Game Guides Archive
Thread: Aurilian Plant Guide Understanding the plant and growth v2.00 [Final]
I'm thinking of doing the quest next phase one, but I'm curious if you can get more than one fruit per plant.
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Etali
So does that mean you can get more than one fruit from it?
Rockiroad278 - you get the plant by doing the Crafting Mastery quest in the Village. Can't remember what phase but it's the one you have to experiment to cure different illnesses on the villagers. You have to do the quest 3 times to get this reward.
The other reward is a Combat Medic experimentation necklace.
Very nice guide, thanks Zina ![]()
I need some help because I think that my small plant is in bad shape now.
It started with Very Good health but I didn't remember water & nutrient levels.
The day after I installed it in my lab (private building) it turns to Slow Growth.
The day after I tried to pump up the growing rate by adjusting water & nutrient.
Now it's a mess: my poor plant health droped to Fair, its growth rate is Wilting.
I can't find a water/nutrient combo to get it back to a positive growth.
Last night I tried 14x22 combinations (Desert-like-a to Moist-b x Barren-a to Fertile-b).
It was long and painfull but finally I gave up and bag my plant and put the bag in my inventory.
I am looking for a way to save my small plant now.
Any help will be welcomed ![]()
NadaZilch wrote:I disagrre about your assumptions on updating. I take care of a friends plant we have in our PA Mall ( lots of traffic). The plant never updats more than 4 times a day. Have never seen it change more than 3 nutrient or water levels in a 24 hour cycle.By maintaining 1 tme a day it grew to Lrg Plant in 2 weeks and now gives fruit every 3 days
If you read carefully, you will see that his "assumption" is true.
The guide specificly says that once the plant is loaded, it doesn't matter if 50 new people load in - as long as it's not a "fresh" load. It updates during each fresh load, i.e. when it retrieves the information from the database for the first time in, say, 30 mins. If yours updates four times a day in a PA hall, then one would guess that aproximately four times per-day the hall is totally unloaded from EVERYONE. It doesn't udate just because it's loaded by someone new, it updates when it's loaded after being totally unloaded from everyone.
That's why for many people, who have a moderate level of activity, this can be devestating. Say, a merchant tent that gets loaded once an hour by a customer. If one customer an hour stops by, then in between the next customer the place totally unloads, and when the next customer comes it loads back up again (a "fresh" load) and the plant will update. It sounds like your PA hall is busy enough that it stays actively loaded throughout most of the day which is why you are seeing the results you are. The advice to not put it in high-traffic areas still stands - although it could be changed to "intermitent, but high-daily" traffic, it's less confusing the way it is.
AO