Game Guides Archive

Thread: Game Guide : SWG Advanced Controls and full macros.txt file.

Skwall
Tue Jul 26, 2005 6:40 pm
#27






BadgerSmaker wrote:





Skwall wrote:

one question, does /deathblow macroed/bound to a key still work?


It hasn't been executing saying something like "invalid end duel target," In PVP.





Do you have to use the radial instead?





yeah but then its kind of useless considering how slow radial is... It used to work for about a week or two after the DB timer was introduced. Triple incap ftw, I suppose...



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Zodiac-B
Tue Aug 02, 2005 3:31 pm
#28






BadgerSmaker wrote:

You can do this for all your moves and you can find more in the command browser in the "Other" tab.

You can even use stims by dragging them into a toolbar slot and creating a macro similar to:


/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarPane00


This would use a stim in Toolbar 6, slot 1. You can then bind a key to use this stim or enhancer.





does this still work? I tried this last night and it didn't work. I was on the first Pane and wanted to equip myrifle on the second Pane, so I did this:


/ui action toolbarPane01;

/ui action toolbarSlot00;


My toolbardidn't even change from the first pane to the second. I used to have another macro for equiping armor and it worked fine, but it was deleted and I haven't been able to switch Panes since using macros.


Any assistance would be grateful!!





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Pethe_Reave
Fri Aug 05, 2005 7:42 pm
#29

Pethe Reave



Pethe Reave
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Hehe....you said "gurk"

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Pethe_Reave
Fri Aug 05, 2005 9:05 pm
#30

Pardon my inability to edit. Excellent guide, its completely changed my approach to the game. Everything feels that much more effiecient now.



Pethe Reave
MCM / Master Carbineer
House of Blackrock
Hehe....you said "gurk"

"I certainly hope many Bothans died to bring us this information."


BadgerSmaker
Sat Aug 06, 2005 12:00 pm
#31






Pethe_Reave wrote:

Pardon my inability to edit. Excellent guide, its completely changed my approach to the game. Everything feels that much more effiecient now.





Thats why I keep plugging this guide, those that get to grips with it find it to be the best way to play SWG.


It gives you a massive advantage over players that dont have this setup up, while they are fumbling over Fkeys and switching toolbar panes manually, you are cooly and calmly queuing up whatever combo of moves you like at the touch of a button.


Glad you found it useful.





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apprentice_of_eld
Wed Aug 10, 2005 10:56 am
#32

do you recommend using the mouse to move while using this style? if not, what do you recommend? I've been doing the modal chat for a long time, but I've never bound any specials to keys. I use "r" for continual run, so I don't have to hold my mouse button down, but that's about it. How do I switch from this (using mouse to walk/run/look) to using the keyboard? I recognize the value of doing this, as I can type relatively fast with two hands, but one hand on mouse/one hand at keyboard is tough. So, what's my next step?



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BadgerSmaker
Wed Aug 10, 2005 11:07 am
#33






apprentice_of_eld wrote:

do you recommend using the mouse to move while using this style? if not, what do you recommend? I've been doing the modal chat for a long time, but I've never bound any specials to keys. I use "r" for continual run, so I don't have to hold my mouse button down, but that's about it. How do I switch from this (using mouse to walk/run/look) to using the keyboard? I recognize the value of doing this, as I can type relatively fast with two hands, but one hand on mouse/one hand at keyboard is tough. So, what's my next step?





I use the Star Wars Galaxies standard keymap with the following settings:


Autorun Toggle : Mouse Button 2 (right mouse button)


Toggle Mouse Mode : Mouse Button 3 (middle mous button)


That way you can use the mouse to look around and the arrow keys to move.





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apprentice_of_eld
Wed Aug 10, 2005 4:15 pm
#34

Cool, I'll give that a go whenever I log back on



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Martha
Thu Aug 11, 2005 7:21 pm
#35






Zorron wrote:


You don't need to switch to modal chat tobind the 16 buttons on your keypad onto custom macros. So you can have the best of both worlds.


Another thing I did is:


bind TAB key to this macro, to target the nearest visible, attackable target:


/ui action targetSelf

/ui action cycleTargetOutward



and bind Shift TAB to this macro, to cycle through visible targets:


/ui action cycleTargetOutward






does anyone know if this is bugged, or has been removed? it doesn't seem to work for me




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Ozosc
Fri Aug 12, 2005 3:46 am
#36

Nice



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BadgerSmaker
Fri Aug 12, 2005 7:01 am
#37






Martha wrote:





Zorron wrote:


You don't need to switch to modal chat tobind the 16 buttons on your keypad onto custom macros. So you can have the best of both worlds.


Another thing I did is:


bind TAB key to this macro, to target the nearest visible, attackable target:


/ui action targetSelf

/ui action cycleTargetOutward



and bind Shift TAB to this macro, to cycle through visible targets:


/ui action cycleTargetOutward






does anyone know if this is bugged, or has been removed? it doesn't seem to work for me





Which default keymap are you using? These only seem to work with the Star Wars Galaxies keymap.



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LazyJones
Fri Aug 12, 2005 12:34 pm
#38

Did you remember that the commands are caps sensitive?


i.e. It's /ui action cycleTargetOutward


not /ui action cycletargetoutward




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Showdown_UK
Sun Aug 21, 2005 9:46 am
#39

Cool like it


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