Game Guides Archive
Thread: DWB post cu?
Thunderheart wrote:
Players should still expect to take more than one group to the DWB. In the future, we are planning on adding multi-group functionality.
Does this mean "Raid Grouping"?
If so, I saw this coming when they announced the group size reduction.
You couldn't be more right re: the mission terminal system. I take missions at my level and I can handle the first 3 mobs one at a time, but then when you hit the lair multiple spawn immediately and all aggro you leading to a quickdeath. Not my definition of an enjoyable player experience. More like a recipe for frustration.
CyberData4 wrote:
Thunderheart wrote:
evil-bountyhunter wrote:
Thunderheart wrote:
CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.
And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.
Any word on a fix for this, TH?
Nothing specific, but they are known issues and being looked at.
TH a question about higer level npcs 1 hiting you ( no this not a flame ) but it make some npcs nearly imposible to kill NS elders ect so if the DWB is made harder will it have the same kind of 1 hiting npcs? or will the 1 hiting be looked at and changed later?
All of these types of issues are being looked at. Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.
We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it.
Higher risk/higher reward mobs are all well and good for players that have finished their template and are in search of a good fight. But player need solid mobs to grind on. That is what missions were suppose to be. Yet they don't scale properly for solo players. If a player cant take on more than one "blue" mob at a time then I suggest you guys re-think the color system. In every other mmo I've played blue means "weaker than me, easy fight...good xp"
Star wars has always been about fighting more than one opponent at a time. This is what we need, player should be able to take 2 blue mobs if they are good.
As far as agressive AI, I'm of the opinion that solo mission targets should not be 5 "blue" targets within 2 feet of each other. If a player isn't suppose to be able to take on 5 blue mobs at the same time, missions shouldn't put them in that situation.
DarthSillyPants wrote:
so is mandalorian armor still craftable? It's my main objective in the game![]()
u will promise us summin nice and woah guess what, ull sit posting silly
pix for a year till u get it done. shame on you 4 sure
salvestrom wrote:
To the poster that said he went to the DWB with 4 friends and it was too easy:
Well, what exactly did you do? Kill the spawns in the first room for exp? Progress deeper passed Reagen and onto another Key mob? Did you go all the way to the Overlord and kill him?? Did you craft a peice of armour??
I've been with 8 other people. No, it was no longer a boring fight with the same mob for 5 minutes. No, it wasn't that hard, but we still had to pay attention and be coordinated. In the many hours we were there we didn't get any armour parts (liquids etc). It was alot of fun though. The current state of the DWB actually makes the CU worthwhile - lower ham mobs, but still tough 1 vs 1, easy to get killed without adequate healing.
Shame grinding is borked for most people (solo)and Jedi especially /cough
The trip we did when we had just 4 people.... Here is what we did. Basicly u have to take your time down there now, but at the same time it goes pretty fast, we go room by room now, but when u attack something in a hallway u almost always get agro from the next room u are about to goto. So it goes pretty fast but on that trip, we killed the Imp Overlord and the Nuetral/Rebel Overlord. Just take your time, but on the next trip we did we crafted 3 jetpacks all back to back. I am the leader of the Elite Squad here on Radiant, pre CU the DWB was our baby, we could run anyone down there, we just were a very good group of elite's, we even took a Entertainer guild down there so they could perform a 30 min Frapsed show in the Imp Overlord room, all of them lived.
But now Post CU, we can not belive how easy it is to do. Just take your time, attack one thing at a time, if u have 5 things in the room, just take the weakest down first. Sometimes it will make sence to take the harder ones down first if there is only one. But to be honest we didnt find anything down there that was hard. All the mobs are very easy, and yeah you whole team can die if u are not carfull. My whole team is always on TS, its extreamly hard to run a good team down there if u can not comunicate ASAP.
Just need to test the waters down there. U will find a groove that works for you team.
Let me know how u do.
ArdenS wrote:
It will be the appropiate crafter is still needed to even get the schem.
