Game Guides Archive

Thread: ULTIMATE Guide to Clothing\Armor Attachments (Skill Enhancement Attachments) -small cu update note

Lunah75
Fri Aug 13, 2004 5:11 pm
#14

Ok so I have heard there is a way to use those pesky negative tapes to get rid of a mod you dont want as well. If I have a -1 tape to add to a +3 tape that i want down to 2 so the other mod will stick will it work? And which tape do i put in first..the negative or positive?






~Cute and Deadly~
Colonel Lunah Malina ~ Wife of Glyndo
Aine Malina ~ Tailor slave
Satrina Rekrez ~ Dancing Diva


VanzZylander
Sat Aug 14, 2004 4:39 pm
#15

/bump




_____________________________________________________________________________________

SunrunnerVeterans.com
The Ultimate Sunrunner Community Website.


Vanz Zylander
<RDP>

aachil
Sun Aug 15, 2004 3:43 am
#16

Very nice guide, I think flushing shot is not that uncomon and if your dizzy it will cause you to fall.
mynew
Sun Aug 15, 2004 5:52 am
#17

Defense vs. Posture Change (Up)
is usefulfor smugglers who wish to stay in feign death during duels or pvp, against startleshot.
Irah
Sun Aug 15, 2004 8:55 pm
#18

I'm interested in Lunah75's comment about using the negative skill tapes to get rid of a skill mod you dont want....anyone know anything about this?...just a rumor?....total BS?...anyone?



Irah
JacksArgo
Mon Aug 16, 2004 3:31 am
#19

Bump so I can find this thread later
Scruffdawg
Tue Aug 17, 2004 5:43 pm
#20


This is great Thanks so much



Jahn
Guerlot
Tue Aug 17, 2004 8:34 pm
#21

This is an excellent guide!


Now, anyone has a clue on how to put a price on an attachments?

I've been looting a lot , hoping to get some Food Experiment tapes. Obviously, by doing that, I ended up with tons of Armor and Clothing attachments.


But I have absolutely no clue how much they are worth. Some are common, some are rare.


Anyone can help?



----------------------------------
Guerlot
Drunken Master

Quote:
"MUHAHAHAHAHAHAHAHAHAHAHAHA!!" - Salicious Crumb
Irah
Wed Aug 18, 2004 9:06 am
#22


I'm interested in Lunah75's comment about using the negative skill tapes to get rid of a skill mod you dont want....anyone know anything about this?...just a rumor?....total BS?...anyone?



Irah
CreatureHypnotizer
Wed Aug 18, 2004 9:15 am
#23

Very nice guide....one thing though



Ive heard different opinions on this:


I have a skilltape pistol acc w moving -14 / 2hand acc +12 AA


Now which one will stick. I heard that the numerical highest value will stick = pistol acc w moving -14


BUT, i also heard that just the highest value will stick = 2hand acc +12


Have anyone experimented on this??, i havnt had a tape that has 2 mods with the highest in negative so i cant test it....


I want responds from people testing, not an i believe that the highest mod will stick....


Abraham



Visit the GRC mall
4700 -3800 just N of Moenia, Naboo
In Springfield
Were supllying:
High qual resources, Low-price resources, All Imperial Faction Perks(no atst), Skilltapes, Loot kit parts
Swoops, FS resources, Completed loot kits, Misc Loot and All in spaceships too
May the Force be with you
hYpe_
Tue Sep 07, 2004 8:37 am
#24

Nice guide, but i didn't get it


I got the following Tape:

Melee Defense +4

Food Exp +2


How can i get the Food Exp to stick ?



____________________________________________________________
H
uurton Hills *****
-------------------------------------------------[ Hype & Nieves]-------------------------------------------------
Grand Re-Opening! Just 400m off Dantooine Mining OP [-258, 2251]


Food & Drinks [] Clothing & more soon
Alristico
Thu Sep 09, 2004 4:54 pm
#25






hYpe_ wrote:

Nice guide, but i didn't get it


I got the following Tape:

Melee Defense +4

Food Exp +2


How can i get the Food Exp to stick ?







by what the guide says, I think it would be impossible to get the +2 food exp to stick. Only one mod sticks and its the higher mod (or the one listed first if its a tie).


*edit - nm my last statement, im wrong, read on.

Message Edited by Alristico on 09-12-2004 10:51 AM



00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

SgtSixpack
Fri Sep 10, 2004 9:43 am
#26



To get food experimentation to stick u need to put +4 melee defence (or higher) into an item of clothing before u add the skill tape with two stats.


The post below is inaccurate - for an explaination go to page 4 2nd post. The statement above is true to the guide and the previous threads from where this guide was compiled from, and I have done this in game for real.

Message Edited by SgtSixpack on 12-29-2004 09:29 PM



138 Assembly 128 Experimentation FS Craft 4404
Weapons Vendor Locations
IGN = Teri' & Terie Pre Cu full Temp jedi cu sbaer 711max.
Page 2 of 11