Game Guides Archive

Thread: Operational Droid Factory: Focus Thread

Ludo4Real
Mon Nov 07, 2005 12:20 am
#1

Okay, I've seen a lot of talk about the Doom Bringer, which is the last 'boss' of Operational Droid Factory, but clearly the Droid Engineer boss is the real pain of this dungeon, and it's time to put what we know to wax and help each other build a repeatable strategy.

Lets start from the beginning . . .

Operational Droid Factory:

This dungeon has the same layout (map) as the Decrepit Droid Factory, but instead of being stocked full of single elite mobs, it's just a lightly populated series of puzzle/boss battles.

Puzzle 1, Level 1A:

Problem: Two 90k ham droids and a locked-out access terminal prevent the group from gaining access to the 2nd floor.

Solution: Both boss droids on this floor must be destroyed simultaneously which will give the access terminal a 15 second window to be 'used' and allow the group to move on.

Suggested Strategy:


  1. Entire group reduces one of the droids health to 5k health then breaks off attack and clears agro while two pre-designated group members remain in the room and keep agro.

  2. The six group members move to the other room and begin to destroy the second boss droid.

  3. Meanwhile, the two group members that remained in the first room carefully maintain their droid's health at 3k, all the while keeping themselves alive and countering the droid's regeneration.

  4. Once the group of six have their droid at or near 15k health, have another group member break off attack, clear agro, and run to the access terminal in preparation for step 6.

  5. Someone in the six person group will announce when their droid is at or near 5k health, at which time both groups will go for the kill on their droids.

  6. Once both droids are dead, the person standing by the access terminal must 'use' it within 15 seconds.

  7. If you did it right, you'll get the system message 'access granted'.
Puzzle 2, Level 2A:

Problem: 100k HAM Devastator droid is invunerable and prevents the group from advancing to the next level.

Solution: Powering the 'inhibitor' behind the Devastator gives the group a window of 20-30 seconds wherein the Devastator droid will become vunerable to damage.

Suggested Strategy:


  1. Have a group member designated as the 'runner' that has Force Run or lots of Parwan Nutricake (burst) remain in the reactor inhibitor room while the remaining seven group members continue down and the room with the Devastator droid.

  2. Once the droid is engaged, the 'runner' standing by the inhibitor reactor will be able to radial menu the reactor and 'take inhibitor rod' out of reactor.

  3. The 'runner' then must quickly run down into the room where the group is engaged with the large droid and use the device behind the droid to power the inhibitor and allow the group a brief (20-30 second) window of opportunity to damage the boss droid. If done properly, a system message will confirm the droid is weakened.

  4. The 'runner' should immediately leave the room and run back up to the inhibitor reactor.

  5. A system message will mention the 'hum of the system rebooting' and serves as the cue for the 'runner' to grab another inhibitor rod and repeat step 2 and 3.
Tips:


  • The 'runner' must be efficient and keep the boss droid vunerable to attack as much as possible.

  • When the droid becomes invunerable, Jedi group members should try to reduce force useage and cease to attack, then let loose once the droid becomes temporarily vunerable.

  • If things don't go well at first, have everyone leave the room, you'll be able to break agro easily.

  • It will require 6 or 7 rinse and repeat trips by the 'runner' to bring down this tough boss.
Puzzle 3, Level 2B:

Problem: Double Elite 100k ham boss called the Droid Engineer must be destroyed while assassin droids, blastromech droids, and dentonator droids spawn in never ending waves to defend him. Once the Droid Engineer is destroyed, the Fixer boss droid will spawn within the same chamber to finish off the group.

Solution: ?

Suggested Strategy: ?

Author's Note: I need help with this one. We've tried this several ways, only making it past this room once by sheer luck. IMHO, if it's a good strategy it will work nearly EVERY time with many different types of groups. If your strategy requires 2 Jedi Master Defenders and 6 MCM/Riflemen then we haven't struck gold yet. Post your sucesses and failures with final analysis.

Puzzle 4, Level 3A:

*Have one group member continue through map and follow the HK droid (non attackable) from a distance around the catwalk until an explosion occurs which will trigger the beginning of the Doom Bringer boss encounter. Quickly return to Doom Bringer room and assist your group

Problem: Doom Bringer droid activates to defend the droid factory and posesses one of six Hand of Doom spider droids only briefly being vunerable to attack before 'jumping' into another Hand of Doom spider droid body. Doom Bringer and the group members share the small chamber with deadly radioactive materal (no AOE!).

