Game Guides Archive
Thread: how do i do the ARC-170 quest..
-CharacoG- wrote:
This quest is simple, but aint worth it in the end. Anyone know how to generate the ARC fighter? I cant seem to do it. It says I havent finished the quest to use this ship. What does that mean? Why cant I use my ARC fighter? Anyone else out there had this problem and figured out how to fix it?
All you have to do is head east from Kachirho, you'll run into him. (use your control+v map, and stay on the straight path, don't go near the river)
That's exactly how I did it. ALSO! DO NOT do this quest as a combatant! Trust me, I did it on-leave, and I had zero bugs.
(The only bug I saw was in me, I flew by the first Wookiee on my swoop, and failed it.
)
Message Edited by TheStarWarsKid on 05-07-2005 10:13 PM
I still led her outside the prison, and went back to the other Wookiees, but my quest has ended. Is there anything I can do now (besides sending /bug reports and CS tickets)? Is this quest over for me until they fix it?
To reset the quest go back to the queen and tell her you're too busy right now when she asks for a status update on the mission. This will reset the mission and let you start over from the beginning.
No real point in doing it though since nobody can use the stupid ship due to the "You have not completed the quest to fly this ship" bug.
Solstise wrote:To reset the quest go back to the queen and tell her you're too busy right now when she asks for a status update on the mission. This will reset the mission and let you start over from the beginning.
No real point in doing it though since nobody can use the stupid ship due to the "You have not completed the quest to fly this ship" bug.
Thanks...kind of boring to have to do it all over when I have done everything except the space fight. I will wait until they fix the (other) broken part.
Any idea what could have gone wrong with the Wooks? I talked to Orr, who told me to talk to Imara. I talked to her, and then we left. Should I have talked to Orr again to get him onboard?
Aurelius_Pendragon wrote:
Solstise wrote:
To reset the quest go back to the queen and tell her you're too busy right now when she asks for a status update on the mission. This will reset the mission and let you start over from the beginning.
No real point in doing it though since nobody can use the stupid ship due to the "You have not completed the quest to fly this ship" bug.
Thanks...kind of boring to have to do it all over when I have done everything except the space fight. I will wait until they fix the (other) broken part.
Any idea what could have gone wrong with the Wooks? I talked to Orr, who told me to talk to Imara. I talked to her, and then we left. Should I have talked to Orr again to get him onboard?
I only talked to one of them and they both followed.
Aurelius_Pendragon wrote:
There are multiple Wooks with the same name there, did this one agree to return with you? Mine followed, but I had to go slowly. And you get attacked by slavers very soon after starting.
Yes, when I flew up on my speeder I got the mission success message, and I had read you had to walk slowly. I got off, stored my bike and killed the slavers. This one I could talk to and actually had HAM bars over his head. Got around 250m from the city and suddenly he just turns around and goes back.
Maybe I shouldn't have talked to him?
For those of you having problems with the last part of the prison break here is a simple tip. First and foremost you must be a combatant. I did it with a level 80 toon (MSmuggler/MPistols). When you first get to the prison kill all the impsnearest to the entrance including the ATST. This way when you are escorting the wooksout you should only have 1 or 2 to deal with (due to respawn).
Another tip is to go to your options and uncheck the player always runs box. This should minimize some of the spam until you get them to safety.
Fate11357 wrote:
For those of you having problems with the last part of the prison break here is a simple tip. First and foremost you must be a combatant. I did it with a level 80 toon (MSmuggler/MPistols). When you first get to the prison kill all the impsnearest to the entrance including the ATST. This way when you are escorting the wooksout you should only have 1 or 2 to deal with (due to respawn).