Game Guides Archive
Thread: 0,0 spawns
Adifi
Mon Jan 10, 2005 10:27 am
#14
galvatronicus wrote:Bah, I would ignore the offlimits talk. If they want to fix the existing dungeons (droid cave on lok anyone?) then maybe we wont have to go where they have warped NPC's to.
apparently these are being fixed next pub... (maybe) ... saw some TC update notes somewhere (same post that mentions beserker rifle fix)
galvatronicus
Mon Jan 10, 2005 10:52 am
#15
Which issue are they fixing in the droid cave? The one I was referring to was that there is about as much loot to be had there as there is killing durnis. Maybe they plan on dropping some super battle droids in that cave, that would be about par for the course.
DeQuosaek wrote:
Adifi wrote:
apparently these are being fixed next pub... (maybe) ... saw some TC update notes somewhere (same post that mentions beserker rifle fix)
galvatronicus wrote:
Bah, I would ignore the offlimits talk. If they want to fix the existing dungeons (droid cave on lok anyone?) then maybe we wont have to go where they have warped NPC's to.
Correct...
Spawning
Fixed some spawning issues in the Death Watch Bunker, Geonosian Cave, Nym's Droid Cave, Nym's Research Lab.
I would expect this publish tomorrow. But that's just an educated guess. (since they say Life Day ends today and the notes in this publish mention disabling Life Day)
DeQuosaek
Mon Jan 10, 2005 11:08 am
#16
galvatronicus wrote:
Which issue are they fixing in the droid cave? The one I was referring to was that there is about as much loot to be had there as there is killing durnis. Maybe they plan on dropping some super battle droids in that cave, that would be about par for the course.
I think they are fixing the issue where spawns from there end up teleporting to 0,0.
Although I have to agree that SBDs are a bit out of place pretty much anywhere in this game and they have crazy HAM and resists. We see them shot to pieces rather quickly in the movies. They are also a bitshorter in the movies. We also see Storm Troopers get killed in one shot in the movies, but I think they should be made much tougher in the game.
But then again, this game cannot be the movies.
GlargTheKelfn
Mon Jan 10, 2005 12:49 pm
#17
ever fighting something, and it majickly disappears? it ends up at 0,0
this has been a feature since launch or shortly thereafter. how this could be considered an exploit is beyond me.
i was out cruising tat one day, and decided to see what had warped there. hey, look, a tusken observer. wam, knocked off my bike and incapped.
he exploited me! i want my life back
this has been a feature since launch or shortly thereafter. how this could be considered an exploit is beyond me.
i was out cruising tat one day, and decided to see what had warped there. hey, look, a tusken observer. wam, knocked off my bike and incapped.
he exploited me! i want my life back
Narreem0884
Mon Jan 10, 2005 1:26 pm
#18
Are these spawns constant? Do they spawn regularly? What kind of spawns are they? Just curious.
-Sioned-
Mon Jan 10, 2005 1:51 pm
#19
The Spawn on Endor is the only one i tested.
There we have about8 Black Sun Henchmen and3 Black Sun Assasins. The spawn time cycle is 30 min as far as i can tell. On Eclipse this spawn was bugged quitre often the last days. And so it happened to run into 6 Assasins and 16 Henchmen. If you have to flee be sure to flee not towards the Deth Watch Ghosts, Wraith or the DWBs around them - There spawn is nearby.
Sioned Dor'thil
Entertainer with Passion
Kikuchiyo22
Mon Jan 10, 2005 2:32 pm
#21
A little off the original topic, but in regards to Galvatronicus' mention of the droid cave, I got a wild hair to go check it out to see if I could get through it alone. I proceeded to clear the entire cave, and if I recall I looted one orange thread and a few credits. I don't know for sure how many I killed, but nobody had been there in a good while and the cave was fully spawned when I got there. Now I guess I can see them saying that droids won't drop loot, but at least fix the damn locks on the few magseals so I can HOPE to loot something!!! Just thought I'd drop my two cents on that little excursion...
mikedealer
Thu Jan 13, 2005 10:20 am
#23
GlargTheKelfn wrote:
ever fighting something, and it majickly disappears? it ends up at 0,0
this has been a feature since launch or shortly thereafter. how this could be considered an exploit is beyond me.
i was out cruising tat one day, and decided to see what had warped there. hey, look, a tusken observer. wam, knocked off my bike and incapped.
he exploited me! i want my life back
not 100% true. i fight elders all the time, SOMETIMES magically lol they like to warp to no where, sometimes they like to warp 200+ m away, its random. one time we were fighting an elder, it disappeared, i actually had a guildmate near 0,0 and nothing showed up. we continued hunting that night and had someone camp 0,0 in case one of our kills decided to possibly warp there, nothing all night. Problem is i do not think there are ANY dungeons on dathomir really. i have found maybe a nightsister or two there i am assuming from the stronghold, but nothing good. I have heard reports of people finding lord nyax at 0,0 but have never seen him since he is on a 3hr 40min respawn timer. I have killed dozens of tusken observers kings and executioners obviously on tattooine, and of course the geo cave overspawn on yavin (which is funny cause i went there one time, there was one big red dot on my radar, looked like 5-8 geonosians from the cave entrance, so i figure hey no problem im a master rifleman, turned out to be around 60 of them lol, quickly encircled me and killed me lol)
Carrebaz
Thu Jan 13, 2005 10:34 am
#24
I went to the one on endor last night...I swear there must have been 75 black sun henchmen, and 10 Wraiths. Its a shame I was there for three hours and could only loot credits....even off of the Wraith. I hope everyone has better luck than me.
Sapphire47
Thu Jan 13, 2005 7:00 pm
#25
Thankfully 0,0 spawns got fixed, both on Endor and Yavin4, so no more BS camping / enhanced kwi/geo camping at 0,0. They seem to have nerfed the geo loot drop rate, however :/
Higginsis
Thu Jan 13, 2005 7:53 pm
#26
The 0,0 spawns were never the problem, bugging them to spawn 10's of NPC's at once was the problem.
And the 0,0 spawns have not been fixed, at least the tat one hasn't, i was at 0,0 on tat today and soloed a Observer, Witch doctor and Executioner.
And the 0,0 spawns have not been fixed, at least the tat one hasn't, i was at 0,0 on tat today and soloed a Observer, Witch doctor and Executioner.