Game Guides Archive
Thread: Generic PvP tips for all profession templates
Ezekiel--TCON
"Deadeye" is one of the titles you get to select for your character once you've mastered one of the columns in the Pistoleer tree. I don't remember which one though. Hope that helps.
Tucari
RommiLancaster wrote:Deadeye, is an limited use item that enhances your accuracy pretty goodfor roughly 10-15 minutes depending on the resources used. It requires a schematic bought using faction points from a recruiter, but the biggest drawback is that it requires a flora from Alderaan. And you could only get it during ACT 2 of the Deadeye monthly stories so unless someone hoarded a ton of this you probably won't see it.
Actually, you can still get the flora (I just got 3 last night), although I am not sure if you can still buy the schematic.Message Edited by Keatsnam on 08-28-2004 05:23 AM
admiraljz wrote:
3) Ranged and Melee defense, Dodge, Counterattack, and Block (except saber block)mean nothing
You my friend, are mistaken, Ranged and melee defense are the one of only modifiers most people have that challenge the accuracy of other professions. Dodge is the only effect out of Counter,Block, and Dodge that work, so that helps as well, but usually only while your running a Center of Being macro.
The only other modifer that effects accuracy is distance, and if your moving, and if your target is moving. As you can see, ranged and melee defense will have a HUGE impact if both you, and your enemy is moving at the same time. There accuracy will be severally decreased.... On the other hand, so will yours. (Kneeling, Prone, And standing also effect it, but since these are rarely to never used in pvp, they are not included here)
The difference of having a high ranged defense, moving close ranged to a rifleman, and adding on a blind will have a DRAMATIC effect. (For example, the rifleman's accuracy just wen't from 90% to 5%)
Message Edited by Zariell on 08-28-2004 05:20 AM
Message Edited by Zariell on 08-28-2004 05:21 AM
Zariell wrote:
admiraljz wrote:
3) Ranged and Melee defense, Dodge, Counterattack, and Block (except saber block)mean nothing
You my friend, are mistaken, Ranged and melee defense are the one of only modifiers most people have that challenge the accuracy of other professions. Dodge is the only effect out of Counter,Block, and Dodge that work, so that helps as well, but usually only while your running a Center of Being macro.
The only other modifer that effects accuracy is distance, and if your moving, and if your target is moving. As you can see, ranged and melee defense will have a HUGE impact if both you, and your enemy is moving at the same time. There accuracy will be severally decreased.... On the other hand, so will yours. (Kneeling, Prone, And standing also effect it, but since these are rarely to never used in pvp, they are not included here)
The difference of having a high ranged defense, moving close ranged to a rifleman, and adding on a blind will have a DRAMATIC effect. (For example, the rifleman's accuracy just wen't from 90% to 5%)
Message Edited by Zariell on 08-28-2004 05:20 AM
Message Edited by Zariell on 08-28-2004 05:21 AM
Yes, and I would add that accu means nothing with block and counter, since you actually HIT them, but it isblocked or countered.
"You hit xxx for 200 damage, but he blocks it"
It's not a miss. Accu has nothing to do with these.
Zariell wrote:
admiraljz wrote:
3) Ranged and Melee defense, Dodge, Counterattack, and Block (except saber block)mean nothing
You my friend, are mistaken, Ranged and melee defense are the one of only modifiers most people have that challenge the accuracy of other professions. Dodge is the only effect out of Counter,Block, and Dodge that work, so that helps as well, but usually only while your running a Center of Being macro.
The only other modifer that effects accuracy is distance, and if your moving, and if your target is moving. As you can see, ranged and melee defense will have a HUGE impact if both you, and your enemy is moving at the same time. There accuracy will be severally decreased.... On the other hand, so will yours. (Kneeling, Prone, And standing also effect it, but since these are rarely to never used in pvp, they are not included here)
The difference of having a high ranged defense, moving close ranged to a rifleman, and adding on a blind will have a DRAMATIC effect. (For example, the rifleman's accuracy just wen't from 90% to 5%)
Message Edited by Zariell on 08-28-2004 05:20 AM
Message Edited by Zariell on 08-28-2004 05:21 AM
I, my friend, am not mistaken ![]()
The higher your accuracy, and the greater the accuracy mods on your weapon, the higher the chance you'll land everything you shoot (except for the 5% probability either way), completely regardless of your target's defense. All defense essentially caps at +125. With skills, good weapons, and good food, I can nearly triple that with the accuracy of every weapon I use. Against a recent Master Pistoleer/Master Fencer stacker I landed 100% of 20 sprayshots with my DXR6 carbine (-22 point blank accuracy mod) at point blank range, and that was without my deadeye.
