Game Guides Archive

Thread: The Guide to Racing in a Circuit *COMPLETED* v2.0

Dynamix06
Thu Jul 15, 2004 6:07 pm
#53

I'm gonna stop with my best score of 306.0 today, if anyone can beat it - I salute you. lol... see you all on Espa and Keren!
Dynamix06
Thu Jul 15, 2004 6:29 pm
#54

http://www.imagedump.com/index.cgi?pick=setandget&tp=96412&poll_id=0&category_id=20&warned=y


In case anyone demands proof lol
Derik
Fri Jul 16, 2004 5:57 am
#55

We're going to have to have a cross-server track walk so you can show us how you did it...incredible time man!



Domaq I'Tah: The Curious Bothan
Qualdrin
Fri Jul 16, 2004 8:56 pm
#56

Well, I have to say that the fastest I have been able to finish the Agrilat Circuit in a swoop is 320 seconds. I usually have the overhead map on, so I can see when the waypoint is coming up, and I try and cut the corner as much as possible. The waypoints update when you are about 15 meters from them, so knowing exactly where the waypoint is helps a lot. It also helps if you know the approximate angle of the turn beforehand, so you can *just* hit the edge of the update area. After a few practice runs, you should be able to run the track pretty well.

I can't wait to craft myself another AV-21 so I can try the track out with it.

(minor nitpick) I wish the "attacked" music didn't have to overrun all the music in the game... I love the racing music. (/minor nitpick)

Qualdrin Mekanos
Dynamix06
Sat Jul 17, 2004 12:49 am
#57

Haha, thanks... here's the best advice I can give...


Start off as fast as you can - have a toolbar button for "mount" set so as soon as you hit GO! on the droid dialogue you can hit your autorun button and the mount key to get off to the fastest start you can.


Instead of aiming right for an obstacle in your path and then turning at the last minute, you want to aim for the edge of it as soon as you know it's there.... the straighter the route you take between waypoints, the faster.


You can get away with being a little ways away from a waypoint and still have it acknowledge you passed it... use this knowledge to make sharp turns and reduce the course as much as possible.


Some obstacles you can pass through. Take a test spin through the course to check it out and see what you can learn.


Good luck!
Raptor2k1
Sun Jul 18, 2004 9:27 pm
#58

Hehe, it's kind of ironic. The racing music used to be the battlefield combat music.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


HimFan
Mon Jul 19, 2004 12:09 pm
#59






Raptor2k1 wrote:

Hehe, it's kind of ironic. The racing music used to be the battlefield combat music.






HAHAI never been in one.



4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

BlinkemX
Tue Jul 20, 2004 6:30 am
#60

Anyone on Tat not seeing a droid at the starting wp?



Cazo Eide - Sergeant in the Rebel Alliance against the Galactic Empire
CazMeds, Inc. Shopping Center & Pharmacy - Trinsic, Dantooine : 1196, 4109

Master Doctor
Master Medic
Scout - 0/0/1/0
Master of the Teras Kasi Arts
Obo_alCan
Tue Jul 20, 2004 6:36 am
#61



BlinkemX wrote:
Anyone on Tat not seeing a droid at the starting wp?



The Mos Espa track (or Keren) isn't live yet.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
HimFan
Tue Jul 20, 2004 2:16 pm
#62

Updated new WP for the Agrilat Swamp Circuit.



4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

BlinkemX
Wed Jul 21, 2004 2:41 am
#63



Obo_alCan wrote:


BlinkemX wrote:
Anyone on Tat not seeing a droid at the starting wp?



The Mos Espa track (or Keren) isn't live yet.




Was wondering if that wasn't the case, takes me a bit to put two and two together sometimes, but I usually get there.

Thanks for spelling it out for me though



Cazo Eide - Sergeant in the Rebel Alliance against the Galactic Empire
CazMeds, Inc. Shopping Center & Pharmacy - Trinsic, Dantooine : 1196, 4109

Master Doctor
Master Medic
Scout - 0/0/1/0
Master of the Teras Kasi Arts
KodiakIce
Wed Jul 21, 2004 6:38 am
#64

Sengis
Wed Jul 21, 2004 12:27 pm
#65

//kowtow Good job, nice one!



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
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