Game Guides Archive
Thread: Non-Combat oriented levels
- Make darn sure you have the best weapon that you can use
- Creature CLs aren't exactly firm (read bugged to a degree) I frequently find creatures whose level indicate, say 15. But through experience they have Health points and abilities that lead me to believe they should be reporting as several levels higher. I've also seen quite a few instances where something spawns at one level and then spontaneously changes to a different level. If something spawns without you noticing it's initial level, say 13, but changes to a CL5 before you notice it could be a bad wakeup call.
- Your CLs do lead to direct improvement in damage dealing and damage mitigation. But when you take number 2 above into account it's not always predictable. Be sure you keep close eye in the combat window so you can track the impact yourself.
- Keep targets at range whenever possible. Before the CU most people could stand toe-to-toe against MOBs. Not so any longer for us low CL folk. I'm CL19 now with Master Scout, Marksman 4004, Pistoleer 0100. I still "kite" too keep the melee beasts away from me.
- Taking on "ranged" creatures is very much a challenge. Something that spits from 30 meters away can ruin your day if you're not careful.
- I didn't see any benefit to having my CL18 droid grouped with me. Even at lower levels the only thing it seemed to do was decrease the XP I received. Remember you can use your droid while it isn't grouped. I always pull mine out when I first fight a new MOB I have no experience with. Let it stand there until/unless I really need its help.
I've been playing this game since shortly after launch. My main character was a Master Artisan, Master Armorsmith, Master Droid Engineer. I have two additional characters that are CL 80 that I haven't spent much time playing. Once the CU came out and I found out that survival as a CL1 was going to be very iffy, I decided to drop crafting completely and go combat all the way. I've got to say, starting as a Combat Noob after CU is extremely frustrating. Just ask my wife! Take your time though and you'll get there.
Look CLOSELY at the CON shield. There are various types of creaturs that all can have the same level (some refer to them as "minion" for weaker ones, and "Elite" or "Boss" for tougher ones). The CON shield's arrowsindicate how tough they'll be at a glace, or you can just look at their HAM values.
- Creature CLs aren't exactly firm (read bugged to a degree) I frequently find creatures whose level indicate, say 15. But through experience they have Health points and abilities that lead me to believe they should be reporting as several levels higher. I've also seen quite a few instances where something spawns at one level and then spontaneously changes to a different level. If something spawns without you noticing it's initial level, say 13, but changes to a CL5 before you notice it could be a bad wakeup call.
1. Scout and Medic count as combat profs now.
2. You cant wear armor even if you wanted to unless you get a novice elite profession.
3. CL's dont help in damage output. The damage you do is solely determined by your weapon and the attack type you use and the defenses of the target mob. So since you dont get any special attacks in Scout and Medic the only way those professions help with damage output is in enabling you to use better weapons (as already said above).
4. Combat tends to be harder if you spread your skillpoints. For example with 3330 marksman you got a higher level than 3000 but fight exactly the same with a rifle (if you use the same rifle).
5. Fighting with rifles is hard. You have hardly any defenses and if the mob gets close to you you are doomed most of the time. Other profession have damage mitigators or crowd control skills like roots to be less vulnerable. Riflemen usually need something or somebody to tank for them.
My advice: Change your skilling. Check each skillbox you got for its use in combat. The medic skills you got are basically useless in combat, apart from bacta toss. Exploration in Scout wont let you fight better unless you use rough terrain for kiting. The other Scout skills dont help in any way in combat. I know its sad that you cant advance all those skills at the same time but if you got trouble fighting drop those other skills now. Later on you can train them, once you got novice Rifleman lower tier basic skills wont change your combat level much. Always check your combat level when picking up skills. For example you can learn novice Brawler without changing your combat level and get +10 melee defense for free.