Game Guides Archive
Thread: SWG Very much a horisontal game?
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FS_Paith
Mon Aug 23, 2004 4:26 am
#27
If you set waypoint to Mos Taike from the squill cave, your likely to hit some buried ruined palace of some sort. Many stairs and doors I noticed stickin outa the sand. I was thrilled to see it and to possibly explore the inside but to my boredom, You cant go in. The doors are ever-sealed such as most other doors in cities. Sorta cool though.
Herbsman
Mon Aug 23, 2004 12:23 pm
#28
I think they're both just custom built. I can't imagine someone buying the game engine in SWG and thinking it was a good idea.
SharellT
Mon Aug 23, 2004 6:21 pm
#29
You know what I would like to see?
A new dungeon, it would be instanced. It takes place in Coronet. You go UP in a skyscraper. And you know what happens at the end? You come out, back into the city, on the balcony of said skyscraper.[there would be an express elevator back down to the streets, one-way down].
I think that would be a NICE reward. To come out, and SEE the city. Hell, just to go up more than 3 stories would satisy me.
A new dungeon, it would be instanced. It takes place in Coronet. You go UP in a skyscraper. And you know what happens at the end? You come out, back into the city, on the balcony of said skyscraper.[there would be an express elevator back down to the streets, one-way down].
I think that would be a NICE reward. To come out, and SEE the city. Hell, just to go up more than 3 stories would satisy me.
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