Game Guides Archive

Thread: Yet another attachment question

Morthon
Sat Aug 28, 2004 6:07 pm
#1


Ok I have read a lot of the post on attachments and have a good idea how to use them. Problem is I have an attachment to a friend who I thought also knew. The attachment had two +6 mods, and rather than canceling one he just decided to rely on luck. You can guess how that turned out.


My question is, if you put an attachment in with equal mods does the game lose track of that or if you put a 7+ in to cancel will the other one pop out. Would perfer answer from someone who has tested, but will take any advice. In our case I would need to get a 7+ repair tape to test, not hugely expensive, but I would rather not find out I wasted a lot of money


Thanks



*****************************************************************************


Dont bother looking for my Epeen, wife got it in the divorce....
Rawauh
Sat Aug 28, 2004 6:22 pm
#2

pretty sure your outta luck. never tested it, but only 1 mod sticks so i dont see why it would keep track of the other mods that were lost.



---------------
Celcon - Master of the Whoring of Loot Profession
zPYROz
Sat Aug 28, 2004 6:42 pm
#3

Once you use an equal duel modded SEA, the one that doesn't stick is lost forever.



Daka Pyroz--Saber Master vvvvv Meelo Pyroz--Bounty Hunter
(gggggggggggggggggg9WXnnn]]]]nnnWX9ggggggggggggggggggg)



Morthon
Sat Aug 28, 2004 10:57 pm
#4


lol was +6 repair +6 weapon exp, why dont people just ask if they dont know 8)


Thanks for the replies.



*****************************************************************************


Dont bother looking for my Epeen, wife got it in the divorce....
sirkilla
Sat Aug 28, 2004 11:08 pm
#5

if they order is this

+6 Repair

+6 WS Exp

then find a +6 or higher Repair CA and add it to the clothing

then add this CA and you will have +6 WS Exp


hopefully you didnt add it to clothing already lol





Sirkilla / Trizarah / ???


Dark Jedi Knight / Munitions Crafter / Bounty Hunter


Vendor -4893 3173 Theed Naboo


Zenmetsu
Sun Aug 29, 2004 1:34 am
#6

so mods stick by numbers or alphabetically?.



..::Church Blue::..
..::Rifleman::Swordsman::Crimelord::..
..::House An'geles::..
..::Naritus::..
tmerren
Sun Aug 29, 2004 4:29 am
#7



Zenmetsu wrote:
so mods stick by numbers or alphabetically?.



Highest number sticks. In the event of a tie, most of the time the first in alpha order will stick. Notice how I said most. I have been considering creating a petition to have SEAs fixed, but I don't think anyone will listen to it.




Kleso Sirces - {Master Droid Engineer-Retired } {Master Combat Medic} {Master Doctor} {Marksman}
Forgee Bypa - {Master Creature Handler} {Brawler}
Klesai Sirces - {Bounty Hunter} {Pistoleer}
Galactic Civil War Re-vitalization

Sevelon
Mon Aug 30, 2004 9:19 pm
#8


Yeah, why would they want to fix some of the only high-end content in the game, that would make far too much sense. Remember when they released that erroneus Friday Feature about SEAs THAT WAS ALL WRONG AND THEY (dEVS), DID NOT EVEN KNOW IT!!

Message Edited by Sevelon on 08-30-2004 09:20 PM

Page 1 of 1
Previous Next