Game Guides Archive
Thread: Trials of Obi-Wan Quests Complete Reference Guide v0.6
Awesome Guide!
FYI, the quest A Moral Choice which gives one of two holograms has a known bug. I followed the path to "switch sides" so that I could get the Mustafarian Miner hologram (option 2) and was not able to complete the quest due to no disk given and therefore no access to the Communication Terminal back at the Mining Facility. Customer Service told me that it is a known issue and refuses to help further.
TRIALS OF OBI-WAN QUESTS - COMPLETE REFERENCE GUIDE ( work in progress! )
By SonGouki
Version 0.6
November14, 2005
INTRODUCTION
Hello everyone, the following is my attempt at a complete guide to all of the new quests in the Trials of Obi-Wan expansion. I’ve tried to keep the guide ‘compressed’ in order to (hopefully) make it easier to read over and print. Be warned though, that due to the nature of this guide there will be minor spoilers, though I’ve tried to minimize them as much as possible.
Using This Guide:
The following coloring code is used throughout the guide:
orange text = quest titles
yellowtext = task titles
green text = quest rewards
red text = enemy encounters
bluetext = waypoints
Additionally, beside each quest title I’ve listed the combat details of the quest to help the non-combatants see which quests they’re able to do. Here’s how the ratings work out:
[combat] = must have combat skills to complete the quest
[combat (voluntary)] = combat skills may be used to complete the quest, but not necessary
[non-combat, dangerous] = do not need combat skills, but required to travel into or encounter dangerous areas
[non-combat, risky] = do not need combat skills, but required to travel through potentially risky areas (eg. general spawns)
[non-combat, safe] = do not need combat skills and not required to travel through or encounter anything risking combat
As a point of reference, in this guide I refer to a “Quest” as the overall entry in your Quest Journal (QJ) that you receive at the starting of it. A “Part” is an individual sub-item under the Quest title in the QJ, and is usually the current task that you must fulfill in order to receive the next Part, and eventually complete the Quest. Sometimes Quests lead to other Quests, forming a chain of Quests. These are referred to here as “Quest Series” (also known as Epic Quests).
The numbers beside the quest titles are for reference only and not meant to indicate the order that the quest should be done. The only exception to this is quest series, which must be done in order.
For links to pictures of rewards, bosses, and maps please go to the end of this guide.
Note that for the time being I’m NOT going to indicate what’s required to unlock Obi-Wan’s visit or cover his trials. For those that don’t care about MAJOR SPOILERS I’ve made a separate post that lists what is required and walkthroughs for the trials.
If you know of any quests not listed here, please post the name of the NPC or item that gives the quest and where they can be found (very important), I’ll take it from there. Also, if you have any corrections to the info here, please let me know as well. Thanks.
Tips For This Expansion:
The planet of Mustafar has no space zone, so you can’t fly your personal ship there, in space or by travelling. In fact, the only way there is to take a shuttle from Corellia or Talus.
Getting around Mustafar can be a bit dangerous if you’re not careful, due to the liquid hot magma all over the place. Luckily all of the continents are connected to each other by bridges, so it is definitely possible to get to all areas without needing to singe yourself (though it can be a long trip, especially to Tulrus Isle and Berken’s Flow). With that being said, you can make it small distances over lava before you’ll melt, so it is possible to take shortcuts occasionally. However, the best way to take in that wonderful sulphur aroma is by using the Lava Flea Mount, a Desert Skiff, a Jetpack, or the Lava Skiff (not to be confused with the Desert Skiff), all of which can transport you over lava without harm.
BTW, don’t forget about the new Abandon Quest feature! You can abandon any of the quests In Trials of Obi-Wan, even quest series. If you want to start the quest again simply talk to the NPC (or interact with the item) that originally started the quest. For quest series you don’t start over again at the beginning of the whole series, just at the current quest in the series that you were on. For Obi-Wan, you can use the Holocron at the Shore of Remorse to start over one of his Trial quests again if you abandoned it.
Many quests in this expansion require that you kill a specific NPC or creature. These MOB’s will often spawn at a set location, which I usually include waypoints to in this guide. However, be aware that they usually do not spawn specifically for a quest holder, but are instead on re-spawn timers at that location. Also, sometimes there are placeholder MOB’s at the location where the quest MOB is supposed to spawn, which you must kill in order to allow the quest MOB to spawn. Even then though, the spawn is still usually on a timer, meaning you must kill the placeholder(s) repeatedly until the quest MOB spawns. Credit for killing quest MOB’s is the same as looting rights, the person/group that does the most damage gets it.
