Game Guides Archive
Thread: 6 Noob Questions I would love to get answered!
LOL If we gonna go there then I can master 4 profession then:
TKM
Master Swordsman
Master Fencer
Master Politican
ROFL ![]()
Orryliakaloc wrote:
Err, before you hang yourself, you could actually do 6
Entertainer, Dancer, Musician, ID, Politician, Pilot ^_^
Are you sure thats possible???? People can't do Master Pistoleer, Rifleman, Carbineer, and Marksman... why can they do the same for Entertainer??? Not even the brawler triple master has Master Brawler in it, hmmmmmm... are you sure?
mmaness wrote:
Orryliakaloc wrote:
Err, before you hang yourself, you could actually do 6
Entertainer, Dancer, Musician, ID, Politician, Pilot ^_^
Are you sure thats possible???? People can't do Master Pistoleer, Rifleman, Carbineer, and Marksman... why can they do the same for Entertainer??? Not even the brawler triple master has Master Brawler in it, hmmmmmm... are you sure?
i recent patch dropped the skill point costs of Image Designer skill boxes down to 1 point per box. it was a way of showing the entertainers some love.
image design costs
(1)
(1) (1) (1) (1)
(2) (2) (2) (2)
(3) (3) (3) (3)
(4) (4) (4) (4)
(6)
while other elite/hybrid profs cost
(1)
(2) (2) (2) (2)
(3) (3) (3) (3)
(4) (4) (4) (4)
(5) (5) (5) (5)
(6)
lemon67 wrote:
Wow!! Thanks very much everyone you answered more than I could have ever hoped for!!Thanks. Just wondering, I wasnt even around before they updated combat, what are the difference and what makes something better or worse when it is Pre-CU?
You've just opened a HUGE can of worms... if you can't tell.
T-rep wrote:
its because image design costs less sp than a normal elite/hybrid prof
image design costs
(1)
(1) (1) (1) (1)
(2) (2) (2) (2)
(3) (3) (3) (3)
(4) (4) (4) (4)
(6)
while other elite/hybrid profs cost
(1)
(2) (2) (2) (2)
(3) (3) (3) (3)
(4) (4) (4) (4)
(5) (5) (5) (5)
(6)
lemon67 wrote:
Wow!! Thanks very much everyone you answered more than I could have ever hoped for!!Thanks. Just wondering, I wasnt even around before they updated combat, what are the difference and what makes something better or worse when it is Pre-CU?
lol, wow. Let me think of a few of the major things to list off.
-With the type of armor that could be crafted then, and the power that doc buffs and entertainer buffs had. Players were virually invincible in all but the worst of PvE situations.
-Players could loot weapons 5 times stronger then the "norm" and completely dominate combat in PvP.
-Players could obtain weapons with super DOT's (damage over time) on them, hit you once, then wait you out for a few seconds until you died
-All three pools, health, action, and mind were targetable and if one reached zero you were incapped.
-There were many more type of weapon damage. The damage that weapon did was 100% of that type, not just a part of it.
-Armor had different resistances to many of there types so it actually made a difference in your choice of weapon.
-Jedi's lightsabers had their own type of damage that nothing had a resistance to.
-There were different levels of armor. light, medium, heavy, and the amount of damage bonus you'd get or damage reduction you'd get wou be based off of the armor piercing rating of your weapon vs. the armor type.
-To do anything worthwhile, you'd spend about 10-15 minutes waiting in line to see a doctor then listening and watching entertainers before you were "ready" for combat.
-You'd have to come "back in" ever couple of hours to get "rebuffed" to be able to keep fighting.
-The version of grinding was WAY different. Instead of 8 people going out and doing the missions togather and all getting full experience and money, people would group up 20 togather. This would raise the mission level and everyone would go off and do their own 2 mission on their own. This was because then, experience and money were split between group members instead.