Solution: ?

Suggested Strategy: ?

Author's Note: The one time my group made it this far we ran out of time and would have been sucessful otherwise. Have the group leader make a macro /tar doom and put it on a loop. Everyone in the group should target the group leader for 'pass through attacking'. Although three of the six spider droids will be active at once, only the spider droid that is named 'Doom Bringer' can take any damage. The boss will exist within any given spider droid only for a few moments at a time. If the group leader has the macro running and everyone is 'pass through attacking' then you'll never miss a second of opportunity to damage this dodgy boss. Also, no area attacks or you might hit the radio active material (that's bad).

Panther5150
Tue Nov 08, 2005 3:19 pm
#2

I would love to see folks add to this. Comments etc. This is where my group is at now and we want to go armed with as much knowledge as possible.
HarlequinMK19
Tue Nov 08, 2005 3:39 pm
#3

There are already a few Doombringer guides out there, but I'm not sure which threads they can be found under.


That said, there are a number of ways to beat him, but keep in mind thatthis is not an easy fight because there is little room for error. I will provide one such method.


The OP spoke of "pass through" attacking. This is a very important point, and highly recommended as it will guarantee that Doombringer will always be targeted with a minimal chance of targeting the reactor. It is a very common mistake for your own teammates to hit the reactor on accident, and pass through attacking can help in avoiding this.


Of all the guides I've seen, the most practical suggests the following tactic:


Split up your 8 man team into one core attack group of 5 or 6 players. This team will be the strike team; the ones solely responsible for ganging up on Doombringer. They will actively pursue him each time he switches bodies.


The remaining 2 or 3 (whichever your group is comfortable with) will tank the Hands of Doom. 1 person per Hand of Doom. In the case of 3 players doing this, thethird person will be a "sentry", constantly monitoring the inactive droids, preferably spamming KD on one of them. Once your 2 tanks are each tanking their respective droids, they should each run over to an inactive droid and spam KD on it. You don't have to attack the active Hands, as they can't be damaged anyway. The important thing is to SPAM attacks on the inactive ones, thereby stopping them from firing upon the reactor. I'd elaborate more, but there's no point, as this is the essential tactic. Your team will have to work on the coordination. I know for a fact that this works though, otherwise I would not advise it.


Remember, NO Area of Effect attacks. NONE. The reactor is what makes this so difficult, as it can only soak up...8-10 hits before going ka-boom. You must be cognizant of it at all times. Tanking the Hands of Doom is more important than damaging Doombringer, because 95% of the time, the reactor is what is going to kill you, and it's the Hands that shoot the reactor.


Once you've taken out all 6 droids, it's time to fight the real Doombringer. Simply charge in and wail on him. He really is not that difficult, at least, he wasn't for us.


That's about all the advice I can give. Hope it helps.



-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
DocMirrim
Tue Nov 08, 2005 5:54 pm
#4

I recommend the 6+2 strategy, where you have 6 people all on ONE SPIDER each. If, for even a SECOND, your tanks dont aggro a newly active spider, it blasts away at the rods, which you cant afford. So 6 tanks, 2 damage dealers that chase doombringer. AS the spiders drop, the newly free tanks join the damage dealer group.


Stay next to the walls, and STAY out of the middle.



I have completed it twice this way.
Panther5150
Tue Nov 08, 2005 6:33 pm
#5

Anyone one on bria wanna give us a hand?


IGN Trevan


HarlequinMK19
Wed Nov 09, 2005 10:45 am
#6






DocMirrim wrote:

I recommend the 6+2 strategy, where you have 6 people all on ONE SPIDER each. If, for even a SECOND, your tanks dont aggro a newly active spider, it blasts away at the rods, which you cant afford. So 6 tanks, 2 damage dealers that chase doombringer. AS the spiders drop, the newly free tanks join the damage dealer group.


Stay next to the walls, and STAY out of the middle.



I have completed it twice this way.




Yeah, this way works too. I personally prefer the way my group chose to do it, but there's nothing wrong with this method either. It basically boils down to personal preference as to which one is easier for your group to coordinate. The main reason I don't use this method is because it seems to go by slower for us, but if you do have the time to spare, this is a solid way of doing it.



-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
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