Therefore, if your accuracy is high enough, melee defense, ranged defense, block, counterattack, and dodge mean absolutely zilch. Accuracy is everything and can completely overcome every evasive defense except Saber Block, and high accuracy will even diminish that to an extent. The glory days of defensive stacking are over, and the glory days of offensive stacking are here. This is the first step towards swinging the combat balance in favor of ranged (at least for PvP), since the two most accurate attacks besides Teras Kasi Master are with Carbines and Rifles.
It is very true that states such as blindness and stun work to decrease your accuracy and help make your enemy's defense work better if they are able to put such states on you. However, that's why you always come prepared to jack your accuracy as high as you possibly can. Accuracy negates defense in a major way.
Yes, Deadeye is one of the level-four titles of the Pistoleer profession; it's also a Prototype Rebel serum created in Act 3 of the Dr. Vacca storyline. The schematic to make it costs 500 faction from any recruiter and is still available. It requires water, radioactive energy, and one Alderaan flora to make. Anyone can make it, although Master Doctors will have the greatest number of experimentation points on it, and therefore the best results. Inside the combat guild halls in Coronet and Tyrena (and one other location that escapes me) are Rebel NPCs (not coordinators or recruiters, they're named NPCs) who will give you a mission to destroy a warehouse typically located on Endor, Dathomir, or Yavin 4. Each warehouse contains a magseal that can hold 1-4 Alderaan flora. You can rinse and repeat the mission as many times as you'd like, provided it's still available. Since the Rebels won Act 3, there will eventually be a synthetic substitute "created" for Alderaan flora, making these missions no longer necessary. Good Deadeye will increase your base attack accuracy by 45% for 15 minutes (although it still doesn't show in the skill modifier window or buff monitor), and Citros snow cake or Crispic will stack on top of it (although Citros and Crispic won't stack on each other). Even without SEAs, using Deadeye combined with accuracy food can easily stack your accuracy for several minutes into a range that will negate any defense and greatly reduce saber block efficiency.
For instance, a Master Bounty Hunter/ Master Carbineer (which is actually a template I do not recommend due to the lack of a significant direct-pool attack, although sprayshot and crippling shot do tend to hit the health pool most often) will have a "base" carbine accuracy of +200 (greater than the accuracy of a Master Rifleman/ Master Marksman). Add 45% Deadeye to that and you're now at +290 accuracy. Add +40 Citros to that and you're now at +330 accuracy. Fire your scoped laser carbine from ideal range at a standing target and you're now at around +380 accuracy. What good do you expect +125 maximum defense is going to do against that? At best, 5 dodges or evades or misses in 100 shots. I've found what with accuracy in the mid to high 200s you can hit fully stacked defenders every time witha carbine at point blank range (where they suffer horrendous accuracy penalties).
So, again, the key is accuracy. For a smart offensive player, defense means zilch.
Also note that another of my keys was including a section of your template that provides defense against crippling states like blind, stun, dizzy, kd, and intimidate, and also allows you to inflict those states on your enemy. State defenses along with attack accuracy are the key. While ranged, melee, and secondary (ie dodge) defenses are nice to have, they're not worth the skillpoints to worry about, if you have the choice between those and state defenses. Even the pistol techniques line in pistoleer (the Trickshot line) provides very good state defenses. Many melee professions, especially Fencer, have even better state defenses. The state defenses in the Carbineer line are negligable.
But in the end, your attack accuracy will overcome all defense and many state attacks innately. Consider also that as of Tuesday, Force Sensitivity will allow you to add an additional +12 to your base attack accuracy with all weapons, and defense further becomes a fad of the past. The days of the stacker, my friend, are over; dead and buried. The new flavors of the month will be templates that maximize attack accuracy, speed, and state defenses.
I recommend everyone visit www.bloodfin.org and download their profession calculator. It runs from your desktop and can calculate the combined skills of every template you can possibly dream up, including those that include Force Sensitive skills.
** Confirmed, Alderaan Flora is still available through the warehouse missions. Get the warehouse missions from the Rebel Tactical Officer located in the Combat Guild Hall in Tyrena or Coronet **
Message Edited by admiraljz on 08-28-2004 10:03 AM
Message Edited by admiraljz on 08-28-2004 10:33 AM