Game Guides Archive
Thread: ULTIMATE Guide to Clothing\Armor Attachments (Skill Enhancement Attachments) -small cu update note
Lunah75
Fri Aug 13, 2004 5:11 pm
#14
Ok so I have heard there is a way to use those pesky negative tapes to get rid of a mod you dont want as well. If I have a -1 tape to add to a +3 tape that i want down to 2 so the other mod will stick will it work? And which tape do i put in first..the negative or positive?
aachil
Sun Aug 15, 2004 3:43 am
#16
Very nice guide, I think flushing shot is not that uncomon and if your dizzy it will cause you to fall.
mynew
Sun Aug 15, 2004 5:52 am
#17
Defense vs. Posture Change (Up)
is usefulfor smugglers who wish to stay in feign death during duels or pvp, against startleshot.
Irah
Sun Aug 15, 2004 8:55 pm
#18
I'm interested in Lunah75's comment about using the negative skill tapes to get rid of a skill mod you dont want....anyone know anything about this?...just a rumor?....total BS?...anyone?
Irah
Guerlot
Tue Aug 17, 2004 8:34 pm
#21
This is an excellent guide!
Now, anyone has a clue on how to put a price on an attachments?
I've been looting a lot , hoping to get some Food Experiment tapes. Obviously, by doing that, I ended up with tons of Armor and Clothing attachments.
But I have absolutely no clue how much they are worth. Some are common, some are rare.
Anyone can help?
Irah
Wed Aug 18, 2004 9:06 am
#22
I'm interested in Lunah75's comment about using the negative skill tapes to get rid of a skill mod you dont want....anyone know anything about this?...just a rumor?....total BS?...anyone?
Irah
CreatureHypnotizer
Wed Aug 18, 2004 9:15 am
#23
Very nice guide....one thing though
Ive heard different opinions on this:
I have a skilltape pistol acc w moving -14 / 2hand acc +12 AA
Now which one will stick. I heard that the numerical highest value will stick = pistol acc w moving -14
BUT, i also heard that just the highest value will stick = 2hand acc +12
Have anyone experimented on this??, i havnt had a tape that has 2 mods with the highest in negative so i cant test it....
I want responds from people testing, not an i believe that the highest mod will stick....
Abraham
hYpe_
Tue Sep 07, 2004 8:37 am
#24
Nice guide, but i didn't get it 
I got the following Tape:
Melee Defense +4
I got the following Tape:
Melee Defense +4
Food Exp +2
How can i get the Food Exp to stick ?
How can i get the Food Exp to stick ?
Alristico
Thu Sep 09, 2004 4:54 pm
#25
hYpe_ wrote:
Nice guide, but i didn't get it
I got the following Tape:
Melee Defense +4
Food Exp +2
How can i get the Food Exp to stick ?
by what the guide says, I think it would be impossible to get the +2 food exp to stick. Only one mod sticks and its the higher mod (or the one listed first if its a tie).
*edit - nm my last statement, im wrong, read on.
Message Edited by Alristico on 09-12-2004 10:51 AM
SgtSixpack
Fri Sep 10, 2004 9:43 am
#26
To get food experimentation to stick u need to put +4 melee defence (or higher) into an item of clothing before u add the skill tape with two stats.
The post below is inaccurate - for an explaination go to page 4 2nd post. The statement above is true to the guide and the previous threads from where this guide was compiled from, and I have done this in game for real.
Message Edited by SgtSixpack on 12-29-2004 09:29 PM