Game Guides Archive

Thread: PSG's and disappearing lightsaber resists?

groovysplat101
Wed Oct 20, 2004 11:54 am
#14

The canon evidence says they should - Episode I, Destroyer Droids.


They seem to work in the game, when they get used.



Those two facts correspond. Something in the game reflects Star Wars reality.It is, quite obviously, a bug.



Groovysplat101 - The Original GroovyTrooper
"How many times have I told you? Don't get caught by the bad guys."
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NuclearWookiee
Wed Oct 20, 2004 5:16 pm
#15

Imp test prototypes are what I have...
admiraljz
Wed Oct 20, 2004 9:28 pm
#16






NuclearWookiee wrote:

Imp test prototypes are what I have...







Very strange. I really have no idea at this point what the problem could be, other than to say that sometimes what's bugged for one person isn't bugged for another. Sounds like that's the case.





Aucka - Eromi - Ecaro
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NuclearWookiee
Wed Oct 20, 2004 9:32 pm
#17

Maybe if I buy a crate of PSG's that don't claim to have lightsaber resist they really will!
admiraljz
Thu Oct 21, 2004 5:47 am
#18

Could very well be. None of the crates I buy say LS resists on them, but it's there on the PSGs when I pull them out.





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

Baccarat
Thu Oct 21, 2004 6:18 am
#19


Anyone else think it's funny that a "prototype" shield generator is buggy?




Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

NuclearWookiee
Thu Oct 21, 2004 11:18 am
#20


Hahaha You're so right! I hadn't even thought about that. So really, the Imp PSG's are working as intended, it's just that a prototype is going to most likely malfunction by its very experimental nature anyway. 2 points for Baccarat. So SOE accidentally got it right. ROFL
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