01201986 wrote:
DarthSillyPants wrote:
so is mandalorian armor still craftable? It's my main objective in the game![]()
yes, instead tho, now the forge in the DWB will spit out a schem for the mando piece instead. you give the schem to the appropiate crafter and they make it. and now they can choose the color too, so no more skittles walking around in mando
ah yes, thx for pointing that out. I forgot to make that clear.
Thunderheart wrote:
All of these types of issues are being looked at. Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.
We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it.
Thunderheart wrote:
All of these types of issues are being looked at. Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.
We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it.
Why wasn't this sort of thing done in BETA BEFORE being pushed live? Do you have any grasp on the number of people that have left the game based on the unplayable state of the high end game as it currently exists? I was at the MO last night and it was a ghost town... on a Sunday night it is usually wall to wall grinders. Theed is empty constantly, C-Net barely has spammers, and there is a very negative attitude pervading the game. Most of this could have easily been avoided had this thing been properly tested on TC-Ep3 instead of pushed live half baked. TH, sincerly, when will SOE and this game's developers realize that what the players want is to finally, finally, get out of beta testing and into playing the game.
Where are the smuggler changes? Why was the Ranger profession essentially gutted? Where are all of the Squad Leader enhancements? What is the benefit of progressing beyond the very bottom levels of entertainer professions? Why has everything that made the professions unique been taken away by giving all weapons to all players? Why are the game sounds that were once one of the only things truly Star Wars in the game removed for what we have now? Were the design documents finished? Where is the foresight? None is obvious. It is clear that the consequences of the core changes to the combat system were never taken into account. No thought was given to the support professions. No thought was given to the smiths and crafters who now have millions and millions of credits, and months of work in materials that are now worthless.
Furthermore, there is a sense of the developers sneering and looking down their noses at us, and essentially saying "This is what it is, you'll like it or leave." TH, I think that people are taking the second option way too much. I've played this game for 2 years now (nearly) and I loved it until this CU. It killed the game I love, and made it a game that, presently at least, is not enjoyable. I've built a guild, a city, and many, many relationships in this game, and now I see it all gone and no desire to continue 2 years of work. It is honestly depressing, and I am deeply dissapointed at the total disregard for the veteran players that I've seen from development during this CU process.
TH, I'd like to thank you and the development team of the past for a tremendously enjoyable 2 years in SWG. I'd also like to inform you, regretably, that after I collect my 2 year reward, I will likely be moving on. Unless there is a drastic turn around, my city will be empy, my guild hall deserted, and the game I love, a mere memory.
darkstar860 wrote:
Hope its fixed by 5/19 cause that's the day my account expires - it will be renewed
the day you announce this CU was a huge mistake, ruined the game, made me hate
the people who like it, and that the original (superior even with its faults) game is
brought back. So what is the ETA for that I might ask?
I agree with the others - this is the true beta for the cu and we're they ones
paying you to do it? well not anymore. Shame on you folks and the way
this was handled - it's now clear to me you either dont know how to fix the old
game or are too lazy to do it- so instead you go out and copy your competitiors
which is the ultimate in ineptitude. No imagination, no gumption, no guts to do
what's right. Also I now know who Lucas patterned the Trade Federation
after. I suggest you go back and re-read the post you yourself dug up
talking about how anyone could become a Jedi -then tell me how this CU
fiasco fits into that image - pure and simple the CU is worse than the Sith.
Yeah I went to the DWB with 4 others (no jedi) we did well for the first few rooms
but all died halfway thru..its still no cakewalk IMO unless you have a jedi to heal.
No offence dude, but until you play a jedi, I would hold back on yer comments like this. For one, I've been laughing at the DWB, and I have no healing, although I am a jedi. Also, a group of 5 non-jedi have been owning this place for the past 2 hours just fine.
My opinion (cause I know you want it), is to learn the new system and give it a chance, or quit. Seriously, I love it, it's a lot of fun, although I'd hate to still be grinding as there are issues that need to be addressed with that.
Probably best if you just quit though...
PLEASE!!!!!!!!!!!!!!!!!!