Game Guides Archive
Thread: Need Help with Attachments Post-CU
marja wrote:
I've got a situation similar to the following. any idea which mods will stick ?
CA #1
Melee Defense +25
General Melee Speed +15
CA #2
General Ranged Speed +15
Melee Defense+20
General Melee Accuracy +15
If I threw in CA#1 then CA#2 into a 4 socketed clothing, will I get all 4 mods to stick? i.e. Melee Defense +25, General Melee Speed +15, General Ranged Speed +15, General Melee Accuracy +15? has anyone tried this?
The result will be +25 melee def, +15 gen speed, and + 15 melee accuracy
On CA #2, the +20 melee defense would be wasted due to the mod in CA1, and it will still eat a spot. Then the accuracy mod will be applied to the last slot, because it is listed first alplabetically.
Cytosoul wrote:
marja wrote:
I've got a situation similar to the following. any idea which mods will stick ?
CA #1
Melee Defense +25
General Melee Speed +15
CA #2
General Ranged Speed +15
Melee Defense+20
General Melee Accuracy +15
If I threw in CA#1 then CA#2 into a 4 socketed clothing, will I get all 4 mods to stick? i.e. Melee Defense +25, General Melee Speed +15, General Ranged Speed +15, General Melee Accuracy +15? has anyone tried this?
The result will be +25 melee def, +15 gen speed, and + 15 melee accuracy
On CA #2, the +20 melee defense would be wasted due to the mod in CA1, and it will still eat a spot. Then the accuracy mod will be applied to the last slot, because it is listed first alplabetically.
I thought alphabetical order didn't matter... I had a CA a long time with D vs. KD and Grenade Experimentation. The Grenade Experimentation stuck cause it was listed first (the mods were of the same value).
I did a little experimenting...
I dropped an AA with +5 camoflage into boots with 3 sockets. After dropping the AA into the boots, the boots had 2 sockets remaining and +5 camoflage. I then dropped another AA with +2 camoflage/+3 cover into the boots. After dropping the second AA into the boots, the boots had 1 socket remaining and +5 camoflage, +3 cover.
So I guess blocking a mod will not eat up a socket...
marja wrote:
I did a little experimenting...
So I guess blocking a mod will not eat up a socket...