Game Guides Archive

Thread: Non-Combat oriented levels

ShuklarTheGreat
Sun May 08, 2005 10:25 am
#1

My current build is


Marksman 4003

Scout 4021

Medic 1230


And that puts be at CL 12.


However, I'm finding it extremely difficult to combat a CL 8 creature. Before I obtainedCL 12, the last time I fought was CL 6. I then trained in (these are just what I gained, not what I have now)


Medic 1030 (so I trained in medic aug 1 & support 3, get it?)

Scout 4000

Marksman 4003


Now to my question. Are CL's not obtained through a pure-combat (ie. Medic/Scout) profession helping in my damage output at all? When I was fighting a CL 8, I had my CL 18 Probot grouped with me, yet I still got incapped even while I healed over 6 times. Then I was fighting a CL 4 wort solo (con was grey), got half health while barely touching the wort, and I got incapped soon after. I don't have armor on, and I shouldn't need to, fighting creatures 4 and 8 levels below me (10 and 14 levels below when I'm grouped with my lvl 18 probot).


This doesn't make sense to me at all, and I can't take my frustrations out in space anymore, because I need to do the retarded Emperor's Retreat to get training...gah!!!


Am I bugged, or what should I do?



Ahazi -Shuk'larr
glynnandronda
Mon May 09, 2005 1:40 pm
#2


Shuklar,

I too have been experiencing quite a bit of stress trying to figure out the new CL system. Things I found:


  1. Make darn sure you have the best weapon that you can use

  2. Creature CLs aren't exactly firm (read bugged to a degree) I frequently find creatures whose level indicate, say 15. But through experience they have Health points and abilities that lead me to believe they should be reporting as several levels higher. I've also seen quite a few instances where something spawns at one level and then spontaneously changes to a different level. If something spawns without you noticing it's initial level, say 13, but changes to a CL5 before you notice it could be a bad wakeup call.

  3. Your CLs do lead to direct improvement in damage dealing and damage mitigation. But when you take number 2 above into account it's not always predictable. Be sure you keep close eye in the combat window so you can track the impact yourself.

  4. Keep targets at range whenever possible. Before the CU most people could stand toe-to-toe against MOBs. Not so any longer for us low CL folk. I'm CL19 now with Master Scout, Marksman 4004, Pistoleer 0100. I still "kite" too keep the melee beasts away from me.

  5. Taking on "ranged" creatures is very much a challenge. Something that spits from 30 meters away can ruin your day if you're not careful.

  6. I didn't see any benefit to having my CL18 droid grouped with me. Even at lower levels the only thing it seemed to do was decrease the XP I received. Remember you can use your droid while it isn't grouped. I always pull mine out when I first fight a new MOB I have no experience with. Let it stand there until/unless I really need its help.

I've been playing this game since shortly after launch. My main character was a Master Artisan, Master Armorsmith, Master Droid Engineer. I have two additional characters that are CL 80 that I haven't spent much time playing. Once the CU came out and I found out that survival as a CL1 was going to be very iffy, I decided to drop crafting completely and go combat all the way. I've got to say, starting as a Combat Noob after CU is extremely frustrating. Just ask my wife! Take your time though and you'll get there.




Glynn Bradley
Grey Haven
Alliance Col.
Simple Medic, Currently

Former Master Pistoleer
Former Master Bounty Hunter
Former Master Marksman
Thanks for killing yet another profession Former Master Creature Handler
(Former Master Armorsmith, Master Droid Engineer since CU)
Illrigger
Mon May 09, 2005 3:01 pm
#3








  1. Creature CLs aren't exactly firm (read bugged to a degree) I frequently find creatures whose level indicate, say 15. But through experience they have Health points and abilities that lead me to believe they should be reporting as several levels higher. I've also seen quite a few instances where something spawns at one level and then spontaneously changes to a different level. If something spawns without you noticing it's initial level, say 13, but changes to a CL5 before you notice it could be a bad wakeup call.



Look CLOSELY at the CON shield. There are various types of creaturs that all can have the same level (some refer to them as "minion" for weaker ones, and "Elite" or "Boss" for tougher ones). The CON shield's arrowsindicate how tough they'll be at a glace, or you can just look at their HAM values.




ACCOUNTS CANCELLED 11-28-06, after 37 months, due to poor game design on the part of Helios
chyenfel
Mon May 09, 2005 6:22 pm
#4

1. Scout and Medic count as combat profs now.


2. You cant wear armor even if you wanted to unless you get a novice elite profession.


3. CL's dont help in damage output. The damage you do is solely determined by your weapon and the attack type you use and the defenses of the target mob. So since you dont get any special attacks in Scout and Medic the only way those professions help with damage output is in enabling you to use better weapons (as already said above).


4. Combat tends to be harder if you spread your skillpoints. For example with 3330 marksman you got a higher level than 3000 but fight exactly the same with a rifle (if you use the same rifle).


5. Fighting with rifles is hard. You have hardly any defenses and if the mob gets close to you you are doomed most of the time. Other profession have damage mitigators or crowd control skills like roots to be less vulnerable. Riflemen usually need something or somebody to tank for them.


My advice: Change your skilling. Check each skillbox you got for its use in combat. The medic skills you got are basically useless in combat, apart from bacta toss. Exploration in Scout wont let you fight better unless you use rough terrain for kiting. The other Scout skills dont help in any way in combat. I know its sad that you cant advance all those skills at the same time but if you got trouble fighting drop those other skills now. Later on you can train them, once you got novice Rifleman lower tier basic skills wont change your combat level much. Always check your combat level when picking up skills. For example you can learn novice Brawler without changing your combat level and get +10 melee defense for free.





Anirul Kynes
Imperial Colonel, DSD
Shipwright Vendor near Theed at -5340, 3313


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