Game Guides Archive
Thread: Friday Feature July 1st: Art of Combat
mindspat
Fri Jul 01, 2005 2:55 pm
#14
AnXdiety wrote:
Any word on a fix for when you cross a boundary and your Saber Speed switches back to the unmodified speeds. Meaning that if I have +120 speed in mods and my saber says 2.2 speed but 1.33 modified when I cross a server boundary I am only able to attack at the 2.2 speeds. The way to correct this is by unequipping our sabers and then re-inserting all our pearls/crystals and it lasts until we cross another boundary.
Tiggs, you and Dave were both made aware of this bug at FanFest. Can you please comment about it?
Thank you in advance.
Shreder1
Fri Jul 01, 2005 3:10 pm
#15
wyrwulf wrote:
Dromag67 wrote:
2 Year Veteran RewardsDisclaimer: for all of you p!ssants, im sure todays FF is nice.
I im with Dromag67 what about this.
QFE
Message Edited by Shreder1 on 07-01-2005 05:10 PM
Yaurrada
Fri Jul 01, 2005 3:30 pm
#16
Snikrop wrote:
Thanks for posting a full list of how this game's combat system fully matches Everquest 2. At least I can set up my four toolbars with all my spells err I mean specials the same way and thwomp on 1, 2, 3, 4 just like I play EQ2. Isn't about time we started talking about the non-combat revamp which we've been promised for untold months?
Yes please.
Twyst1
Fri Jul 01, 2005 3:51 pm
#17
Thank You ![]()
This was a great guide, it answered alot ofquestions (some questions I didn't even know I had until I read the answer here, LOL)
I will make sure my friends see this too
![]()
changed my smilely
Message Edited by Twyst1 on 07-01-2005 06:53 PM
Stakex007
Fri Jul 01, 2005 4:38 pm
#18
Yay ANOTHER pointless FF that maybe 1 out of 30 people can use. WHAT ABOUT VET REWARDS! We SHOULD have been able to get 2 year rewards 4 days ago... but alas, nothing. Im sure you guys know what they are already... so why the hell aren't you telling us? What is with this secrecy crap? You ignored the vets when it came to the CU, you give us a horrible 2 year aniversery gift that only the Jedi grinders and new players can use (big supprise there), you don't have the vet rewards ready on time when you damn well know when they should be in, and then you can't even tell us what they are? (all we have to go on is what you were thinking they might be when we got the first wave). Instead you give us a guide that most people dont need, and could care less about. This is truely sad Tiggs/Th... worst PR ever. (SOE's PR in general)
KapowBzapp
Fri Jul 01, 2005 5:28 pm
#19
Also auto-assist doesn't work for all attacks. Ranger traps, at least, will get you "invalid target" even though your targeted groupmate is targeting a creature.
I remember the X-Wing series had two wonderful commands, "target what my target's attacking" and "target whatever is attacking my target."
Of course it also had the ability to cycle only attacking targets. We still don't get that in the ground game, so you may have to tab through 20 uninterested malkocs before getting the one stomping you into the dirt. Except now there's no way to tell, because they all flash!
I remember the X-Wing series had two wonderful commands, "target what my target's attacking" and "target whatever is attacking my target."
Of course it also had the ability to cycle only attacking targets. We still don't get that in the ground game, so you may have to tab through 20 uninterested malkocs before getting the one stomping you into the dirt. Except now there's no way to tell, because they all flash!
sciguyCO
Fri Jul 01, 2005 8:41 pm
#20
Definitely a typo. I had a spraystick the other day (looted from some NPC), and I remember that it required Novice Rifleman. Makes a bit more sense that way.
KapowBzapp wrote:
You need Master Rifleman to wield a CL 14 spraystick?
Gee - that's harsh for all the CL 13 Master Riflemen out there.
GotBlueMilk
Fri Jul 01, 2005 10:18 pm
#21
I'm not someone who needs to be wowed by a Friday Feature but isn't anyone out there in Dev-land or SOE absolutely humiliated by the fact that: a) this information wasn't immediately compiled and available online in one place onthe first day the CU launched; and b) it took three unpaid players to actually do the work of putting this together?
Message Edited by GotBlueMilk on 07-07-2005 01:48 PM
Tiggs
Sat Jul 02, 2005 12:13 am
#22
Thanks to some of our community members and correspondents we have a great guide to present you today: The Art of Combat a guide to many of the changes in combat recently made to the game.
Enjoy and have a SAFE and FUN holiday weekend!
Enjoy and have a SAFE and FUN holiday weekend!
Ice-Cold
Sat Jul 02, 2005 12:17 am
#23
Kambernex wrote:
FIRST!
at least read her message first.. whats with these "First" posts anyway? lol.
NOT FIRST!
teh_n00b123
Sat Jul 02, 2005 12:20 am
#25
Credited to Ackehece, Treena_Daal, and Auraboron
-- Hooray for Aura! and Treena!
MsNiL
Sat Jul 02, 2005 12:20 am
#26
Great post!
Tiggs wrote:
Thanks to some of our community members and correspondents we have a great guide to present you today: The Art of Combat a guide to many of the changes in combat recently made to the game.
Enjoy and have a SAFE and FUN holiday weekend!
I wish the Defense vs Accuracy difference to damage output was explained though.
Also the actual effect of Blind/Dizzy and Stun.