Game Guides Archive
Thread: So why has the hologrind been replaced with force xp grind ?
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Jediknight2k1
Sat Aug 14, 2004 1:05 pm
#1
SOE said that the hologrind was bad for the game.
The truth is that any grind is bad for the game.
From reading the TC notes on my server board it seems I would grind a whole new table of to become force senseitive crafter.
So now I have two choices I can either grind out 1000's of armor suits or I can grind combat xp.
Would't it have been better if the whole FS tree had been quest based and as you get close to being a FS crafter the quests got more difficult.
Instead we now have got millions of force XP or as it is know grind to get millions of force XP.
I just hope I dont have to drop either of mains skills to be a crafting master etc.
CapricornONE
Sat Aug 14, 2004 1:11 pm
#2
This should be posted in the Core Systems forum as it is neither a guide or a tip
Stormbilly
Sat Aug 14, 2004 1:12 pm
#3
In the hologrind, you had to grind out professions that you didn't want to even play. Now, the difference is that you get xp by playing your CHOSEN profession. You can choose to get that xp by "grinding" or you can just play and let the xp come in. It will eventually build up. Heck, I max out my xp in my chosen combat profs VERY fast just by playing and having fun, without feeling like I'm grinding. Now, if you want to grind out the xp as fast as you can, then by all means do so. But, if you just use the xp that naturally accumalates then you don't have to feel like grinding, and you get to have a use for all that extra xp that is so useless now.
The only disadvantage to this way is that it will now be more difficult to acquire APxp. 
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