. What is the real answer? Please!


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2) Primary defenses (melee and ranged defense):


Do we have a positive answer on whether melee and ranged defense have a cap? If so, is it a cap that can be raised by 25 through AAs and CAs, or is it a hard cap that includes all profession skill mods as well as attachment mods?


On that note, does melee/ranged accuracy have a cap? Similarly, is it a cap that can be raised by 25 by AAs or a hard cap?


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3) State defenses (Defense vs. KD, Dizzy, Blind, etc.)


What is the formula for determining the probability of applying effect? From my experience, I have +75 KD defense and TKMs have a 75% chance to apply the knockdown on Unarmed Knockdown special. I have NEVER been knocked down by a TKM. Therefore it seems to me that the KD defense subtracts directly from the % chance to apply effect. Is this correct or not?


If it is, please tell me where I can find a list of all the % chance to apply effects for all special moves.


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4) Other miscellaneous questions:


Do bleeds stack? (e.g. my mind hit 2 and mind hit 1 on swordsman, and mind shot 1 and mind shot 2 on rifleman)


Intimidate: It decreases your damage by 50%. What else does it do? Some say it removes all secondary defenses (e.g. dodge).


Blind: by how much does it decrease accuracy? Does it decrease a % of the chance to hit, or does it subtract directly from melee or ranged accuracy?


Stun:This stacks with intimidate and also decreases damage. Does it also remove secondary defenses?
Cetto
Tue Mar 08, 2005 12:33 am
#2






Roach7676 wrote:

Similarly, I would like a definitive answer on whether or not your Profession Granted Defenses stack, or whether the amount you have at any given time is the amount granted by the weapon you are holding. I have heard that dodge, for instance, acts as such:


Let's say I am a Master Pistoleer, Master Fencer


Pistoleer has Dodge - unsure how much, lets say 75

Fencer has Dodge - same as above


I have heard these don't stack. So, if I am holding my Stun Baton, I only have 75 Dodge. Likewise, if I am holding my FWG5, I have 75 Dodge. Not 150 in either case. I have tried to experiment, and it seems they DO stack...but I would like a definetive answer! Thanks!




it stacks since it is the same mod but it caps at 125

Roach7676
Tue Mar 08, 2005 1:02 am
#3

Similarly, I would like a definitive answer on whether or not your Profession Granted Defenses stack, or whether the amount you have at any given time is the amount granted by the weapon you are holding. I have heard that dodge, for instance, acts as such:


Let's say I am a Master Pistoleer, Master Fencer


Pistoleer has Dodge - unsure how much, lets say 75

Fencer has Dodge - same as above


I have heard these don't stack. So, if I am holding my Stun Baton, I only have 75 Dodge. Likewise, if I am holding my FWG5, I have 75 Dodge. Not 150 in either case. I have tried to experiment, and it seems they DO stack...but I would like a definetive answer! Thanks!



On'ys Abrada, Pre-Kessel Nerf Imperial Ace Pilot, Jedi Padawan, TKM
Got a few minutes for some fun? Wanna test your might? Have at it!
- I support keeping & balancing the current combat system You can too
TheHempKnight-37
Sat Mar 12, 2005 1:10 pm
#4

what's rediculous is these should be rules set out and very clear....why are the devs afraid to answer this question?

My guess is...they have no clue. which is sad. players are spending money on these sea's but really have no positive idea they are even working (in some cases).

Most of what you said is the widely believed "correct" theory, also you can "supposedly" gain another 25 by use of foods. (ie: pikata pie for dodge)




Z a k n a f e i n


Bria, the girlfriend you know you should leave...but can't.


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