Game Guides Archive
Thread: Friday Feature Economy Stats April 30th
* What was going on at around the time that created such a huge drop in the economy?
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My guess would be Holocrons
KStarfire
Holocron wrote:
The best way to track this, much as I hate to say it, is to watch the value of SWG credits on eBay. Since we closed the duping loophole, the price has more than tripled.
Not at all. Raph was just saying that it is an outside example to see the value of the credit at a given time. It's very similar to analyzing the strength of the dollar at a currency exchange shop.
raz1337 wrote:
Holocron wrote:
The best way to track this, much as I hate to say it, is to watch the value of SWG credits on eBay. Since we closed the duping loophole, the price has more than tripled.
so SOE justifies selling credits on ebay?
Holocron wrote:
- I'm glad to see the cashflow problem was dupers and that the game is slowly bleeding thatfalse cashback out.
Not all that slowly--we went in and zapped the cash out of accounts that seemed to be totally ridiculous. But a lot of the duped cash is spread out at this point, since it was used in transactions. So probably everyone has SOME counterfeit credits in their possession at this point. That's why going the route of running at a deficit is a better way to go for now. The best way to track this, much as I hate to say it, is to watch the value of SWG credits on eBay. Since we closed the duping loophole, the price has more than tripled.
LOL, ![]()
I don't know why but this reply really made me laugh.
/cheer eBay
I was looking through old ebay transactions, and found that at the release of SWG, 500k was going for $550 on ebay, it now goes for $10, this is either because of more players, more soruces of income, increase in missions, more players, dupes, and the time from which the game was first launched when having allot of money was rare.
BBC News reported it back in July, 2003
raz1337 wrote:
Holocron wrote:
The best way to track this, much as I hate to say it, is to watch the value of SWG credits on eBay. Since we closed the duping loophole, the price has more than tripled.
so SOE justifies selling credits on ebay?
Nope, I seriously doubt that at all. The problem is a basic economic one. In order to estimate the real "value of the dollar"(or in this case value of the credit) you have to compare it to outside markets. Since there is no active connection between or trade between MMORPGs(they are all isolated economies), Ebay is about the only majorly used option where an accurate comparison can be made.
In the real world, the "strength of the american dollar" is dependant entirely on its percieved value by outside markets(ie foreign countries). So, Ebay provides that data in the case of MMORPGs and lets the devs get an accurate picture of the strength of the credit.
Personally, I think the economy is pretty bad in this game. I always remember this one quote from A New Hope said by Luke,
"10 thousand? We can get our own ship for that."
When the price of a gun cost 3 mil, and in the movies, the price of a SPACESHIP costs 10k, I think that is a problem.
They should make resources like Genosian loot and krayt tissue common. That will decrease the economy down a lot. From that I am reading from this new combat balance, then it seems like the damge on your gun is not going to be so important as it used to be. So I think it can be done.
How did you reach that conclusion??
raz1337 wrote:
Holocron wrote:
The best way to track this, much as I hate to say it, is to watch the value of SWG credits on eBay. Since we closed the duping loophole, the price has more than tripled.
so SOE justifies selling credits on ebay?