Game Guides Archive

Thread: How to have fun

Dancemonkey
Tue Aug 19, 2003 11:13 am
#14

i've been playing the game very differently the last few days and it's changed my entire outlook.


i was having great fun before, mind you, but it was the management sim kind of micro-managing fun that you get from roller coaster tycoon or something, with the added "feature" that i had to run from harvester to harvester instead of just scrolling and clicking.


roleplaying and exploring i've finally realized are essential to enjoying the game as intended. there are several ways to play the game and have fun, but this seems the best. i took an npc mission that wound up with a waypoint in wayfar. **edit**! oh well, i went, and had the time of my life just getting there. i saw a dewback/ronto rumble, get incapped twice, narrowly avoided a third (and death) at the hands of desert demons, then finally made it to wayfar. it seemed the place was deserted, but i wandered in to the cantina and met a few other travellers who had been there almost since launch (!). i made a couple dozen meatlumps for their pets (and actually sold them! i'm a chef, by the way), and promised myself i would stick around for at least a few more days.


i've also been going off-planet more and checking things out. i don't really go to mission terminals anymore either, just NPCs, and i've turned off my xp monitors. i just travel the galaxy with my trusty R2 Sparky and take postcard-quality screenshots to send the folks back home.




mooky

John Ritter opened the first Force Slot.
Montonta
Tue Aug 19, 2003 1:12 pm
#15

Thanks for the great posts Dancemonkey, DJtrauma, and Riyansept - glad to see others of like-mind finding this fun as well.


Dodithra, I agree about pencil & paper RPG's being more condusive to true roleplaying. I still play in aDnD campaign every other week and it's intensly fun. We have a great DM too which helps


But I think there's a lot of potential for CRPG's as well - more than people give them credit for. A lot of my traditional RPG friends have tried MMORPG's and couldn't get into them, but I think once you get a feel for what's possible and what's not, and how to RP within that, you can do a lot.


One idea I'd like to see get started more, is the concept of the OGM (Online Game Master). In traditional RPG's you'd always have to have someone in charge of being the game master. When solo computer RPG's came along, the GM was supplanted by premade programmed adventures (more ridgid than a real life GM but workable). So, when MMORPG's came along, the idea that someone needs to be the GM was lost. But you can't rely on the computer to provide robust adventures in a MMORPG because of the massive nature of them, even with the best of mission terminals. So, we need a GM revival...


OGM's would put up websites outlining a small campaign story going on that is in context and fits within established Stae Wars history. Then, people could apply to join the campaign. He'd probably have to limit the group to about 5-7 people max. Each one would serve a different roll in the overall story. The OGM would pick based on who seems to be a mature roleplayer and who's backstories would make the campaign lively and interesting.


Then, they players would have to agree that the things the OGM rules on would be accepted as "having really happened that way". So, the players would have different goals, sometimes opposed to one another, and their in-game activities would actually affect the overall story, which would be updated on the website. Each participant would also consider the events as being a part of their character's personal history once they had occured. It's basically a way to coordinate larger-scale events and integrate them with the day to day in-game activity.


I have actually accomplished a variant of this in UO, although the one I'm doing is a bit more elaborate and involves several guilds -you can see what's been happening at http://www.geocities.com/tiberian_temple/uoel-current.htm


Anyway, I think it would really help if we had a bunch of folks start to develop campaigns and serve as OGMs.


BusterBlade
Tue Aug 19, 2003 2:55 pm
#16

Montonta....i had the same problem except they were bocatts- the normal red con bocatts. /sigh but luckily i snuck up to my harvestors and finished the stuff but as soon as everything was finished they all attacked me!! about 4 i think and im a pistoleer with expert stances and grips as well as pistolmeleedefense1 and i cant handle 4 by myself so i burstran out!!! btw- ppl should have more fun by role-playing and helping each other out instead of saying how bad this game is which really isn't- its GRRRRREAT!


The shadow isnt only used by the dark side- its also used by me......'Shadow'


nindustrial
Tue Aug 19, 2003 3:20 pm
#17

Great posts everybody, it really makes me feel good to see other people so interested in the roleplaying aspect of this game the same way I am, I need to look into getting together with other RPers so I can start having even more fun with my character.



+++++++++++++++++++++++
Scylla: Slaton Fantor (Spice Addict Extraordinaire!)
charlie5266
Wed Aug 20, 2003 12:22 am
#18








Sehisso wrote:


Sehisso Okeci Speak the word. The word is all of us, Revolution.







queensryche fan?


mindcrime is my favorite album of all time.


riyansept
Wed Aug 20, 2003 12:31 am
#19

Inspiring post. Well written, and true in every way.


I, being a smuggler and an Imperial, find that roleplaying is very fun to do in this game, roleplaying the mindset of a Sergeant in the Imperial Army, serving the way I best saw fit my fellow men, and making a little illegal money on the side, makes the game a wonderful experience.

chaosx81
Fri Sep 17, 2004 7:55 am
#20


/cancel subscribtion;

/get a new game;

/loop until you finally do it;



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