Finally, the following is a post by the devs on NPC AI and the expected level of challenge from encounters:
A number of changes have gone in recently changing the way NPC's behave in combat.
Relative combat level difference combat modifiers have been adjusted. NPC's close to the players level +/- 2 will have less of a combat difference. NPC's far from the players level +/- 10 will have a greater difference.
NPC Jedi specific skill modifiers are now being applied. NPC Jedi and pseudo Jedi (Nightsisters) should see receive a noticeable boost in their offensive and defensive capabilities.
Elite and boss class NPC's have had their damage ranges adjusted. Average damage has been raised slightly and minimum damage has been raised by a moderate amount.
Most NPC's have attained combat classes and can make use of abilities inherent to that class. These include defensive stances as well as powerful offensive attacks.
Some NPC's have gained the ability to resist or be outright immune to some effects. These effects include root, snare, daze, attack slow and armor break.
NPC's have had their chance to perform knockdown attacks greatly reduced.
For reference, an even level con is roughly broken up into four categories.
Normal: This is an even fight for one person
Elite: This is intended for 2-3 players
Boss: This is intended for 4-6 players
Special Event: These encounters will often vary wildly, from the solo Lord Vartonis [edit] experience to the Kubaza Beetle Cavern event which was designed for 5-8 players.
As you know many NPC's range up to level 90. A level 90 boss is intended to be a challenge for a full group of combat players.
With that being said, if you’re looking for help with a quest don’t forget about the Planet chat tab. It’s a great way to hook up with others to handle those more difficulty encounters, and chances are there are other players on the same quest as you also looking for help. Trust me, you will need to group to complete some quests (in fact one of the dungeons requires that you have at least four people). So don’t be afraid to ask for help, or to offer it either.
Enjoy the guide and good luck on Mustafar!
Message Edited by SonGouki on 11-14-2005 10:59 AM
GENERAL MUSTAFAR QUESTS
1) Symbols of Chu-Gon Dar [non-combat, risky]
Rewards: Chu-Gon Dar Cube, A Barely Glowing Old Cup, A Barely Glowing Datapad, A Barely Glowing Worklight
Start: Ithes Olok, [435,-1215], Mensix Mining Facility, Mustafar
Part 1: Find the Ruins - Located at [326,-2975]
Part 2: Locate the Tablets - Ancient Tablets: [336,-2981], [329,-3023], [262,-3021]; Radial menu: “Copy tablet”
Part 3: Return the Notes - To Ithes Olok
2) Miner Madness [combat]
Rewards: Mustafarian Modified Disruptor Pistol (CL55, Pistoleer:Master)
Start: Chief Armstrong, [309,-1269], Mensix Mining Facility, Mustafar
Part 1: Travel to the Poisoned Miners’ Camp [-2716,-2025]
Part 2: Use the Tracking Computer [-2716,-2034] - Radial menu: “Activate Tracking Computer”
Part 3: Wait for Track - Takes about 10 seconds
Part 4: Track the Crazed Miners - Homing Beacon Location [-2499,-1210]
Part 5: Destroy the Crazed Miners - Combat: 10 Trilom Infected Miners (CL69) will spawn when you reach the homing beacon location, kill them all
Part 6: Return to Chief Armstrong
3) Being A Good Samaritan [combat]
Rewards: Wild Force Shard (Offensive Burst)
Start: Pwwoz Pwwa, [449,-1118], Mensix Mining Facility, Mustafar
Part 1: Scene of the crime - Pwwoz’ camp site [-2505,-1232]
Part 2: A flea in a haystack - Combat: A bunch of Lava Fleas (CL65) spawn in the camp, kill them until you get the crystal
Part 3: A decision to be made - Return to Pwwoz; You can choose to either give him back the crystal or keep it
OptionA (give):
Part 4: Possessed - Combat: If you choose to give it back you’ll have to fight him, Pwwoz Pwwa (CL83 Elite Jedi); You only get the reward if you defeat him; If you die you can go back and fight him again
OptionB (keep):
If you choose to keep it you’ll finish the quest and get the shard, but 2 Hired Thugs (CL70) will spawn and attack you at some point (you don’t have to fight them though)
