Game Guides Archive
Thread: Tuesday Tips – August 31
Phelan01
Tue Aug 31, 2004 4:26 pm
#14
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I was hoping this would have a tip on how to get the old man to finally show up o.O
8 hours straight and nothing =/
Spike7913
Tue Aug 31, 2004 4:42 pm
#15
wyzalf wrote:
BaalZamon wrote:So you are trying to tell me that the Tuesday Tips for today is explaining a feature that is explained in the Patch Notes for today?Message Edited by BaalZamon on 08-31-2004 04:06 PM
Yeah because it is very quiet today on the boards.. Nothing happening, nothing new. So he had to come up with something while he was bored.
: ^o
BaalZamon
Tue Aug 31, 2004 5:11 pm
#16
Okay can somebody explain this to me? When I last looked at the original post quoted here it was rated 5.0avg with 2 votes, but now it's disappeared and is rated 1.0avg with 3 votes. Errrrr........huh?
ParnellOfBria
Tue Aug 31, 2004 5:22 pm
#17
it doesn't work properly for a couple reasons.
One, i can't think of a single profession that relies SOLEY on an average of stats... most professions use 33%/66% or 33% 33% 33%... also, in the example of armorsmiths, OQ is more important overall but it doesn't necissarily carry more weight in the equation for resistance.
WHAT we REALLY need is the ability to show multiple averages or ratios... for example... for each item in my inventory show...
50% malleability 50% oq AND
50% unit tougness 50% oq AND
50% shock resistance 50% oq... then this would be useful. right now it's merely amusing. The only thing i find it usefulf or is to be able to tell how many stacks of a certainr esource i have without clicking on it to see the name...
cool, but lacking really useful functionality. Thanks for the effort though.
Georb79
Tue Aug 31, 2004 5:24 pm
#18
When creating your new account or making one for the first time make sure you press cancel right before your credit card info. This way you can save yourself the hair loss and stress cause by broken systems.
THE_Grendel_Prime
Tue Aug 31, 2004 5:25 pm
#19
My Tuesday Tip:
Start
Control Panel
Add/Remove Programs
Are you sure you want to remove "Starwars: Galaxies and all of its components?
YES
Septor
Tue Aug 31, 2004 5:29 pm
#20
Georb79 wrote:
When creating your new account or making one for the first time make sure you press cancel right before your credit card info. This way you can save yourself the hair loss and stress cause by broken systems.
5 stars
Quoting for emphasis
Message Edited by Septor on 08-31-2004 07:33 PM
Ectopic
Tue Aug 31, 2004 5:30 pm
#21
Ackdel wrote:
Actually, if a schematic calls for PE and OQ, and the resource has OQ of 1000 but no PE at all, the PE spot is not treated as 0, but actually as null. It completely overlooks it when it comes to experimentation, so the implementation is correct in this instance.
BTW. This is the reason architects use lubrication oil in some of their components - it contains none of the important attributes at all.
You might want to read this
Message Edited by Ectopic on 08-31-2004 05:31 PM
Septor
Tue Aug 31, 2004 5:31 pm
#22
THE_Grendel_Prime wrote:
My Tuesday Tip:
Start
Control Panel
Add/Remove Programs
Are you sure you want to remove "Starwars: Galaxies and all of its components?
YES
5 stars for you.
This completely solved all those memory leaks I was having at certain instances.
generelz
Tue Aug 31, 2004 5:57 pm
#24
Ectopic wrote:
Ackdel wrote:Actually, if a schematic calls for PE and OQ, and the resource has OQ of 1000 but no PE at all, the PE spot is not treated as 0, but actually as null. It completely overlooks it when it comes to experimentation, so the implementation is correct in this instance.BTW. This is the reason architects use lubrication oil in some of their components - it contains none of the important attributes at all.You might want to read this
Message Edited by Ectopic on 08-31-2004 05:31 PM
You might want to get a clue - the poster who responded to your first post is completely, 100% correct. Why do you trust information from the SOE website about the game, anyways? Most of that stuff is either wrong or out-of-date. If you want to check, go in game and try it for yourself. I garauntee you that stats that don't exist on a resource aren't treated like a 0, they're treated as if they don't exist, i.e. they don't effect the average. So if you have something that depends on PE and you put two resources in, one with 1000PE and another with no PE, you will get full (100%) experimentation possible. This is exactly why architects use lube oil, as the above poster stated. Go read a few crafting how to's, and get educated before talking about something you don't know about, please.
Rolassk
Tue Aug 31, 2004 6:02 pm
#25
Ackdel is right on this one... Non-listed statistics are treated as null, NOT 0.
It's SOE, you really believe a guide written by them?
P.S. Whoever posted that PE doesn't work in the averages is correct.
Rolassk
Tue Aug 31, 2004 6:05 pm
#26
generelz wrote:
Why do you trust information from the SOE website about the game, anyways?
ROFL, seems we were thinking along the same lines at the same time ![]()