Game Guides Archive
Thread: In NEED of help
neogenisisV2 wrote:
HELP....im 3/3/3/3 freelance, and i admit i have BLAGGED my way to 3/3/3/3.
I picked up a Kimogla on the Advice of a friend, i kitted out the best i could (bearing in mind i really have no idea).
Launched into a Tier 4 kill all mission.....took 35 mins to get the 1 ship down to 49% armour..then the mission ended because i took to long.
I can fly the dam ship..just seems its slow and i know im scoring hits but not often enough...+ it seems my charge drops so much every time i fire off a shot or two.
Here are the Stats of the components in my ship
Kimogla
Mass : 109392
Energy : 15529
Mark IV Fusion Reactor
Far too heavy, find a good RE'd reactor from level 2 or 3 with 12k power and use reactor overload
Republic Sienar Systems Imperial Skyrunner Engine
You have completed Tier3, you should have gotten a reward engine that is 79 spd and MUCH better PYR than this. junk it
Mark III Deflector Shield
Good enough for now, but look for lvl8 looted shields. you will begetting a reward shield in tier4 and with 7 loots, can RE it into something nice.
Front Armour/Rear Armour
Adequate. you should have had a nice reward L6 plate that you could be using
Mon Calmari Modified Heavy Capacitor
Horrible capacitor, shop the bazaar for level4s, save your looted level4s and get 4 of them RE'd into something that will eat this one's lunch. With a bit of looking you can get charge of 36 easily, with them topping out just over 40. PS, use Cap overcharge
Mark III Booster
Crafted boosters arent that wonderful. Again you should have had a reward booster with 1980 Energy and good values. Easy to get 3 other L4 boosters for RE.
Weapon 1/Weapon 2
No weapon 3? with that gaumy reactor no wonder. The power of a Kimo is 3 weapon slots. get 3 working guns and a cap to power them, you will be death incarnate. even before weapon overload program. Long term you want to loot and save level6-7-8 guns for use in making light hard hitting RE'd weapons.
Mark IV Droid Interface
Heavy, but acceptable. Speed is only a factor when using tactical programs like Cap to shield shunt. your cap is so awful, that negates any advantage of a fast DI.
sorry this is long winded, im hoping u guys can tell me whats wrong with the set up and maybe advise me how to change and what to look for.
lol, i wish i could get someone to kit out my ship for me...butthen i wouldnt learn what it all means...
Speed 72
Yaw over 60
Pitch over 60 Engines
but am i buying Lvl7/8? the mass is quite large???
Thnx in advance
neogenisis
So thnx alot, ure post really helps..just need to find the parts.
neogenisisV2 wrote:
so apart from the Naff Engine and naff Capacitor, is it ok...ish?
One more question..whats the deal with the Astro Mechs and Flight Computers?
i changed the capacitor, Engine, Weapons, Droid Interface, Booster and Deflector Shield..here are the new stats..
Engine
Armour 439.4
Hitpoints 439.4
Reactor Energy Drain 1732.0
Mass 1145.7
Pitch 65.3
Yaw 61.8
Roll 63.9
Top Speed 68.8
Capacitor
Armour 391.3
Hitpoints 449.7
Reactor Energy Drain 1214
Mass 9393
Capacitor Energy 979.6
Recharge Rate 37.7
Weapon 1
Armour 429.3
Hitpoints 429.3
Reactor Energy Drain 2463.7
Mass 13066.4
Damage 1217.7-2004.0
Vs Shields 0.630
Vs Armour 0.650
Energy/Shots 31.1
Refire Rate 0.420
Weapon 2
Armour 399.9
Hitpoints 399.9
Reactor Energy Drain 2297.9
Mass 11792.1
Damage 1330.9-2050.8
Vs Shields 0.620
Vs Armour 0.640
Energy/Shots 28.9
Refire Rate 0.430
Weapon 3
Armour 399.9
Hitpoints 399.9
Reactor Energy Drain 2520.6
Mass 10680 .6
Damage 1443.0-1835.1
Vs Shields 0.640
Vs Armour 0.640
Energy/Shots 30.2
Refire Rate 0.430
Droid interface
Reactor Energy Drain 506.4
Mass 5527.9
Command Speed 18.6
Booster
Reactor Energy Drain 556.0
Mass 3588.1
Booster Energy 1650.0/1650.0
Booster Recharge 41.6
Booster Energy Consumption 158.9
Acceleration 32.8
Top Speed 24.7
Deflector Shield
Reactor Energy Drain 3421.6
Mass 6643.7
Front Shield 1262.6
Back Shield 1262.6
Shield Recharge Rate 7.84
Message Edited by neogenisisV2 on 02-16-2005 06:57 AM