4) A Collector’s Business [combat (voluntary)]
Rewards: 10K Credits, Sith Holocron (Forbidden Knowledge I)
Start: Q4P3, [430,-1230], Mensix Mining Facility, Mustafar
Part 1: In search of a droid - Last known droid coordinates [-1455,-1307]
Part 2: Collecting a memory - Broken Droid [-1537,-1317]; Radial menu: “Plug in scanner”
Part 3: Target located - Possible Codex location [-1585,284]
Part 4: Can this be it? - Pile of Rubble [-1578,284] and [-1583,278]; Radial menu: “Search rubble”
Part 5: Ambush - Combat: A Trinity Assassin (CL83 Elite Jedi) will spawn when you search the second rubble pile; You don’t have to defeat it, you can run instead
Part 6: Head back - To Q4P3
5) The Serpent Shard [combat]
Rewards: 20K Credits, Shard of the Serpent (Harmonious Counteraction)
Start: Ikt, [365,-1155], Mensix Mining Facility, Mustafar
Part 1: Tracing back the steps - Head to the Southern Jedi Ruins [-1683,230]; After receiving the popup message to search the area go to the Altar at [-1656,216]; Radial menu: “Closely inspect”
Part 2: Stakeout - A few seconds after inspecting the Altar a NPC will spawn somewhere very close by, named Illiv Orfa, converse with her; Combat: Illiv Orfa (CL84 Elite Jedi)
Part 3: Shard retrieved - Go back to the Altar [-1656,216]; Radial menu: “Inspect shard”
Part 4: Another one - Return to Ikt
6) An Archeologist’s Problem [combat]
Rewards: 5K Credits, Mustafarian Distance Globe (Mustafarian Heat Shock)
Start: Doctor Mi Fon Lu, [-1755,320], Southern Jedi Ruins, Mustafar
Part 1: Defeat 10 Blackguard - Combat: Blackguard NPC’s (CL72 to CL80 Elite); Found around the ruins at [-1518,208]
Part 2: Return to Dr. Lu
Part 3: Defeat Vansk of the Blackguard - Combat: Vansk of the Blackguard (CL80 Boss Jedi) [-1532,183] or sometimes at[-1478,173]
Part 4: Return to Dr. Lu
Part 5: Defeat San’sii the Kursk - Combat: San’sii the Kursk (CL82 Boss Jedi) [-1500,255]
Part 6: Return to Dr. Lu
7) Symbiosis [combat (voluntary)]
Rewards: Caller of Storms (CL55, Fencer:Master)
Start: Bag (“Inspect”), [1328,-2508], Mining Fields, Mustafar
Part 1: A virus? - Examine the dead Treasure Hunter corpses in the immediate area; Radial menu: “Examine corpse”; Combat: Spawns 2 Unknown Arachnoids (CL67) each time;On one of thecorpses you’ll get the next part of the quest
Part 2: Dangerous indeed - Grab the contents of the Bag [1328,-2508]; Radial menu: “Seal and grab container”
Part 3: Stop the plague - Lava river [1296,-2275]; Travel to the waypoint and you will throw the bag into the lava
Part 4: Looking for clues - Corpses [1335,-2516]; Examine the dead Treasure Hunter corpse up on the hill [1346,-2565]; Radial menu: “Examine corpse”
Part 5: All you can do - Combat: After the second popup message you get the reward and 6 Unknown Arachnoids (CL67) will spawn, you don’t have to fight them though
8) The Man-eater [combat]
Rewards: 5K Credits, Mounted Tulrus Spine
Start: Chief Ulon Glost, [449,-1156], Mensix Mining Facility, Mustafar
Part 1: Collect the Contents of Tulrus’ Stomachs - Combat: Kill 10 Tulrus, any kind will do (CL78 to CL81); Found around the Tulrus Nesting Grounds [1160,655]
Part 2: Message from Chief Glost - Received via comlink immediately after killing the tenth Tulrus
Part 3: Travel to Area of Most Recent Attack - Most Recent Attack Location [2459,91]
Part 4: Destroy Foehorn - Combat: Foehorn (CL82 Elite Tulrus); Spawns when you reach the waypoint
Part 5: Return to Chief Glost
9) Beasts from the East [combat] ---repeatable
Rewards: 7K Credits
Start: Ivory Tulrus Tusk (“Study Horn Closely”), looted from Tulrus
Part 1: Kill 20 Tulrus - Combat: Kill 20 Tulrus, any kind will do (CL78 to CL81); Found around the Tulrus Nesting Grounds [1160,655]
Message Edited by SonGouki on 10-30-2005 10:58 AM
CHAMPION OF MUSTAFAR (YT-2400 QUEST)
This quest series starts off inocent enough, but rapidly evolves into one of the hardest in the game... Bring lots of friends, you’ll need ‘em! In the end though you’ll end up with a lot of rewards, loot, badges, and a deed for the YT-2400!
