Game Guides Archive

Thread: Tuesday Tips November 1st How to use the Droid Programming UI (Flight Commands)

Bertywoowoo
Tue Nov 01, 2005 12:21 pm
#14

great.....now if i could actually have access to my ships again........



TierZahmen~Jedi Knight
Hammern Kompf~Master Artisan/Shipwright
Phenix1050
Tue Nov 01, 2005 2:07 pm
#15






ElanMak wrote:


/rant on


Dude! We said FIX bugs, not revamp the game. Bug fixes are all about the "tiny inconveniences" - which sometimes are not so tiny. Those little bugs add up and pretty soon drive you crazy.



Who's we? Not me. Probably not a lot of the Ranger community, who has waited for 2 years for a single update to their profession that didn't negatively affect them, and havn't had any abilities that work in PvP or PvNPC combat. Probably not a lot of the smuggler community, who hasn't been able to smuggler since the game started.Probably nota LOT of Jedi who'd rather have a fully functioning FRS than have a few minor bugs fixed. Probably a lot of Commando's who'd like a major role in the game having done without one since Launch. Probably not all of the crafters, who since the CU, have been weaker than your average Durni. Probably not entertainers, who are still waiting for them to implement the changes that making AFKing their profession obsolete.


To be honest, if it came down to fixing the issue of being able to decorate the Y-8,and having the proper color armor, and all the little bugs they fixed in pub 22 & 23or having smugglers be able to smuggle, having Rangers have a role in the game, have Commandos be Commandos and not Heavy Weapon placeholder profession and having a fully functional, fun FRS, having crafting be a fun and fully functional alternative to combat toon (rather than something for use with an alt), and having entertainers be the centerpeice of a vibrant cantina life again, I'd chose option B in a heartbeat.


So don't talk about "we" when what you mean is "I". YOU wanted bug fixes. Many people did not. And given the option, I think a lot of professions would have swapped bug fixes for content for themselves. I can almost guarantee if you gave people the option between Y-8 decorating and a FRS, you'd see a one-sided answer.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Khyron42
Tue Nov 01, 2005 2:23 pm
#16

*activates emergency fire supression*

back to droid commands - out of the rebel ones, there are two varieties: "reinforce" programs, which transfer some of the existing energy from front to back or vice versa, and "adjustment" commands, which actually make the front or rear stronger while making the other weaker.

I prefer the adjustment commands, because I like to plan ahead of time. People who end up having to react to unexpected damage might consider the reinforcement commands, but the freelance "capacitor to shield shunt" is much more useful for these situations.

A place where I would use the adjustment commands is when attacking a target where I might have to run for it - before starting a fight I might lose, I'll run a "heavy rear adjust" so that when I run, my rear shields can take the beating while my boosters put some distance between us. alternatively, I can run "heavy front adjust" so that the front shields last that much longer, and booster away when they're almost gone while praying that the weaker rear ones hold. Assuming that your shields had 1000/1000 front/back hitpoints normally, heavy front adjust changes them to 1750/250. The rear adjust makes more sense to me; when I'm attacking someone I'm usually not giving them a good line-up to fire on me, but running from them gives them a perfect line-up on the rear shields.

Message Edited by Khyron42 on 11-01-2005 04:35 PM



Oudimo Brothers of TC: Breka - Isob - Illi
Starsider: Avane Iru
Intrepid: Sicai
RonsterA
Tue Nov 01, 2005 2:35 pm
#17

I wrote one up that I kinda liked! Meant for total beginners though

Clicky



Zedig - 9 Squadrons Master Pilot/Jedi * 191 Badges & counting!
Porta - ex-Master Doctor

xnnnnn79*n*e*r*f*e*d*u*n*t*i*l*f*u*r*t*h*u*r*n*o*t*i*c*e*
Arnwald
Tue Nov 01, 2005 7:50 pm
#18

nice tip TH,


even as an old timer I've been always too lazy to read and test the droid programming commands.


Well now it's sitting in front of me I may use it



Personal tip :


The difference between life and death in combat sometimes lies in speed.


Macro the most usefull skills you have like healing, KD recovery etc... then map them to any hotkey.


As example I binded KD recovery to "numpad +" key and healing to "numpad enter".


Trust me I never miss a healing nor stay long down
Psihozny
Tue Nov 01, 2005 11:28 pm
#19


Thanks for the infor

Psihozny
Tue Nov 01, 2005 11:29 pm
#20


No no there was lagging in the submint button I wasn't necro posting

I hit the botton a couple times becuase it wasn't loading
ElanMak
Wed Nov 02, 2005 1:55 am
#21


/rant on


Phenix1050 wrote:


publishes 22 & 23 fixed a lot of bugs in the game. There are several professions out there anxiously awaiting much needed changes (Rangers, Smugglers, etc.) whose content and role in the game needs to be fixed.






Dude! We said FIX bugs, not revamp the game. Bug fixes are all about the "tiny inconveniences" - which sometimes are not so tiny. Those little bugs add up and pretty soon drive you crazy.



When I play other games and come back to SWG, I'm always amazed at how buggy SWG is and the fact that it continues to stay that way. Its terrible! The management at SWG should be ashamed.



Throw some $$$ at fixing the bugs (hire more devs, do more testing, whatever!).Please fix the bugs!!!



/rant off



As for the Tuesday tips - I liked it. I don't use droid programs and I know I should, but haven't bothered to try to figure it out. Granted... maybe it could be more intuitive.... but we won't go there.



