Game Guides Archive

Thread: Friday Feature Match 11th – Big Game Hunt!

Fluxxen
Fri Mar 11, 2005 11:01 pm
#66


Yup, first the POI-tab and now this. There is no reason to be an explorer at all in this game now. Being an explorer used to be my favorite part, now it is just a waste of time.




So, was this what made the Fencer correspondent all worked up, or did Thunderheart drop the ball again? What is it now, third week in a row they give a promise and fail to deliver...



Message Edited by Fluxxen on 03-12-2005 07:06 AM





Jirigan "Jinx" Nix
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TK-132
Sat Mar 12, 2005 12:45 am
#67

Um this is nice and all, well sort of.

But isn't there suppose to be something CU related? Or are you guys just not going to let us test anything or tell us anything and just throw it in on May 5th? You guys are short on time . If you guys don't start Beta soon even that won't be properly tested I'm afraid. Unless you guys have devloped a perfect bug free CU. How many months must we wait for information about the CU? I seriously hope you guys tell us something this weekend.



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Cubsfan22
Sat Mar 12, 2005 2:17 am
#68

I cannot believe I stayed up waiting for this to come out...you let your customers down again...bad business



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OwenneiL
Sat Mar 12, 2005 2:32 am
#69

im glad there finlly using the random ruins for something....but they prob dont even drop any loot so is there a point to hunt them?
NomisdkDK
Sat Mar 12, 2005 3:11 am
#70

Nice



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Draxie
Sat Mar 12, 2005 4:48 am
#71

better then nothing I guess

but if you devs copy things that much, why not adding some new Tusken Forts on Tat or something like that?
should be easy to copy, and players have more places to go instead of the Krayt spawns or the Fort.






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fujistark
Sat Mar 12, 2005 5:26 am
#72

Yep new names and old creatures. Bet that took alot of time to code.
Denizz
Sat Mar 12, 2005 6:11 am
#73

I want a giant Vir Vur! Or an Enraged Vir Vur with 100k ham! Or an mountble one!



KAIRW, Denizz Ruit-er.
OwenneiL
Sat Mar 12, 2005 6:12 am
#74

how is this big game? i killed the spiders on naboo there like 250 ham the snakes are about the same and the veermoks are only 6k man thats not big game i was expecting like 50k or higher on them
Snowbacca
Sat Mar 12, 2005 8:45 am
#75

cool, was hoping for a new kind of creature though not just a differant name of the same species



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darkstar860
Sat Mar 12, 2005 8:48 am
#76

for what it's worth - this is pretty weak. Calling scaled down existing creatures with modified

stats "new" ismisleading. SWG is a complicated game-believe it or not your customers

are smarter than you give us credit. Again this isnt directed to any one person just an

observation. "New" creatures would be creatures of entirely new species or even hybrid

creatures like a cupa-eopie! But that would have taken time and effort all I and others

see is old art and files being regurgitated to be passed off as "New". If I did that at my job

I'd have been drawing unemployment a Looooong time ago.


So next time please consider this:


There are planets like Rori where NEW creatures are desparately needed...Heck ANY creatures

on Rori are needed - the spawns are broke AGAIN.


Add things that are in canon but not in the game yet....where are the cave mynocks? How about

the big cat in the epidode II arena scene? And that raging bull thingy?(THOSE ARE BIG GAME!)

How bout that ultra cool flying sea serpent in episode II that Obi-wan RODE -

talk about an uber mount!


And sea critters in general-I see cats, nunas and many other land based creatues

breathing beneath the waves - why not introduce REAL

sea creatures like the ones in episode 1???? There's a heck of a lot of water on Yavin, Corellia,

Naboo and even on Dath that's being wasted.

( Plus it might make a jedi think twice before hiding in water to escape a bounty HEE HEE.)


Oh and speaking of Jedi are we about to see the introduction

of the legendary lizard that negates force powers???? If not, why not? It's in the books!


And as a former Ranger I wholeheartly agree you nerfed them big time by giving out the

waypoints and why shouldI drive to go see these pois-I've just seen them in the post so

you took out all the fun - "hey new (OLD) animals are at a neat spot -Now I'm not wasting

my time. You had adecent idea and then totally nerfed it yourself and

thendidn't even take the time to use spell check in announcing it! (I chose no to use speil chek

en protest HA )

Thisindicates to me that this was yet another hastily thrown together feature and again misleading

indeed if these animals have already been out there for the last few weeks.


As far as the CURB info-relax guys you'll see it when they get around to

printing the manual for the next expansion- oh wait it's ********* *** * * **** * *** ***I

*********** ourselves. As far as testing well it will be *** *** ***** (edited so hopefully this

post doesnt get erased ).


As Yoda would say - Do or Do Not - There is no try.


WareBin
Sat Mar 12, 2005 9:36 am
#77

Taking existing creatures and modify their name and stats is really weak. Those are no new creatures, it's really annoying that there a lot of creatures that look the same. I mean we got normal kimo, gaint kimo, dune kimo and so on and it's like that with 90% of the creatures, and now you just making it worse by adding another type of the same creatures. Add some really new creatures!



In Game Name - Arof Sinet
Eclipse Galaxy
romuski
Sat Mar 12, 2005 10:05 am
#78

Give us our CURB/GCW Revamp information next week.


We are getting impatient.



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