Game Guides Archive

Thread: How is damaége calculated?

sciguyCO
Wed Oct 13, 2004 10:20 am
#1

If AR >= AP:

DamageInflicted = Damage * ( 0.5 ^ ( AR - AP) ) * (1 - DamageTypeResist / 100 )


If AP > AR:

DamageInflicted = Damage * (1.25 ^ (AP - AR) ) * (1 - DamageTypeResist / 100).


The '^' operator means exponent, so if you're attacking a mob with heavy armor (AR = 3) with a non-armor piercing weapon (AP = 0) the damage is multiplied by 0.5 ^ 3 = 0.125.


One catch to this is that if the creature is vulnerable to the damage type, than AP - AR is treated as zero so you don't get any damage bonus using an AP3 blast hammer (I think it's AP3) against something vulnerable to blast damage.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
arkitekten999
Wed Oct 13, 2004 12:11 pm
#2

I have been wondering for some time now.


Lets say i have a weapon that shoots/hits a creature with light amor for 100 points!


How mutch damage will the creature take if:


My weapon has no amor piercing?


My weapon has light amor piercing?


My weapon has medium amor piercing?


My weapon has heavy amor piercing?


Ufraskinella
morticide
Wed Oct 13, 2004 12:41 pm
#3

AR = armor rating (of what you are attacking)
AP = armor piercing (of your weapon)

AR = AP - creature takes full damage (assuming no resists)
AR > AP - creature takes 50% less damage for each point that AR is greater than AP
AR < AP - creature takes 25% more damage for each point that AP is greather than AR



The Brothers Bane - Aeger (a deranged bothan) / Forseti
Brotherhood of Tartarus

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