Game Guides Archive

Thread: Generic PvP tips for all profession templates

admiraljz
Fri Aug 27, 2004 11:40 pm
#1

I'm by no means a PvP god, but I've come up with a few guidlines that have helped me out and might be of service to those just getting their feet wet in PvP and need a place to start.


The list is in no particular order of importance, but should help in building a good PvP template from spare parts or entire mastered professions.


1) Armor. Composite, stun layers on the helmet and chest at minimum. Highest resists you can find and afford on base stats. Most PvP templates are using stun damage anyway, but there are still a few TKs, Pikemen, and BHs out there using non-stun attacks. No matter how good your armor though, watch out especially for good pikemen and BHs. They're the ones using high-damage electricity weapons, and next to stun, that's your armor's greatest vulnerability. Good pikemen also have nasty DOT weapons.


2) Personal Shield Generator. Imperial Prototype is preferred, but an MK3 will do in a pinch. Look for the highest stun protection you can find, and accept no less than 25 or 30% on other resists. Keep in mind that blast, acid, and kinetic will bypass the generator. It's a good idea to unequip and re-equip it often to avoid the buggy way they tend to work, especially after shuttling.


3) Ranged and Melee defense, Dodge, Counterattack, and Block (except saber block)mean nothing. Accuracy is everything. Push your accuracy with your chosen weapon as high as you can possibly get it, through profession mastery and food enhancements. Citros snow cake and Deadeye if you're a Rebel, will push your attack accuracy so high you'll bypass almost all defenses and hit nearly 100% of the time against every stacker you encounter. Carbines, Teras Kasi, and Riflemen have the highest attack accuracy in the game, each able to push 300 accuracy or higher with enhancements. Don't overlook SEAs. If you're a single ranged weapon specialist, master Marksman if you can afford to. The extra 5 accuracy could come in handy.


4) State defenses mean everything. Defense vs stun, dizzy, kd, intimidation, etc, are the most important defenses you can have. Pistoleers and Fencers are incredibly difficult to knock down, and nearly impossible to knock down then they're combined. Choose a setup that gives you high state defenses, or know not to bother trying if you're going up against such a template.


5) Choosing a profession with access to good stun weapons is very helpful, but stun armor setups with synthetic steak can be just as tough to beat as with other damage types. Never use a heat weapon in PvP except possibly the Flame Thrower for the DoT. Never use any weapon with AP0. After stun, Acid and Electricity are your main damage types. Acid bypasses Personal Shield Generators, and Composite armor is weak against electricity.


6) Choose a profession with a good pool-targeting attack. The mind pool is still the best to target, but the health pool can be severely decimated with the right attacks. Choose your offensive profession with the ability to target one particular pool and hit it HARD. Carbineers can target the action pool, but won't do significant damage. Carbines can, however, land extremely important state effects that are often overlooked, and are extremely accurate weapons at medium range.


7) Pay attention to the range mods of your weapons and always choose ranged weapons with a scope. This goes back to accuracy. You'll have a harder time hitting melee professions in melee range with a carbine or a rifle than you will witha pistol or another melee weapon. However, Carbines and Rifles are overall the most accurate ranged weapons in the game, and with enhancements it's possible to duke it out with a stacker at point blank range and hit often.


8) Food is your friend. Vasarian Brandy, Synthetic Steak, Citros Snow Cake, Vercupti, and Canape are all good foods to carry. The effects of synthetic steak last as long as an hour and it has very low filling. You can take it 15 mins before you go into a fight, and have the full effects for 45 mins with an empty stomach.


9) Spice is a life-saver in last-ditch situations. When a rifleman or a Bounty Hunter is ripping your mind pool up, a toot of muon and a bite of vercupti can save your life or at least allow you time to escape.


10) Be wary of Riflemen, Fencers, and Bounty Hunter/Pistoleer combos. Fencers can be difficult to hit without maximum accuracy, and Riflemen as well as BH/Pistoleers can rip your 3k mind pool to shreds in seconds, sometimes even with the best stun protection you can get. If you don't have good state defenses, be wary of Carbineers and TKs, who will knock you down in a heatbeat. The damage you take while knocked down is multiplied further, meaning you'll die faster if you can't get up, and can't fight back while you're down. If you don't have natural KD defenses, carry KD defense food or use SEAs.


11) Always know when to take your food to manage your stomach contents well. Note how much it fills, how long it lasts, and how long it takes to digest. Some foods like Synthetic Steak fill very little and digest very fast. Other foods like vercupti fill 50% or more and the effect doesn't last very long.