Note that the YT-2400 Deed is looted from the final boss faced in this quest series. It’s not automatically looted and anyone in the party can get it, so keep that in mind. You can, however, go back into the instance after completing the quest and attempt to loot one again if you need to. Just be aware that a player can loot the YT-2400 Deed one time only on a character. At this time it is unknown if you need the badge in order to fly the ship, but it is certified in the Master box of all three piloting professions...
Also, there are a lot of instances that you’ll have to go through during this quest series and there are some special rules to Mustafar instances that are good to know beforehand.
First of all, getting into an instance. Everyone in the group should follow this procedure:
1) Everyone in the group should click the door or NPC that allows entry into the instance (making it the current target).
2) If anyone has a Lockout for the instance it will appear now. These people will not be able to enter the instance until their Lockout timer has expired. Discuss with your group if you still want to proceed into the instance. If you decide you want to the people with Lockout timers must leave the group.
3) Make sure everyone in the group closes any Lockout windows that were opened and have them re-select the entrance to the instance.
4) Get acknowledgements from everyone that they’re ready to proceed.
5) Have the group leader (and only the leader) choose the option to enter the instance.
6) Everyone else in the group should now get an invitation to enter the instance. Quickly accept the invitation.
7) Success! Hopefully everyone followed the rules and is now in the same instance.
However, if for some reason not everyone made it in, the whole group should exit the instance immediately and try the steps again. If you take too long to get out of the instance, kill anything in there, and/or complete any of the tasks for the instance you will enable the Lockout timer for yourself and will not be able to enter the instance again for a period of time.
1-1) Supplies for the Miners [non-combat, risky]
Rewards: 5K Credits
Start: Foreman Chivos, [333,-1126], Mensix Mining Facility, Mustafar
Part 1: Deliver the Supplies - Mustafarian Miner Field Camp [5,-3213]; Go to the Field Supply Locker at [-21,-3237]; Radial menu: “Restock Supplies”
Part 2: Message from Company Headquarters - Chivos contacts you via comlink and gives the next quest
Starts “Replace Air Filters” quest...
1-2) Replace Air Filters [non-combat, risky]
Rewards: 5K Credits
Start: Continuation of “Supplies for the Miners” quest
Part 1: Replace Air Filters - Ventilation Ducts: [-502,-1600], [-276,-1647], [-183,-1613], [-5,-1589]; Radial menu: “Replace Air Filters”
Part 2: Return to Foreman Chivos
Opens “Salvage or Die” quest...
1-3) Salvage or Die [combat]
Rewards: 5K Credits, Miners Medallion (Advanced Fire Prevention)
Start: Foreman Chivos, [333,-1126], Mensix Mining Facility, Mustafar; Continuation of “Replace Air Filters” quest
Part 1: Investigate Crashed Capital Ship - Located at [150,150]
Part 2: Collect Four Power Rods - Collect the rods at the crash site from the following:
Find Power Rod - Find 3 in Power Rod Core Housings [137,660], [139,259], [146,104]; Radial menu: “Remove Power Rod from Core”
Take Rod From A Salvage Leader - Combat: Kill a Salvage Bandit Chief (CL80 Elite) to get the fourth rod
Part 3: Return to Foreman Chivos
Opens “The Downed Ship” quest...
1-4) The Downed Ship [non-combat, risky]
Rewards: none
Start: Milo Mensix, [301,-1224], Mensix Mining Facility, Mustafar; Continuation of “Salvage or Die” quest
Part 1: Travel to the Wreckage - Again, located at [150,150]
Part 2:Locate a Working Terminal- Use the Working Terminal at [260,24]; Radial menu: “Converse”
Starts “Activating the Terminal” quest...
1-5) Activating the Terminal [combat]
Rewards: none
Start: Continuation of “The Downed Ship” quest
Part 1: Salvage Circuit Boards - Locate another terminal at [210,286]; Radial menu: “Remove Circuit Board”
Part 2: Search Salvage Bandits - Combat: Kill Salvage Bandits (CL75) in the area until you get 4 Circuit Boards
Part 3: Fix Terminal - Return to the Working Terminal at [260,24]; Radial menu: “Install Circuit Boards”
Part 4: Activate Computer - Use the Working Terminal; Radial menu: “Converse” (make sure you read this, it’s hilarious!)
