Game Guides Archive

Thread: Help with Skill caps

m0lam0la
Wed Aug 25, 2004 2:45 am
#1

Before I spend any money on SOEs, I want to know what is the cap for skill mods? Does it vary for each? And what about unarmed damage?
Xaky
Wed Aug 25, 2004 2:48 am
#2

All defense skillmods cap at 125, other skillmods normaly don't have a cap including unarmed damage.



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SirNicholous
Wed Aug 25, 2004 4:47 am
#3






Xaky wrote:

All defense skillmods cap at 125, other skillmods normaly don't have a cap including unarmed damage.






Not true, through professions your defense skill mods cap at 125, but with SEA's you can add another +25 to that.



SirNicholous Kincade
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Nicholous Kincade
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m0lam0la
Wed Aug 25, 2004 10:44 am
#4

It was 5 am when I wrote this and put SOE instead of SEA.... lol... But I still don't understand. So besides from defences all being capped at 150, there is no limit for anything else?
m0lam0la
Wed Aug 25, 2004 10:55 am
#5

I just read another post about this and it said that the skill mods are capped at whatever you earned +25 for a piece of clothing/armor. It said that no matter what you got normally, like say you got pistoleer fencer, you can still add +25 dodge with a skill enhancer. Does this mean per item? or that you can only add +25 in all?
KenRhaul
Wed Aug 25, 2004 11:17 am
#6






m0lam0la wrote:

I just read another post about this and it said that the skill mods are capped at whatever you earned +25 for a piece of clothing/armor. It said that no matter what you got normally, like say you got pistoleer fencer, you can still add +25 dodge with a skill enhancer. Does this mean per item? or that you can only add +25 in all?






For a total of 25. If you had +100 from clothing, you would still only get +25 applied.



You can kill the gamer, but you can never kill the game.
Mkappus
Wed Aug 25, 2004 11:49 am
#7

Also, on speed you can't ever exceed 1 attack per second. So depending on your skill level a speed skill mod may have no affect.


For example, I believe a master pistoleer with a +85 (not sure on exact value) would have almost no value for a speed mod. With a decent pistol speed, less than 2.5, and even with a special with a delay of 4, you would still be at 1 second per attack. I am not positive on the exact numbers, but if you work the formulas you can figure out what speed number you need to hit to be most effective.



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m0lam0la
Wed Aug 25, 2004 7:17 pm
#8

So i can only get +25 for each piece of clothing/armor... but can i get +25 on a bandolier and +25 on a belt too? or is it only +25 total
Rouge
Wed Aug 25, 2004 11:50 pm
#9

It's +25 total, your skill may say something over 25, but only 25 of it counts.... that's why Bivoli works, food adds to your skill before the slash


skill w/o food +25 SEA
+100/+125 = 125


skill with food +25 SEA

+121/+146 = 146


If food added after the mod it would only add up to the +25 cap, though it would say it added more than 25!!

+100/+146 = 125


Hope this helps





vRhianna Redmoonv
TFirst Human Master Dancer on the Scylla Server T
Est. July 11, 2003

Many patches ago, on a server far, far away....
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Take that back or I'll smack you so hard your head-tails will pop off!"
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Tycho509
Thu Aug 26, 2004 12:51 pm
#10

Defense mods cannot exceed +125, even with SEA's or food.
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