12) Whenever possible, know as much about your enemy as possible before you attack. If you've targeted him from a distance, a quick /examine and a /showpvp can give you an idea of his skills and how successful he's been at PvP. A rifleman with an ungodly high PvP rating is probably packing a serious Jawa Ion. Take care to make sure your stun defenses are up and that you're able to deal out significant damage in a hurry.


13) Try to have as many different attack options as possible (Bounty Hunter, for example, has a plethora of possible ways to attack an enemy). If one isn't working, the faster you realize this and change your approach, the longer you're likely to live.


14) Invariably you'll die a lot. Don't get frustrated. Some guys are extremely hardcore PvP players and are stacked so high with excellent armor and buffs that you'll hit em 20 times with your best attack and never actually damage them. Those guys aren't going to lose to anyone, so don't sweat it. A lot of other PvP players are at your level and can be beaten in a good fight. Don't let a bad experience spoil your fun. Take some time to chill, and get back in it. Know which PvP guilds on your server are renowned for their PvP skill. There are several on my server that I try to avoid because I know they take care of each other to provide the best possible equipment and fine-tuned templates. Those kind of guys are pros and know exactly what they're doing. They'll beat you so fast you'll swear it's magic.


15) Have fun and be respectful. Trash talk and whining give you a bad rep. Accept your losses and enjoy your wins, but never rub it in the other guy's face when you beat him. If there's time afterwards, thank your opponent for a well-fought battle. Roleplaying your Faction and commenting about the Rebel Scum to his face is one thing; heckling someone as a worthless newb is another.


16) Do unto others before they do unto you. Get the first shot whenever you can and try to keep your opponent on defense. The more time they spend worrying about healing and ducking for cover, the better your odds.



Hope that helps someone a little. Those guidelines have served me well in the past. I don't beat many of the powergamers, but I've been successful against good PvPers and dominated the lesser ones. Know the strengths and limitations of your template, and the same with other templates you might encounter. An example would be to rush a rifleman and engage him at point blank with a pistol. You'll do a little less damage per shot than he does but you'll generally hit him more often. If the rifleman has no Fencer or Pistoleer in his template, he's easy pickings for a knockdown. If a guy is holding a Jawa Ion and has Trickshot as his title, don't bother trying to KD him. Knowing things like that will help you know which fights you can win and which you can't.





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

RommiLancaster
Sat Aug 28, 2004 1:27 am
#2

Deadeye, is an limited use item that enhances your accuracy pretty goodfor roughly 10-15 minutes depending on the resources used. It requires a schematic bought using faction points from a recruiter, but the biggest drawback is that it requires a flora from Alderaan. And you could only get it during ACT 2 of the Deadeye monthly stories so unless someone hoarded a ton of this you probably won't see it.


I just have one correction to add to the tips, composite armor has special protection against electricity (at least that's what I've always seen on my server)so LLC's and vibro lances won't do as much damage.


Overall some verygood tips to let those starting off on PvP know better



Rommi Lancaster

Tucari
Sat Aug 28, 2004 1:31 am
#3

umm, whats Deadeye? I just became a rebel a bit over a week ago, after being an imperial for 8 or 9 months

Ezekiel--TCON


"Deadeye" is one of the titles you get to select for your character once you've mastered one of the columns in the Pistoleer tree. I don't remember which one though. Hope that helps.

Tucari
Keatsnam
Sat Aug 28, 2004 4:50 am
#4


RommiLancaster wrote:
Deadeye, is an limited use item that enhances your accuracy pretty goodfor roughly 10-15 minutes depending on the resources used. It requires a schematic bought using faction points from a recruiter, but the biggest drawback is that it requires a flora from Alderaan. And you could only get it during ACT 2 of the Deadeye monthly stories so unless someone hoarded a ton of this you probably won't see it.




Actually, you can still get the flora (I just got 3 last night), although I am not sure if you can still buy the schematic.

Message Edited by Keatsnam on 08-28-2004 05:23 AM

LikeOMG
Sat Aug 28, 2004 4:51 am
#5

Mmmm donuts.






Heidi Oloi | Holle Erzeugen | Mieko Ouro


fr00g
Sat Aug 28, 2004 4:57 am
#6

Stun armour+A decent stun PSG makes stun weapons, espeicially stun batons+geo pistols, absolutely useless. If your main weapon is a stun weapon you should always have a backup that does a type of damage that a PSG cannot resist.



