Game Guides Archive

Thread: mod caps

Sidalo
Mon Aug 08, 2005 9:58 am
#14






rdpmackie wrote:





Sidalo wrote:

Mods from weapons, CAs, AAs, and BE clothing are added together and capped at +25


Food and SL bonuses will stack on top of that cap


(Assuming the food works in the first place)



thanks mate.

so if i'm wearing clothes that already have +32 ranged, +32 melee, and +16 terrain negotiation, the only tapes i should be really looking for are double bladed ls speed/accuracy/block, general melee speed and accuracy, and force regen/max.

now i'm wondering how general melee speed and ls specific speed stack?
i mean do they have a speed cap at like 1.0? and if so, would it be necessary to have +25 ls speed, and +25 general melee speed or would speed cap before that?

wish this info was in the faq under the tapes section.




You should look for +9 to TN to finish that off

Also get DB LS Speed and Accuracy, General Melee Speed and Accuracy, and Force Regen


Force Power Max is worthless as +25 is not impacting on a 6k or 7k Force Pool

Block does not work with a LS, and there are no LightSaber Block CAs


You will not cap your speed with arrachments only. Force Speed will still improve your speed, even with +25 attachments and MLS



Sidalo Yalew - Sith Apprentice
Renamed - Master Merchant

All Accounts Cancelled by NGE
rdpmackie
Tue Aug 09, 2005 4:44 pm
#15

another question...i have a tape vs intimidate...does this work vs jedi intimidate or is that a different state than the normal combat intimidate...the reason i ask is the jedi intimidate/knockdown feature that keeps me from getting up really pisses me off and i'd be willing to invest in defending against that



(ggggggggggggggggg9W[[[R[O[M[A[C[[[X9ggggggggggggggggg)
- j e d i f a b u l o u s -
- A L L A E m b h -
- for teh win -
rdpmackie
Wed Aug 10, 2005 4:41 am
#16

ok...been talking about this to guildies and it was also mentioned that only the highest stat "Sticks"

i remember hearing about this ages ago...is this still true?

this makes almost all the tapes i have worthless for me to use.

Example:
i have a tape that is...
+7 melee defense
+20 one hand weapon accuracy
+4 db ls speed

so i guess only the +20 one handed weapon accuracy will "stick" and the mod i really want (the db ls speed) won't

this sucks as.s and makes all my looted tapes worthless to me...other than to sell.

I have another tape...
+8 healing efficiency
+15 dancing somethingorother (prolly bf healing)

I was going to use this on my bh for the healing efficiency, but i guess that tape's also worthless?

damn this suxs



(ggggggggggggggggg9W[[[R[O[M[A[C[[[X9ggggggggggggggggg)
- j e d i f a b u l o u s -
- A L L A E m b h -
- for teh win -
sememon
Wed Aug 10, 2005 4:45 am
#17






rdpmackie wrote:
ok...been talking about this to guildies and it was also mentioned that only the highest stat "Sticks"

i remember hearing about this ages ago...is this still true?

this makes almost all the tapes i have worthless for me to use.

Example:
i have a tape that is...
+7 melee defense
+20 one hand weapon accuracy
+4 db ls speed

so i guess only the +20 one handed weapon accuracy will "stick" and the mod i really want (the db ls speed) won't

this sucks as.s and makes all my looted tapes worthless to me...other than to sell.

I have another tape...
+8 healing efficiency
+15 dancing somethingorother (prolly bf healing)

I was going to use this on my bh for the healing efficiency, but i guess that tape's also worthless?

damn this suxs





No all mods on a skill tape will stick, but will use a socket for each mod.


For example you have a skill tape with +10 1-handed LS speed & +15 Weapon experimentation. If you drop it onto a shirt with 4 sockets, the shirt would gain both mods but would have 2 sockets left.





-<>- Sememon -<>-
-<>-9 Ace Pilot-<>- TDV Council Member -<>-
-<>-Pilot of the KSE Firespray "Entropy"-<>-


rdpmackie
Wed Aug 10, 2005 5:49 am
#18



sememon wrote:


rdpmackie wrote:
ok...been talking about this to guildies and it was also mentioned that only the highest stat "Sticks"

i remember hearing about this ages ago...is this still true?

this makes almost all the tapes i have worthless for me to use.

Example:
i have a tape that is...
+7 melee defense
+20 one hand weapon accuracy
+4 db ls speed

so i guess only the +20 one handed weapon accuracy will "stick" and the mod i really want (the db ls speed) won't

this sucks as.s and makes all my looted tapes worthless to me...other than to sell.

I have another tape...
+8 healing efficiency
+15 dancing somethingorother (prolly bf healing)

I was going to use this on my bh for the healing efficiency, but i guess that tape's also worthless?

damn this suxs


No all mods on a skill tape will stick, but will use a socket for each mod.

For example you have a skill tape with +10 1-handed LS speed & +15 Weapon experimentation. If you drop it onto a shirt with 4 sockets, the shirt would gain both mods but would have 2 sockets left.






so when people talk about only the highest stat sticking are they talking about when you add a tape to cloting that only has one slot left? like if i had a tape with 3 mods in a 4 socket item then tried to stick another tape with three mods in it...only the highest stat would stick in that final remaining slot?

this is all retardedly confusing



(ggggggggggggggggg9W[[[R[O[M[A[C[[[X9ggggggggggggggggg)
- j e d i f a b u l o u s -
- A L L A E m b h -
- for teh win -
T-Y
Thu Aug 11, 2005 5:39 pm
#19








so when people talk about only the highest stat sticking are they talking about when you add a tape to cloting that only has one slot left? like if i had a tape with 3 mods in a 4 socket item then tried to stick another tape with three mods in it...only the highest stat would stick in that final remaining slot?

this is all retardedly confusing





YES



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