Game Guides Archive

Thread: JUSTG where are the Pub 10 patch notes???

DarthBod
Fri Aug 27, 2004 1:44 pm
#1

Little help please can't seem to find them anywhere, Thanks.
Blimigerite
Fri Aug 27, 2004 1:51 pm
#2

They are still working on publish 10 so there are none.


They will be released with pub 10 goes live (on tuesday is the target date they are shooting for). If you are looking for information on what is changing best place to go is the In Testing forum.



Ladu Blimigerite / Izurak Blimigerite
Dark Jedi & Jawa Choking Addict / Respec'd BH & Generally
..................................................
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Member of The Lost Soldiers Gaming Clan.
Join our community at www.lsclan.com
IPS: Jawa Camper


DarthBod
Fri Aug 27, 2004 2:02 pm
#3

Any chance of getting a quick official highlight rundown, alot of dribble in that forum
FaceInTheCrowd
Fri Aug 27, 2004 2:26 pm
#4




Hit the dev tracker and look for the daily update notes posting by Rogue_5 or Vass. By this point in the testing of Publish 10 there are quite a few posts.


These are the original Publish 10 notes posted by Rogue_5 on August 6. For some reason they were deleted later that day. If you look on the dev tracker starting on August 10 you will see all the following daily updates on how things have changed....




These are the Test Center Patch Notes and are subject to change before publish 10 is pushed to live servers.






There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.



Vendor Changes

GUI Enhancements




Vendor

Vendors that are empty will no longer be visible on the planetary map (Ctrl-V).

Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion).

Email notifications have been added to advise vendor owners of the status of their vendor.

Fixed a bug that caused items to sometimes vanish from vendors.

Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).


Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors

Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors

Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors

Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors

Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors

Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors

Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors


NOTE THAT THIS HAS BEEN CHANGED SINCE AUGUST 6!


Fixed a problem where experience points (XP) would not show up until you logged out and back into the game

Fixed one of the most common client crashes.

Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process.





Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time.
Furthermore, if you move, the previous unstuck command you have pending will be cancelled.
a /findFriend command has been added. /findFriend will only work when both players are on each other's friends list. As long as both players are on each other’s friend list, the /findfriend command will create or update a 'friend' waypoint to a friend's current location.





When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.





Fixed problem with the group user interface (UI) not correctly displaying the group member name under certain situations





Added option under 'Miscellaneous' menu to disable the camera shake (In-Game, press CTRL-O and press the 'Misc' button)

Crafting user interface (UI) now has additional information about resources

Can put VCD/PCD in toolbar to call/store vehicles and pets

Radar now has "consider mode" which shows con rating of NPC’s and Creatures (Mobiles)

When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window

Fixed some cases where the GUI does not update XP gain

Fix problem with the GUI not updating XP totals when XP is gained or lost





Pets will no longer suffer vitality loss from PvP deaths.





There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.



Missions / Quests

Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.



Mount

Fixed a problem where a player would warp when dismounting a vehicle/mount.

Fixed a problem where vehicle would store too quickly or at the wrong time.



Thanks,


Grant "Rogue_5" McDaniel
SWG QA Buildmaster

"Please note this is an In Test only thread. Please do not respond to it if your answer does not relate to the issue as it stands on the Test Center galaxy. Off topic or unconstructive posts will be removed without warning."

Message Edited by FaceInTheCrowd on 08-27-2004 02:27 PM

Message Edited by FaceInTheCrowd on 08-27-2004 02:28 PM




Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
nasafan2
Fri Aug 27, 2004 3:24 pm
#5








Mount

Fixed a problem where a player would warp when dismounting a vehicle/mount.

Fixed a problem where vehicle would store too quickly or at the wrong time.






WOOT



Irell Rokich

"We Choose to go to the Moon in this decade and do the other things.
Not because they are easy, but because they are hard." - JFK


FS_Paith
Fri Aug 27, 2004 3:30 pm
#6



nasafan2 wrote:



Mount

Fixed a problem where a player would warp when dismounting a vehicle/mount.

Fixed a problem where vehicle would store too quickly or at the wrong time.



WOOT






Dont woot too early, Ya still warp dismounting from vehicles.




Rikko
"Wipe them out. All of them."
"I'm too tired of nerfing my video card abilities..."
Born in Beta Dec. 2002 - "It's so depressing."

nefarious2
Fri Aug 27, 2004 3:33 pm
#7

Instead of patch notes, can we get a friday feature?



Khasper Wavingfly - Master Artisan/Master Bio-Engineer/Imperial Pilot - Naritus


"Are you threatening me Master Jedi?"
Blu_Haze
Fri Aug 27, 2004 6:04 pm
#8






FS_Paith wrote:





nasafan2 wrote:








Mount

Fixed a problem where a player would warp when dismounting a vehicle/mount.

Fixed a problem where vehicle would store too quickly or at the wrong time.






WOOT








Dont woot too early, Ya still warp dismounting from vehicles.





No you don't. In the full month since they've added this change to TC, I haven't warped a single time when I dismounted from my vehicle. As far as I can tell it's completely fixed for the most part.



____________________________________________________________________________
A few words of advice to those who don't agree with the motives of The Empire: Move along
Geral_Corasjo
Fri Aug 27, 2004 6:09 pm
#9






Blu_Haze wrote:





FS_Paith wrote:





nasafan2 wrote:








Mount

Fixed a problem where a player would warp when dismounting a vehicle/mount.

Fixed a problem where vehicle would store too quickly or at the wrong time.






WOOT








Dont woot too early, Ya still warp dismounting from vehicles.





No you don't. In the full month since they've added this change to TC, I haven't warped a single time when I dismounted from my vehicle. As far as I can tell it's completely fixed for the most part.






I sure hope so, I'm going to be paranoid about warping...expecting to jump 500 meters away and 400 meters back



--------------------------
"It could be worse... ...It's worse."
-Computer Gaming World
"You can't stop the change any more than you can stop the suns from setting" -Shimi Skywalker
"You were the NGE! It was said you would destroy boredom, not cause boredom! You were to bring balance to the professions, not leave them in darkness!" -Obiwan, NGE Ep3

DarthBod
Fri Aug 27, 2004 8:11 pm
#10

Thanks alot for the info, very nice work !
BearaceDougie
Sat Aug 28, 2004 3:35 am
#11

i havent but a friend has warped





UhJ Bearace
Kaque
Sat Aug 28, 2004 6:42 am
#12

How many times did they fix this warping problem? 10 - 15??? I lost count.



And what is up with that smell?
Rrowann
Sat Aug 28, 2004 8:20 am
#13

They never say "fixed player warping", they usually say "fixed some instances", "fixed a problem", not "fixed the problem" or "fixed all instances". It's not a lie, just not a complete fix. Like they say "fixed a common client crash" doesn't mean you'll never crash again. They're working on improving it, that's all.


Less warping is good. Lately I've been getting mad whiplash. 300m forward, 420m back. Owie on the toon's neck.





--

"I'm not a Wookiee. I'm an Imperial."
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