Game Guides Archive
Thread: Brilliant!!! Don't change your faction if you plan on playing in Wookiee-Land.
Kalano wrote:
only 20 hours? lot better than grinding a profession that uses sp. Oh, and the missions need you be around at least tier 3 if your an experience pilot.
Oh, didn't you know that pilots get bonus xp increase the second and third time they go up in a new pilot mastery. Yeah, you actually get it done even faster, oh, and you already earned a heck of a lot more skill in piloting that isn't taken away, its called your own skill.
Stop moaning. There is quite a few people who have mastered more than one pilot ace on a single toon.
I also have a life that I need to lead. I play this game to escape and relax. Not to work even more. On top of that I am paying for it too boot. So take your attitude somewhere else.
Dcn wrote:
This is not a bug or unintended. The rules have been clearly stated: As a Ground Rebel you can be Rebel or Neutral in the sky. Ground Neutral = Neutral in space. Ground Imperial can be Imperial or Neutral in space. It is supposed to be this way. Rebels don't fly imperial ship and vice versa. I've personally ground out 4 aces, and I know people that have done them all. Instead of wasting our time and yours with a post like this, look into what you are doing before you do it.
Message Edited by Phaelyn on 05-14-2005 07:15 PM
Phaelyn wrote:
Dcn wrote:If there even SHOULD be a penalty for switching Factions in the game (Outside of losing the ability to fly certain ship types, an Imp should never fly an X-Wing for instance), it should simply drop you from Master to 4/4/4/4 so you can re-master in your new Faction. The same goes for switching from a neutral to neutral Pilot. If I'm a Smugglers Alliance Pilot and want to then fly for Corsec, I should simply have to re-master, not grind from the very begininning...Message Edited by Phaelyn on 05-14-2005 07:15 PM
If you havent done all the missions, you havent mastered that profession. Period
ZandaarDokedros wrote:
Phaelyn wrote:
Dcn wrote:
If there even SHOULD be a penalty for switching Factions in the game (Outside of losing the ability to fly certain ship types, an Imp should never fly an X-Wing for instance), it should simply drop you from Master to 4/4/4/4 so you can re-master in your new Faction. The same goes for switching from a neutral to neutral Pilot. If I'm a Smugglers Alliance Pilot and want to then fly for Corsec, I should simply have to re-master, not grind from the very begininning...
Message Edited by Phaelyn on 05-14-200507:15 PM
If you havent done all the missions, you havent mastered that profession. Period
only 20 hours? lot better than grinding a profession that uses sp. Oh, and the missions need you be around at least tier 3 if your an experience pilot.
Oh, didn't you know that pilots get bonus xp increase the second and third time they go up in a new pilot mastery. Yeah, you actually get it done even faster, oh, and you already earned a heck of a lot more skill in piloting that isn't taken away, its called your own skill.
Stop moaning. There is quite a few people who have mastered more than one pilot ace on a single toon.
True, but you're still within the "same" faction. Now turn around and try to fly a Soviet MiG (any variant)
Phaelyn wrote:
Dcn wrote:
This is not a bug or unintended. The rules have been clearly stated: As a Ground Rebel you can be Rebel or Neutral in the sky. Ground Neutral = Neutral in space. Ground Imperial can be Imperial or Neutral in space. It is supposed to be this way. Rebels don't fly imperial ship and vice versa. I've personally ground out 4 aces, and I know people that have done them all. Instead of wasting our time and yours with a post like this, look into what you are doing before you do it.
I don't see it as a waste. A Pilot once is ALWAYS a Pilot. If I learn how to fly a F15 (Air Force) and decide for some reason to switch to another Armed Service, I *can* turn around and fly an F!4 (Navy)with some additional training. My skill would not just vanish miraculously, and make mestart all over.
If there even SHOULD be a penalty for switching Factions in the game (Outside of losing the ability to fly certain ship types, an Imp should never fly an X-Wing for instance), it should simply drop you from Master to 4/4/4/4 so you can re-master in your new Faction. The same goes for switching from a neutral to neutral Pilot. If I'm a Smugglers Alliance Pilot and want to then fly for Corsec, I should simply have to re-master, not grind from the very begininning...
Message Edited by Phaelyn on 05-14-2005 07:15 PM
NICCOLADO
We serve out of Faith. We Rule out of Fear.
May the Force lead my Hand, for me to gank the Land.
For the Glory of the Empire. For the Glory of the Emperor.
I Serve.
AI-TECH
Deliver my winnings to AI-TECH Weapons Vendors at FarStar, Coronet -275 -5916
justapilgrim wrote:
been a rebel since launch never changed factions, what is the problem? traitor
Haha QFE =P