Game Guides Archive
Thread: How is damaége calculated?
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sciguyCO
Wed Oct 13, 2004 10:20 am
#1
If AR >= AP:
DamageInflicted = Damage * ( 0.5 ^ ( AR - AP) ) * (1 - DamageTypeResist / 100 )
If AP > AR:
DamageInflicted = Damage * (1.25 ^ (AP - AR) ) * (1 - DamageTypeResist / 100).
The '^' operator means exponent, so if you're attacking a mob with heavy armor (AR = 3) with a non-armor piercing weapon (AP = 0) the damage is multiplied by 0.5 ^ 3 = 0.125.
One catch to this is that if the creature is vulnerable to the damage type, than AP - AR is treated as zero so you don't get any damage bonus using an AP3 blast hammer (I think it's AP3) against something vulnerable to blast damage.
arkitekten999
Wed Oct 13, 2004 12:11 pm
#2
I have been wondering for some time now.
Lets say i have a weapon that shoots/hits a creature with light amor for 100 points!
How mutch damage will the creature take if:
My weapon has no amor piercing?
My weapon has light amor piercing?
My weapon has medium amor piercing?
My weapon has heavy amor piercing?
Ufraskinella
morticide
Wed Oct 13, 2004 12:41 pm
#3
AR = armor rating (of what you are attacking)
AP = armor piercing (of your weapon)
AR = AP - creature takes full damage (assuming no resists)
AR > AP - creature takes 50% less damage for each point that AR is greater than AP
AR < AP - creature takes 25% more damage for each point that AP is greather than AR
AP = armor piercing (of your weapon)
AR = AP - creature takes full damage (assuming no resists)
AR > AP - creature takes 50% less damage for each point that AR is greater than AP
AR < AP - creature takes 25% more damage for each point that AP is greather than AR
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