Game Guides Archive
Thread: The overall best Ranged proff in PvE
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quitch
Wed Oct 06, 2004 3:05 pm
#14
No, it is not possible.
That adds up to 252 points, 2 more than you can take.
Use pointblank area 1 on the lair you are attacking and you will NEVER miss.
Message Edited by quitch on 10-06-2004 06:06 PM
quitch
Wed Oct 06, 2004 6:07 pm
#17
Rifleman is great damage and can hit the mind, and you can get near the speed cap with FS skills.
I would say rifleman is stronger, because it has high damage, it is faster @ master (I think), and you can target a specific HAM pool
futuramafan
Wed Oct 06, 2004 6:38 pm
#18
i know you didn't even mention this, but its severely underrated and i have had absolutely tremendous success with it (i've killed 3 riflemen in a row, ham hardly moved) i'm serious, you won't believe it, but..
MBH carbineer 2/4/0/4 and a hell of a lot of medic (i use 4/0/4/0) sure, you don't get a single defense vs. state, ranged def is 24, melee def is 2, but with medic and stim e's, i can heal my whole ham bars anyway, and carbine's accuracy (mine is 202 with some tapes) mean awesome chance to hit at any range, the specials/states are incredibly strong, damage is outrageous, with a 600 max laser carb i can hit 1400 in pvp easily. know what you're doing though, it may take a while to learn it. if possible, get some tapes so you don't need the first 2 boxes.
3 riflemen/tka guys, loads of melee stackers, and everything in between, i can take care of with ease. no joke man..
quitch
Wed Oct 06, 2004 6:41 pm
#19
To be honest, these carbineers aren't bad at all in PvP if they know what they are doing. They can easily take care of a TK
futuramafan
Wed Oct 06, 2004 6:45 pm
#20
misread the title, thought it said pvp..oh well. carbineers in pve are pretty good, as long as energy resists aren't 100 and such, plus the full auto area 2 (AOE blind dizzy stun) and charge shot 2 (AOE kd) are really awesome. spray shot (mbh special) has a VERY strong dizzy attack (as well as blind/stun) and it sticks very well. i'd say pve, riflemen though. heavy ap and such is really the strongest thing
Electron
Thu Oct 07, 2004 12:35 am
#22
seriously rifleman. dont do pistoleer, least from what i have seen it really can't do accumulative damage like when i use rifles. commando.... absolutly no clue... never tried it, but it might be worthwhile. i would try rifleman first though.
NomAnor1987
Thu Oct 07, 2004 12:46 am
#23
you only do pistoleer if you love pistols... if you want a nice template then rifle is neat...
yazer
Thu Oct 07, 2004 12:53 am
#24
the simple answer is rifleman..
but the answer isn't that easy..if you are already fencer master then pistoleer is a waste, but if you aren't fencer master pistoleer can be part of a very kick ass template..I am currently running tkMaster with pistoleer master..
the key to pistoleer is buying the absolute best possible pistols..
again rifleman has one thing no one else can do, their cover shot. A friend of mine is master tk and master rifleman and solos singing mountain clan concilman(130kham) I can't even come close to killing them solo..
So in the end it still depends on what you already are and what you plan on doing..=))
ps I have NEVER heard anyone saying carbineer was worth it..but I also never did carbines..
Esteni
Thu Oct 07, 2004 12:55 am
#25
Right now im TKA goin for master and pistoleer, but im also tryin to get to commando, because of the damage output, anyone else have any ideas
BibleJ0hn
Thu Oct 07, 2004 1:58 am
#26
Conceal shot, lay down and shoot till ur bored, for pve it is almost perfect coz the mobs never see you.
they can be 30m away and taking damage from u but still they wont attack. only times I seen it fail is when they bleed.
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