Game Guides Archive
Thread: Tuesday Tips August 2nd Managing Harvesters
As for what you should harvest it depends on what you are making. Armor might benefit from toughness, rather than quality. If your quality is thru the roof, but it's quality and mallability are very low it maty not be worth it. Alas I am still a novice architect and am still figuring our my profession. There must be some decent info somewhere that can point you in the right direction Aurelius_Pendragon...good luck
Ender1553 wrote:
Neither /pay xxxx; or /paym xxxx; worked for me. is there something wrong with these commands? it also didn't show up as "not" a command....
as of the last patch (21) those dont appear to be in the game anymore, hence macros for setting up harvestors are out of order currently...
tip for finding a harvester you deleted the wp for
open survey tool and survey until your tool leads you back to the concentration you was mining at
(assumptions 1. whatever you started mining is still in spawn 2. you are at least in the general area of your miner give or take 2/3km)
Ender1553 wrote:
Neither /pay xxxx; or /paym xxxx; worked for me. is there something wrong with these commands? it also didn't show up as "not" a command....
Thunderheart wrote:
Each week, we start a thread for you to your share game tips with fellow players. Be sure to join in and add your helpful tip.
Do you have a little known command you use all the time?
A cool place to visit?
A trick (non-exploit) to getting more out of the game? Share it here.
Managing Harvesters
By: KundoJet
Tip for managing Harvesters:
When you drop a harvester, a waypoint to the harvester is automatically created in your datapad (IF you have room!). Edit the name of the waypoint to show the resource you're harvesting, and the date by which you need to have checked the harvester.
This can be the date you think the hopper will be full based on your BER and the concentration, the date you think you will run out of power/maintenance, or the date you think the resource will shift out, depending on which you think will happen first.
It makes it a lot easier to go to your datapad, show waypoints on all planets, and be able to see there all you harvesters, with the resource type and the "check by" date clearly labeled.
Thanks to Ka'chi for the idea!
Do you have a useful tip that you want to share with your fellow Star Wars Galaxies players? E-mail it to SWGTips and if we select the tip we'll post it as the Tuesday Tip and give you the credit! Send us the character name and server you'd like us to include if we post the tip.
Check out last week's tips
By: KundoJet
Tip for managing Harvesters:
When you drop a harvester, a waypoint to the harvester is automatically created in your datapad (IF you have room!). Edit the name of the waypoint to show the resource you're harvesting, and the date by which you need to have checked the harvester.
This can be the date you think the hopper will be full based on your BER and the concentration, the date you think you will run out of power/maintenance, or the date you think the resource will shift out, depending on which you think will happen first.
It makes it a lot easier to go to your datapad, show waypoints on all planets, and be able to see there all you harvesters, with the resource type and the "check by" date clearly labeled.
Thanks to Ka'chi for the idea!
I also prefix the names of all the waypoints for my harvesters and structures with an X (for using one lot e.g. harvesters/factories) or an XX (for using two lots - e.g. houses).
Thunderheart wrote:
Each week, we start a thread for you to your share game tips with fellow players. Be sure to join in and add your helpful tip.
Do you have a little known command you use all the time?
A cool place to visit?
A trick (non-exploit) to getting more out of the game? Share it here.
Managing Harvesters
By: KundoJet
Tip for managing Harvesters:
When you drop a harvester, a waypoint to the harvester is automatically created in your datapad (IF you have room!). Edit the name of the waypoint to show the resource you're harvesting, and the date by which you need to have checked the harvester.
This can be the date you think the hopper will be full based on your BER and the concentration, the date you think you will run out of power/maintenance, or the date you think the resource will shift out, depending on which you think will happen first.
It makes it a lot easier to go to your datapad, show waypoints on all planets, and be able to see there all you harvesters, with the resource type and the "check by" date clearly labeled.
Thanks to Ka'chi for the idea!
Do you have a useful tip that you want to share with your fellow Star Wars Galaxies players? E-mail it to SWGTips and if we select the tip we'll post it as the Tuesday Tip and give you the credit! Send us the character name and server you'd like us to include if we post the tip.
Check out last week's tips