Game Guides Archive
Thread: Mastery Boxes
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OmaeVogoo
Thu Feb 10, 2005 11:21 pm
#1
i think that mastery boxes should take xp from the prof ure leveling up in. so master swordsman would take like 1,200,000 2-handed weapons xp. same sort of thing for all the other combat profs. whaddya guys think?
note: this would increase the xp cap and make FS grind better
Ottergame
Fri Feb 11, 2005 1:50 pm
#2
It was like that in beta, but it was annoying. Just be happy the way it is now, and stop trying to ruin things for the rest of us.
kAotiC_HeRo
Fri Feb 11, 2005 9:32 pm
#4
Umm, Higher Experience Cap or Skill Points?
Cuz if you are looking at the amount of SP it opens up
Maybe 3-4
Experience Wise it's a good idea... but that's what is destroying the game... More of a Cap, Longer grind sessions >> More Buffs >> Inflated economy
Cuz if you are looking at the amount of SP it opens up
Maybe 3-4
Experience Wise it's a good idea... but that's what is destroying the game... More of a Cap, Longer grind sessions >> More Buffs >> Inflated economy
OmaeVogoo
Sat Feb 12, 2005 1:38 pm
#6
SP stays the same, the xp cap after u master tho will be 2,400,000 xp if a master box takes 1,200,000 xp
Derku
Sun Feb 13, 2005 1:29 pm
#10
OmaeVogoo wrote:
ure not lookin at the benefit, higher cap
Ah I see, benefit the jedi wannabes now. Sure why not, I've always wanted to spend more time grinding.![]()
lets just say, ive played long enuff to master 6 combat profs
HAHAHAHA so what you have played a month or so?
Message Edited by Derku on 02-13-2005 03:32 AM
Derku
Sun Feb 13, 2005 9:30 pm
#11
munhihausen wrote:
^ not everyone has all day and all night to play this game
I play maybe 3 times a week and can still master 3 or 4 professions a month. I don't because I hate grinding though.
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