Game Guides Archive
Thread: Jedi (Previously Posted on Kettemoor Forum)
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IdrisTycho
Tue Aug 24, 2004 5:15 pm
#15
I am sorry but I don't agree 100%. I am not saying that you are outright wrong on any account, I am just saying that it isn't so black and white (or black and yellow as the case may be) as you put it.
The main thing left out of your post is the human element.
The people on the other side of the SWG servers are just that, people. Not souless, money grubbing, computer-like, apathetic purveyors of game software. The people who develop this game really care about it. They want to see it succeed, they want people to have fun playing it, and most of all they want that sense of satisfaction that one gets when you sit back and admire a large, complex project completed.
We can't lose sight of the fact that the developers feel as much of an emotional attachment to their work as we do of our own. Criticism stings, and each turn they take at trying to address what the community wants while at the same time proceding with their own vision of where the game should go they are met with massive amounts of it.
Certainly we have in our own lives worked on large important projects, whether for work or for hobby. After a certain amount of time you feel a sort of investment in it, a commitment to it. We can expect nothing less from the people involved in this one. To dismiss all of them the way you do as being mindlessly manipulated by a large, uncaring corporate culture is just not 100% spot on.
I am sure there are those within the SOE walls fighting for you right now, fighting for the way you see the game. While at the same time there are those that are arguing from otherpoints of view. People love a good argument, and good arguments are healthy for the game. The day people stop arguing over how SWG should be played or designed is the day SWG has failed and will die.
Thanks for your post, it was well written and well thought out.
FSCSexplorer
Tue Aug 24, 2004 5:45 pm
#16
I'll give you that your post has some very well thought out points.
But this is mostly a perspective from people who play mmorpg's with the old solo gaming mentality off goal oriented.
You know the worst part of playing single player games for me was? The End !
If you involve yourself in a community, if you don't make your "play time" "gain time", you'll open yourself up to so many wonderful things in any mmorpg.
Don't take the easy way to do things, take challenges and risks.
Get out there and "play" your Jedi.
Don't worry about visibility nor death and xp loss.
Don't blindly follow the FOTM template because that's what's suppose to make you a god !
Experiment with the different skills.
Try some role playing.
Will it take you longer to master LS ?
Yes, but in the long run you will have had some great and maybe not so great experiences ( BH's and Death) that when you look back at was so much fun and not just some boring grind.
In 7 years of playing Ultima Online I had friends and guildmates who were achiever types.
They would create a character and join our guild and then nobody would see them until there character was maxed out on skill points and the FOTM godlike char.
They would then go solo hunt the best monster for gaining "reputation titles". (because group hunting lowered the amount given.)
Anytime you'd meet up with one of them while they were "in training" all they would do is ask you your stats and or tell you theirs whether you asked or not.
All those months the rest of us were out hunting/ pvp'ing,gaining skill and of course dying a ton.
But mostly interacting with people from all over the world that we never would have been able to.
When the achievers got done with their characters they never wanted to hunt monster that were a challenge.
They rarely pvp'd
They were so concerned about dying and losing their "reputation titles" and or "looking bad" in front of others that eventually they just quit and moved on to another game because they were "bored" with "nothing to do". Hrmm, They also blamed the Devs.
Meanwhile, we'd think of new things to go out and do.
Nekkid dungeon crawls !! oh man, talk about a challenge!
Go kill a Balron without a peacemaker !
UO kept with regular expansions and we never ran out of things to do.
Don't think of it as a "grind". If you think it, it becomes it.
Don't allow yourself or anyone else to call one of your characters an alt or a mule.
Don't tell others that it's you playing another character. Develope different personalities for them.
Don't use gaming termonology while playing your character.buff bots, let's go pve, spawns, toon.......
These things subconsciouslypull you out of that immersion and make you realize that you are playing " just a game" and then everything starts to seem like a chore or work instead of a fun time or a proud moment of achieving a goal.
Most goals and achievements are best celebrated with others!
So maybe , just maybe, a little shift in "how" one plays could in itself be the change one is looking for.
FearlessBob
Tue Aug 24, 2004 6:07 pm
#18
This is a great post.
It's too bad that these things seem to fall on deaf ears.
My knight, along with all my other accounts have been deleted.
TK863
Wed Aug 25, 2004 12:30 am
#23
/agree 100%. SOE, just let us play Jedi and do Jedi-like things for experience, not just dervish every lair to death - not only is it boring, it is strongly anti-jedi!
For that matter, give all professions unique, skills-appropriate content to also gain experience besides just crafting, healing, or killing.
Oh, sorry, that would take both creative thought and a knowledge of the SW universe, wouldn't it?!
Pvt
Wed Aug 25, 2004 3:42 am
#24
Thanks for the replies everyone. I also would like to say yes don't blame only the Devs most likely it's the suits that sign the Devs paychecks that are making most of the decisions.
I'm sure the Devs would love to have a finished game and I'm also sure that they didnt want to release SWG nowhere near the time frame that they did. It wasn't finished then it still isn't finished now.
The game needs to be complete with additions being added to the game as it progresses to keep people playing. The game still is nowhere near complete.
I also hear what you said about have goals and grinding out a template. I have goals I mean I have been playing this game for a year now lmao. I stuck through it when all my friends have quit. To be honest there just isn't enough to do anymore. Grind is the only thing to do. I am an avid loot collector and I want to collect all the goodies but often it just ends up in frustration that makes me want to stop looking. For example a GDK's all week long and no RIS scales.
But anyway thanks for all your posts I appreciate your feedback and I'm surprised this thread didn't get deleted lmao.
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