Radiant: Asa Cahew - Lowca: Lowtax Kyanka

Please drop off anything I buy on RADIANT to one of my vendors at -3979, 3859 Naboo near Theed.

Zariell
Sat Aug 28, 2004 5:19 am
#7







admiraljz wrote:


3) Ranged and Melee defense, Dodge, Counterattack, and Block (except saber block)mean nothing







You my friend, are mistaken, Ranged and melee defense are the one of only modifiers most people have that challenge the accuracy of other professions. Dodge is the only effect out of Counter,Block, and Dodge that work, so that helps as well, but usually only while your running a Center of Being macro.


The only other modifer that effects accuracy is distance, and if your moving, and if your target is moving. As you can see, ranged and melee defense will have a HUGE impact if both you, and your enemy is moving at the same time. There accuracy will be severally decreased.... On the other hand, so will yours. (Kneeling, Prone, And standing also effect it, but since these are rarely to never used in pvp, they are not included here)


The difference of having a high ranged defense, moving close ranged to a rifleman, and adding on a blind will have a DRAMATIC effect. (For example, the rifleman's accuracy just wen't from 90% to 5%)



Message Edited by Zariell on 08-28-2004 05:20 AM

Message Edited by Zariell on 08-28-2004 05:21 AM



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Lycantha
Sat Aug 28, 2004 5:30 am
#8






Zariell wrote:







admiraljz wrote:


3) Ranged and Melee defense, Dodge, Counterattack, and Block (except saber block)mean nothing







You my friend, are mistaken, Ranged and melee defense are the one of only modifiers most people have that challenge the accuracy of other professions. Dodge is the only effect out of Counter,Block, and Dodge that work, so that helps as well, but usually only while your running a Center of Being macro.


The only other modifer that effects accuracy is distance, and if your moving, and if your target is moving. As you can see, ranged and melee defense will have a HUGE impact if both you, and your enemy is moving at the same time. There accuracy will be severally decreased.... On the other hand, so will yours. (Kneeling, Prone, And standing also effect it, but since these are rarely to never used in pvp, they are not included here)


The difference of having a high ranged defense, moving close ranged to a rifleman, and adding on a blind will have a DRAMATIC effect. (For example, the rifleman's accuracy just wen't from 90% to 5%)



Message Edited by Zariell on 08-28-2004 05:20 AM


Message Edited by Zariell on 08-28-2004 05:21 AM






Yes, and I would add that accu means nothing with block and counter, since you actually HIT them, but it isblocked or countered.


"You hit xxx for 200 damage, but he blocks it"


It's not a miss. Accu has nothing to do with these.




Lasai Bilof
Mercenary
Master Carbineer Since November 03
Ronin


admiraljz
Sat Aug 28, 2004 6:58 am
#9







Zariell wrote:







admiraljz wrote:


3) Ranged and Melee defense, Dodge, Counterattack, and Block (except saber block)mean nothing







You my friend, are mistaken, Ranged and melee defense are the one of only modifiers most people have that challenge the accuracy of other professions. Dodge is the only effect out of Counter,Block, and Dodge that work, so that helps as well, but usually only while your running a Center of Being macro.


The only other modifer that effects accuracy is distance, and if your moving, and if your target is moving. As you can see, ranged and melee defense will have a HUGE impact if both you, and your enemy is moving at the same time. There accuracy will be severally decreased.... On the other hand, so will yours. (Kneeling, Prone, And standing also effect it, but since these are rarely to never used in pvp, they are not included here)


The difference of having a high ranged defense, moving close ranged to a rifleman, and adding on a blind will have a DRAMATIC effect. (For example, the rifleman's accuracy just wen't from 90% to 5%)



Message Edited by Zariell on 08-28-2004 05:20 AM


Message Edited by Zariell on 08-28-2004 05:21 AM






I, my friend, am not mistaken


The higher your accuracy, and the greater the accuracy mods on your weapon, the higher the chance you'll land everything you shoot (except for the 5% probability either way), completely regardless of your target's defense. All defense essentially caps at +125. With skills, good weapons, and good food, I can nearly triple that with the accuracy of every weapon I use. Against a recent Master Pistoleer/Master Fencer stacker I landed 100% of 20 sprayshots with my DXR6 carbine (-22 point blank accuracy mod) at point blank range, and that was without my deadeye.


