Game Guides Archive
Thread: A large rant full of memories, gripes and the root of all evil.
I don't understand Degage's comment about solo'ing, you do not need buffs to solo, before buffpacks were readilly available people could still kill nightsisters, myself and 1 other could kill elder's together cross-healing, solo play works perfectly well un-buffed it just takes time.
Also, your preference differs not one bit from mine, i like to be able to chill on my own as much as the next person, but that was never an issue, i could kill a rancor on my own sure, but in the time it took me to solo one for 4k xp i could have killed 2 in a team for 3k a go and less risk of death, the incentive to play with people was there.
I focused on buffs as my ultimate evil, many have pointed out other's, all true, buffs however, are what i decided to focus my wrath on simply because the more i thought about my time in SWG the more i found what i percieved to be the negative aspects were almost always closely linked with the increase in the buff culture.
I based it all on myself, i am no different from anyone else, i stand proud in my 90% sliced comp suits with my PSG's, crates of server best brandy and buffed to the nines. My whole ranting post was simply just me moaning at myself that i did not see what i was doing to myself, the lure of uber-ness took away all the fun i had in SWG.
To anyone who reads through my post and thinks; "Pfft, guys an idiot i rove my buffs." I haven't an ill word to speak of you, i merely ask that in another 2-6months when you've quit galaxies (if nothing changes), that you come back here and give it another read and maybe how the game once was might sound more appealing.
In closing, i miss terribly the people of SWG, i miss hunting with you, i miss dieing with you, i miss growing up with you, we all play MMORPG's because of the interaction with people, galaxies is losing it's multiplayer element,it's loosing it's very soul.
Why hunt with someone else when you can do it just as easily on your own and for greater gain?
I won't bump this up anymore, please don't all start arguing, we all have our own opinions, thats life, i wanted to let of alittle steam about something i felt quite strongly about, and as much as anything, i wanted to read a few other peoples tales of there noobie days and see if they enjoyed them as much as i did.
Ty kindly and goodnight
Wibb.
As for the posters that like the current system and say they'll quit, please understand lots of people who played at the start have got bored a quit. While I have no official figures, it does look like subscriber numbers have gone down (basically I see very few people these days and lots of my friends have gone). They all got bored and hit cancel. While you may enjoy the game now, in a few months I'm sure you'll be doing the same as killing a krayt for the millionth time loses it's appeal. Crafting items is pointless as there's only a few players left to sell to and they already have suppliers.
Out of a group of 20, only two of us have played the game recently and my friend has found out his subscription has run out and has decided not to renew and I hit the cancel button last week.
This game has so much potential, but pandering to the solo artists is killing it. If you want to hunt solo, fine, go after the low level content like we did at the start. If you want to go for the high end stuff, find a group. I have to be very careful on Dath as nightsisters can one shot kill me, so Dath becomes a dangerous planet for me. The way it should be.
I hope to return one day when the game starts to realise its full potential (it does have buckets), but for now I can't justify $15 a month to play an massive single player online game (the rp died as well as the multiplayer).
Here's to a time when Star Wars really does rule the galaxy
Oh and my old timer memory. Spending 20 minutes walking to your destination, killing your mission and then getting killed by a random spawn so you didn't have to walk all the way back
Message Edited by milbot on 10-21-2004 05:09 PM
as much as i agree with every single word of the original post, i have to say that i'm not sure what the point is other than to lament a day gone by. i too am still playing, but although i do wish i could revisit those days, i can't say that i want them to return absolutely. i wrote a li'l piece called "The Spirit of Tatooine" where i said i missed the long hard runs from bestine to jabba's palace but i think that remains better a memory than a desire for vehicles to disappear.
i remember all our hunts pre-buff, and i was a ch/medic and it was fun, just like your post suggested. i did feel useful too. but do i want to spend a couple of months working on mastering tkm? no. do i want to do anything unbuffed? usually, no. one drawback i remember from those limited-use specials days was "gee, here i am autofiring with 6 other people and i have time to go to the kitchen to make a sandwich before this thing dies." is that what the game should be either?
have no fear though, the old game is still there. really. there is no reason why you and like-minded people (myself included) can not go out hunting unbuffed, on mounts, with medics and ch's, to take out a lair of robas or blurrgs (what we used to hunt), without uber composite and weapons. nothing is keeping you or me from doing this except ourselves. i want tkm faster, so i grind, alone, buffed, with solid armor. but there have been times when my template was finished for weeks, and i was bored with 'nothing' to do. those would be the times to revisit the past.
since the geo caves, dwb, and corvette came in, i've been somewhat annoyed that the only real adventure content added has involved ramping up the difficulty level to the point where there is no chance in bleep that non-elite masters can do anything, literally anything there. the equating of "fun and challenging" to "uber mondo 100k mobs with 80 resists" is specious, but that is the direction things have gone. and i ignore them all since rarely ever does the opportunity come up to visit them anyway. i'll leave that for buffy mcbuffington and the uberloot brigade. and so, a form of the original game lives on in that respect to me.
i don't know what the answer is, really, but returning to the past will never happen. be happy that it happened at all (just look at your local game shelf, count the titles, then count the ones you ever cared about). and see me on intrepid, and we'll get an old school hunt and pvp tourney going ![]()
to a like-minded person, i offer my own little story of the past.. enjoy.
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=347302#M347302
captenjonny wrote:
The landspeeder is a reference to how selective the old timers are about what they gripe about. SWG was conceived and started as requiring people to group. Since it's lauch however SOE has found that many, many more people want to hunt solo then interact. When I hunt, grouping would be nice but more times than not I don't want to fuss or TAKE THE TIME trying to put a group together - JEEZUMS! I just want to play!
I can hear the response form the "veterans" ... "Then you should just get a copy of Duke Nukem cause you're not "really" into MMORGs."
Nope, not the case at all. I like the interaction in the cantinas, I like bartering my wears and resources. I like helping newbies out. The "veterans" (a small but vocal group) seem to be fixated on taking six months to a year to develop your character to the point where you can play the game beyond kreetel hunting! Again who is stopping you from grouping? If there are so very many of you why don't you all make a date to go hunting on Dant without your armor and buffs? No one is stopping this type of play but you seem intent on stopping MY style of play - simply because not very many people WANT to go back to the "good old days".
There is a reason SOE doesn't set up a buff, armor and weapon nerfed server. Because it would be empty!!!!
One star me all you want.
I'm in the camp that says:
1) A slight reduction in buffs would be acceptable
2) A much bigger reduction in armor would be most desirable.
3) juice up the animals! Make Rancors truly fearsome creatures as portrayed in RTOJ!!!!