Game Guides Archive

Thread: Tuesday Tips September 30th

blasterbat
Wed Oct 01, 2003 11:57 am
#79

If you're in a Player Association and you log to character selection screen (or get disconnected), your guildchatwill beout afteryou reconnect to the server. The game will give you the message 'can't send message to Server.guild.guild12345'. Simply rejoin the chat room for your guild by using the 'modify' selection on the guildchat tab. There's a chatroom folder under the server name entitled 'guild'. Open that up and find your guild number, which will be the number in the error message the game gave you.


Yarha, Workarounds are Great, But Fixed Would be Nice

Raawr-Bria
Thu Oct 02, 2003 3:19 am
#80






Cheebacca wrote:





RayBothan wrote:

Heralds are NPC's that lead you on a grand quest . . that actually don't complete. For instance one guy in Tatooine sends you to find "Old Ben" at Fort Tusken. Once you get to Fort Tusken (Or near it) It completes outmagicly. If you head all the way back to the fellow, he trys to send you out on it again instead of rewarding you.


Ray.






I don't think heralds are supposed to be "quest-givers". They only point the way to interestingdungeons and suchfor the players that don't visit the forums or fan-sites to get waypoints to POIs.





There are interesting dungeons in SWG?



Hmm, news to me hehehe




_________________________________________________________
"It is impossible to achieve the Aim without suffering..."
Raawr-Bria
Thu Oct 02, 2003 3:22 am
#81

Inventory bugged?


Group/guild chat down?


Group members go out-of-range and become invis (my favorite ?


You don't always need to log out to your desktop - try the Disconnect option on the Exit menu, rather than Exit the game.


This will take you back to the char select screen, but leave you connected to the galaxy with all objects created; loggin back in takes seconds.


I can't guarentee it will fix everything but it certainly helps with Group bugs!





_________________________________________________________
"It is impossible to achieve the Aim without suffering..."
Petron
Thu Oct 02, 2003 9:40 am
#82

Addendum to Tip:


Be aware that many of these waypoints and missions will auto-delete themselves when you are about 1-2km out, leaving you a little lost, and without the mission that dragged you 8km away from the nearest shuttle port.


SavanahVix
Thu Oct 02, 2003 10:00 am
#83

When you are putting in an addendum to a tip (yours? someone else's?), include the original tip so those of us who wantto know what you're talking about don't have to read through all the tips (again!) to find it.



(because I'm not gonna go search for it)


-Savanah




-Savanah Vix
(Kid-sis to Lexica)
ShaddamtheIV
Fri Oct 03, 2003 3:30 am
#84

if you have a waypoint for a mission it always lists an abort option under details. so right click I believe it is to bring up the details option and then select abort mission, no need to select another npc to abort the old mission.



Shaddam Amydar - Bloodfin (Master Architect) (Master Artisan)
drsparnum7
Fri Oct 03, 2003 6:58 am
#85

You can add toolbar actions to macros. In this way you can incorporate traps into macros. For example if you have a trap tied to F8 you can use the following command to use it:

/ui actiontoolbarSlot07

Remember three things:
1. The F1-F12 keys are numbered 00-11 and this is why F8 is actually slot 07.
2.Always put your traps in slot 8 (or whatever slot you chose) and replace them as they are used up or this component of the macro will be skipped.
3.If you expanded your toolabar to 24 slots (so you have shift F1-F12 in addition) your slots are now numbered 00-23.
BlueMilk
Sat Oct 04, 2003 4:18 am
#86






UrzKebinder wrote:
Trying to get general crafting XP and muzzles are driving you crazy? Here's a much better way to get to that next skill level. Run crafting missions! A muzzle uses 10 units of resources and gives you 20 GCXP, and you basically have to destroy the muzzle, since they are hard to sell and not worth the effort. A crafting mission, even the most simple one, earns you anywhere from 50cr to about 1400cr (The ones I have found) and you earn 40GCXP!!





Or craft crafting tools. They'r no more difficult to craft and consume 24 resources for 65 GCXP. Thats 2.7 xp per resource (or 2.8 if you practice), versus 2.1 xp per resource with muzzles.




------------------------------------------------------------
Zenox Bochastle


The Z.Bochastle Company
Starsider

UrzKebinder
Sat Oct 04, 2003 6:48 am
#87

Yes, but doing crafting missions is infinitely better. Why? You don't use any resources to complete it.




Kazaji
Dark Servants Guild
Wookiee

::Artisan 4-4-4-4::Medic 0-0-0-0::Swordsman 0-0-0-0::
Erillion
Mon Oct 06, 2003 5:24 am
#88

Or infinitely worse.


Get the resources via macro sampling while you are asleep or at work. I sample 660 units per hour .. which is significantly better than a large harvester.


Do a crafting mission and it will take you .. hhmm ... 10-15 min running .. sometimes 12000 m. If you are lucky, its only a shuttle hop ... 10 min. you get ... tatattaaaaa .. 40 XP ?!


Build something in "practise" mode ... like travel packs ... and you get ((Number of Resources)x2)+5%. Every MINUTE or so ! On the other hand ... you will get cramps in your mouse hand soon ! Difference is some 600 XP within that same 10 min period ... guess who levels faster (however, I am one of those who like running missions ... my example was only to show what is more effective .. even if its BOOOOring).


Novarider Tam, Naritus

xDarkChilde
Mon Oct 06, 2003 6:42 am
#89



djqx wrote:

How do we submit our screenshots to SOE for the player screenshot of the day?

Thanks






send a PM tp SWGScreenshots



----------------------------------
Wakkawacca Master Doctor/Rifleman(1/1/1/0)
Worshippers of Sith { WoS}
Current Location: Theed, Naboo, Garoth
Nelder
Mon Oct 06, 2003 8:08 am
#90

If you are a dancer that falls a lot while dancing, equip your pistol or any weapon and you will stop falling
UrzKebinder
Mon Oct 06, 2003 2:39 pm
#91






Erillion wrote:

Or infinitely worse.


Get the resources via macro sampling while you are asleep or at work. I sample 660 units per hour .. which is significantly better than a large harvester.


Do a crafting mission and it will take you .. hhmm ... 10-15 min running .. sometimes 12000 m. If you are lucky, its only a shuttle hop ... 10 min. you get ... tatattaaaaa .. 40 XP ?!


Build something in "practise" mode ... like travel packs ... and you get ((Number of Resources)x2)+5%. Every MINUTE or so ! On the other hand ... you will get cramps in your mouse hand soon ! Difference is some 600 XP within that same 10 min period ... guess who levels faster (however, I am one of those who like running missions ... my example was only to show what is more effective .. even if its BOOOOring).


Novarider Tam, Naritus






Well, first I didn't mean to actually finish the crafting mission. What I usually do is look for missions that are less than 40m away, then you can select the NPC you are supposed to talk to, and type /conv to initiate the run. Then, make the item, with practice on, and just abort the mission.


As far as AFK mining, it doesn't work anymore, not since they added the pop-up windows that ask if you want to go for the resource or whatever. I got over 1500XP in about 30mins using my method. And for those of you thinking this is an exploit, perhaps it is, I'm not sure. I'm just playing the game how I want and not hurting anyone in the process. Heck, I'm even telling ppl a better way to get XP




Kazaji
Dark Servants Guild
Wookiee

::Artisan 4-4-4-4::Medic 0-0-0-0::Swordsman 0-0-0-0::
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