So - what droid programs do people feel are the most useful?? Sincewe have limited space in the droid, seems like after enough people experiment with all the choices, we could decide on a list of programs that are "best" for most situations. Obviously, the "best" will be different to everyone, but it would still be great to hear what people use the most often, or feel is most valuable?



--------------------------------------------------------------------------------
Tree - a very tall Wookiee: Hunter of all things that move.
Stilgar - a FAT blue Rodian: Maker of all things that do not move (* TRADERS NEED LOVE TOO, DEVS! *).
Former Mayor of Artisan Arches and Master Weaponsmith. Recently joined AoF and moved to Edoras. * Tempest Server *
Eulbobo
Wed Nov 02, 2005 3:59 am
#22

Instead of using the "programm droid" command, use the next one : open storage blablabla

You will see all programs that are in the droids, how much space they exactly take and how much space there is left




Also notice that if you want to surrend a pilot master : get droids/flights computers before and program them with what you currently know : you won't loose any flight computer or anything inside and you will be able to start you new pilot with ready to use flight computers

I personnaly took all flights computers from all levels and programmed them with all privateer programs i knew before i surrendered my privateer master.
Now i'm imperial pilot with ready to use flight computers and i can add my imperial programs myself



----------------------------------------------------------------------------------
Those bunkers we set in the desert to start a new part of our history will finally be our graveyard

RIP AdS-SWG
CuchulainnDarklight
Wed Nov 02, 2005 8:39 am
#23






Phenix1050 wrote:






Washell wrote:


You're using something as it is intended to be used, not an exploit. Just a bug, which a lot of pilots want to see fixed.


A bit further off-topic: TH, a while agoit wasjudged the majority of the players favored bug fixes over new content in the publishes. Both you and Tiggs posted(iirc around p20/p21) that the next few publishes will be dedicated to fixing stuff. Is it currently still "the next few publishes" or is the team shifting back to both fixes and content? For what it's worth, I'm still in favor of 90 to 100% bugfixing publishes.





publishes 22 & 23 fixed a lot of bugs in the game. There are several professions out there anxiously awaiting much needed changes (Rangers, Smugglers, etc.) whose content and role in the game needs to be fixed. To focus 100% on bugs is to say that tiny inconveniences are more important than those entire professions. While I certainly advocate fixing game-breaking bugs and exploits, 9/10ths of bugs are simply inconveniences, while it is litterally impossible for a Smuggler to smuggler or for a Ranger to use their skillsduring PvP or PvNPC combat. In the end, I advocate fixing game-breaking bugs while also revamping those professions whose role has not been addressed in over 2 years (rangers, smugglers, commandos, crafters, entertainers).







Just one thing Phen, everyone can be a pilot no matter what else they are, therefore any bugs within say pilot adversly effect the whole game communtiy (be they a ranger or jedi). Plus, Space is where most people play when they get tired or the button mashing dumbness of the smack-talking leet-speak ground game. As someone once said, Space is where a lvl 1 crafter can own a Jedi, for that you have to love it.




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
CommTampers
Wed Nov 02, 2005 9:40 am
#24






CuchulainnDarklight wrote:

Just one thing Phen, everyone can be a pilot no matter what else they are, therefore any bugs within say pilot adversly effect the whole game communtiy (be they a ranger or jedi). Plus, Space is where most people play when they get tired or the button mashing dumbness of the smack-talking leet-speak ground game. As someone once said, Space is where a lvl 1 crafter can own a Jedi, for that you have to love it.






Hey, that sounds like me That's why I love the JTL aspect of the game.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
Baltraseic
Wed Nov 02, 2005 2:38 pm
#25








Just one thing Phen, everyone can be a pilot no matter what else they are, therefore any bugs within say pilot adversly effect the whole game communtiy (be they a ranger or jedi). Plus, Space is where most people play when they get tired or the button mashing dumbness of the smack-talking leet-speak ground game. As someone once said, Space is where a lvl 1 crafter can own a Jedi, for that you have to love it.




one hit killing is not owning someone pounding someone while manuevering so the couldn't hit you would be owning them and until spacePVP is balanced there is no point to it flame all you want but i wiped a YT1300 in a heavyXwing in one hit he came back to deep space and i sent him to the spaceport again also in one hit. though now with the POB sheilds and such he might have a chance to last two hits but 10k damage even at 60% will wipe 2400 shield if you are using the reward and 2-3k of armor in one direct hit so PVP is not viable in space unless neither pilot is very accurate.

CuchulainnDarklight
Wed Nov 02, 2005 8:22 pm
#26






Baltraseic wrote:







Just one thing Phen, everyone can be a pilot no matter what else they are, therefore any bugs within say pilot adversly effect the whole game communtiy (be they a ranger or jedi). Plus, Space is where most people play when they get tired or the button mashing dumbness of the smack-talking leet-speak ground game. As someone once said, Space is where a lvl 1 crafter can own a Jedi, for that you have to love it.




one hit killing is not owning someone pounding someone while manuevering so the couldn't hit you would be owning them and until spacePVP is balanced there is no point to it flame all you want but i wiped a YT1300 in a heavyXwing in one hit he came back to deep space and i sent him to the spaceport again also in one hit. though now with the POB sheilds and such he might have a chance to last two hits but 10k damage even at 60% will wipe 2400 shield if you are using the reward and 2-3k of armor in one direct hit so PVP is not viable in space unless neither pilot is very accurate.







1. Punctuation is your friend.

2. What aspect of space PvP isnt balanced, everyone is on the same level as it is your personal skill that is the factor, unless they use either a) a ROTW for kiddies training ship, or b) EP




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
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