Starts “The Transfer of the AI” quest...
1-6) The Transfer of the AI [combat]
Rewards: Badge: Kubaza Bane, Badge: Old Republic Seeker
Start: Continuation of “Activating the Terminal” quest
Part 1: Create an Uplink - Kubaza Beetle Cavern [-724,507]; Enter the cavern, an instanced dungeon (see “Maps” links); About 5-8 people should be enough to handle the dungeon; Proceed through the dungeon as follows:
1) Destroy the Kubaza Beetle Lairs around the cavern, there are 4 total, try to ignore the Soldiers for now if you can
2) Kill all of the left over Kubaza Soldier Beetles (CL80) and those that occasionally spawn around the cave
3) Wait for Droid to set up 11 Uplink Relays to establish the Uplink Signal, protecting them from being destroyed by the Kubaza Beetles
4) Once done, The Kubaza Beetle Foreman (CL81 Boss, Immune: Armor Break) will spawn in the middle of the cavern
5) Before attacking the Foreman, first kill the Kubaza Defender Beetles (CL81 Elite) and Kubaza Beetle Drones (CL80), because they’ll heal and buff him if you don’t (the drones aren’t really necessary, but easier if you do)
6) Now kill The Kubaza Beetle Foreman
Part 2: Return to the Ship’s Computer - Working Terminal [260,24]; Radial menu: “Converse”
Part 3: Travel to the Old Republic Facility - Old Research Facility [2104,3111]
Part 4: Turn Facility Power On - Enter the facility, an instanced dungeon (see “Maps” links); About 3-5 people should be enough to handle the dungeon; Start by turning on the power:
Main Floor:
1) Power Access Terminal (“Activate Power”) to open the door to the 1B Floor
Part 5: Find Terminal Delta-Five - Proceed through the dungeon as follows (use “/target” to find objects):
1B Floor:
2) Storage Chest (“Open”) for the Access Key Card
3) Door Terminal (“Use Access Card”)
4) Journal Screen (“Inspect Closely”) for the Security Code
5) Door Terminal (“Use Security Code”)
6) Security Station (“Override Security”) to open the doors on the 2B Floor
2B Floor:
7) Venitlation System (“Start Ventilation”)
8) Air Systems Terminal (“Open Stuck Vents”)
9) Defeat the Ancient Tulrus (CL85 Boss, Immune: Armor Break) ---not required
10) Box of Computer Parts (“Pick Up Parts”) to get the spare computer command core
Main Floor:
11) Defeat the Ancient Xandank (CL87 Boss, Immune: Armor Break) ---not required
12) Main Computer Terminal (“Install”) to replace the computer command core
13) Main Computer Terminal (“Reboot Computer Systems”)
1B Floor:
14) Terminal Delta Five (“Access Terminal”); All group members with quest need do this
Starts “Wrong Place, Wrong Time” quest...
1-7) Wrong Place, Wrong Time [combat]
Rewards: ?
Start: Continuation of “The Transfer of the AI” quest
Part 1: Investigate the Droid Factory - Droid Factory [3272,-758] (around there)
Part 2: Repair the Factory - Enter the factory, an instanced dungeon (see “Maps” links); About 4-6 people should be enough to handle the dungeon (note you must have at least 4 people to complete this dungeon); Proceed through the dungeon as follows (use “/target” to find objects):
...
Much more to come...
Message Edited by SonGouki on 11-14-2005 10:57 AM
WulfgarPL wrote:
any idea where we can get Jedi Master Cloak ???
If you're referring to the one from the Friday Feature, I believe it was referring to the ones that can be looted (there are 2 or 3 of them)...
Cloak of the Kursk (CL80, Jedi Padawan)- looted fromSan’sii the Kursk (CL82 Boss Jedi) [-1500,255]
Cloak of the Storm Lord (CL80, Jedi Padawan)- looted from TheStorm Lord (CL90 Boss Jedi) [3069,1131]
If memory serves me correctly, the Cloak of the Kursk was brown and the Cloak of the Storm Lord was black.
Then again,that specific onecould be a Chu-Gon Dar Cube item, but no one found it during Beta...
[edit] Please remember that both of these are QUEST MOB's, so please let other players join in for the kills if they have the questwhile you're camping them!!!
Message Edited by SonGouki on 10-25-2005 11:12 AM