Game Guides Archive

Thread: Will FS Mods stack with SEA's?

Tragot
Thu Aug 26, 2004 6:56 am
#1

Ok, just thought of something. Will the new Force Sensative skill mods stack with mods from Clothing and Armor Attachments? Will they be independent of each other?


The reason I ask is this:


Currently, there is a cap of +25 to any single mod that can be used by SEA's.


You can get a +20 experimentation/assembly in the FS Crafting skills.


Now depending on how this is implemented, if they stack you will then be able to get +45 experimentation to work. If they do not stack, and you can still just get +25, then the market on SEA's will plumit, and a very large potion of the crafting population could easily get to be a +25 experiment/assembly/repair.


I do plan on having my second toon as a crafter, and am curious how this system is going to be implemented.


Ciao,

Solotarious Lupis




Solotarious Lupis - Master Pikeman
Canidae Lupis - 11/11 Master Artisan 10/11 Master Armorsmith
**Lupis Bro's Emporium**
Vendor -4500 5800 Nexus - Naboo


GotEgg
Thu Aug 26, 2004 10:27 am
#2


Yes, they will stack- BUT, the FS skills will NOT add experimentation points anymore.


In the beginning the devs said that you could have +25 from CA/AA's and +20 from the FS trees, making you a 14 point crafter. A little bit later this was changed.


The FS skills now only give you a bonus to assembly and experimentation success, and from what i have heard - the difference is quite noticeable.

Message Edited by GotEgg on 08-26-2004 10:27 AM




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