Therefore, if your accuracy is high enough, melee defense, ranged defense, block, counterattack, and dodge mean absolutely zilch. Accuracy is everything and can completely overcome every evasive defense except Saber Block, and high accuracy will even diminish that to an extent. The glory days of defensive stacking are over, and the glory days of offensive stacking are here. This is the first step towards swinging the combat balance in favor of ranged (at least for PvP), since the two most accurate attacks besides Teras Kasi Master are with Carbines and Rifles.


It is very true that states such as blindness and stun work to decrease your accuracy and help make your enemy's defense work better if they are able to put such states on you. However, that's why you always come prepared to jack your accuracy as high as you possibly can. Accuracy negates defense in a major way.


Yes, Deadeye is one of the level-four titles of the Pistoleer profession; it's also a Prototype Rebel serum created in Act 3 of the Dr. Vacca storyline. The schematic to make it costs 500 faction from any recruiter and is still available. It requires water, radioactive energy, and one Alderaan flora to make. Anyone can make it, although Master Doctors will have the greatest number of experimentation points on it, and therefore the best results. Inside the combat guild halls in Coronet and Tyrena (and one other location that escapes me) are Rebel NPCs (not coordinators or recruiters, they're named NPCs) who will give you a mission to destroy a warehouse typically located on Endor, Dathomir, or Yavin 4. Each warehouse contains a magseal that can hold 1-4 Alderaan flora. You can rinse and repeat the mission as many times as you'd like, provided it's still available. Since the Rebels won Act 3, there will eventually be a synthetic substitute "created" for Alderaan flora, making these missions no longer necessary. Good Deadeye will increase your base attack accuracy by 45% for 15 minutes (although it still doesn't show in the skill modifier window or buff monitor), and Citros snow cake or Crispic will stack on top of it (although Citros and Crispic won't stack on each other). Even without SEAs, using Deadeye combined with accuracy food can easily stack your accuracy for several minutes into a range that will negate any defense and greatly reduce saber block efficiency.


For instance, a Master Bounty Hunter/ Master Carbineer (which is actually a template I do not recommend due to the lack of a significant direct-pool attack, although sprayshot and crippling shot do tend to hit the health pool most often) will have a "base" carbine accuracy of +200 (greater than the accuracy of a Master Rifleman/ Master Marksman). Add 45% Deadeye to that and you're now at +290 accuracy. Add +40 Citros to that and you're now at +330 accuracy. Fire your scoped laser carbine from ideal range at a standing target and you're now at around +380 accuracy. What good do you expect +125 maximum defense is going to do against that? At best, 5 dodges or evades or misses in 100 shots. I've found what with accuracy in the mid to high 200s you can hit fully stacked defenders every time witha carbine at point blank range (where they suffer horrendous accuracy penalties).


So, again, the key is accuracy. For a smart offensive player, defense means zilch.


Also note that another of my keys was including a section of your template that provides defense against crippling states like blind, stun, dizzy, kd, and intimidate, and also allows you to inflict those states on your enemy. State defenses along with attack accuracy are the key. While ranged, melee, and secondary (ie dodge) defenses are nice to have, they're not worth the skillpoints to worry about, if you have the choice between those and state defenses. Even the pistol techniques line in pistoleer (the Trickshot line) provides very good state defenses. Many melee professions, especially Fencer, have even better state defenses. The state defenses in the Carbineer line are negligable.


But in the end, your attack accuracy will overcome all defense and many state attacks innately. Consider also that as of Tuesday, Force Sensitivity will allow you to add an additional +12 to your base attack accuracy with all weapons, and defense further becomes a fad of the past. The days of the stacker, my friend, are over; dead and buried. The new flavors of the month will be templates that maximize attack accuracy, speed, and state defenses.


I recommend everyone visit www.bloodfin.org and download their profession calculator. It runs from your desktop and can calculate the combined skills of every template you can possibly dream up, including those that include Force Sensitive skills.


** Confirmed, Alderaan Flora is still available through the warehouse missions. Get the warehouse missions from the Rebel Tactical Officer located in the Combat Guild Hall in Tyrena or Coronet **


Message Edited by admiraljz on 08-28-2004 10:03 AM

Message Edited by admiraljz on 08-28-2004 10:33 AM



Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

godares79
Sat Aug 28, 2004 12:45 pm
#10

umm, whats Deadeye? I just became a rebel a bit over a week ago, after being an imperial for 8 or 9 months



Ezekiel
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