Game Guides Archive
Thread: Jedi starfigher walkthrough
1. Be a combatant - you can't speak to the damned admiral unless you're a combatant.
2. Activate the quest and get the mission from Adm. Drunky McZabrak, being careful to sound as kiss-assish as possible, or you're waiting another 30 minutes on the Dark Planet for another item.
3. As soon as you get the mission, fly to someplace like Bestine or Theed and GO ON LEAVE - DON'T GO TO THE WAYPOINT - IT'S NOT GOING ANYWHERE.
4. Wait the required five minutes, then go back to Kash.
5. Go to the waypoint, and find the AT-ST that goes from CL1 to CL65 and sprouts a HAM bar. That puppy is YOURS.
6. Don't take the STRAIGHT route around that first hill, lead the AT-ST *around* that damned thing. The straight route isn't FLAT. Slopes are NOT YOUR FRIEND.
7. Ignore the Rebels - they'll aim at the AT but never fire because it's sharing YOUR neutrality. They'll most likely end up aggroing wildlife spawns.
8. GOOSESTEP your way back to the gate. Hint: TAP the walk key gradually, stay the hell AWAY from auto-walk. You want the thing following RIGHT behind you at a semi-constant pace - any more and you'll mess up.
9. Stay in the geographic center of any path you take - if you're on a slope, get to FLAT LAND quick. When you have to take a curve, make like Ramius in the Hunt For Red October and don't turn when *you* need to turn, turn when the AT is in the "lane" for the next straightway, THEN turn. You don't want it getting hung on a tree, and your first notice is the lethal "you're too far away" message.
10. The mission is over when you reach the gate. However, you're a minute and a half of a goosestep away from the damned compound. Lead the thing into the ticket room of the starport and port back to Bestine or Theed and go Combatant again.
11. Get back to Kash (don't worry that the quest is no longer in your guide, you're still golden) and speak to Adm. Drunky.
--You'll probably get the message "you failed to stay near your escort target" for the length of the time you're on Kash after doing this. Who cares. You get your JSF after doing the two remaining ground quests--
12. Drunky nearly craps himself when he learns the compound is under attack. And here I thought Zabraks were supposed to be the humanoid Klingons of the damned SW lore.
13. A lot of these damned guys will be on inaccessible/unviewable portions of the map, so snagging at least Novice Marksman for a LITTLE better ranged helps (oh yeah, hint #2 - GET A NO-CERT GUN CL-tied gun). So does an AT-ST of your own. Kill every single red dot you can in a 200m radius, and you'll complete that phase.
14. The next phase sends you into Kkowir forest. There's nothing really of any challenge in here, but watch yourself when you get to the Scout Trooper waypoint - you'll get jumped by about ten L25-35 Rebel NPCs, a lot of which have green "converse" cursors instead of the default attack - so that's a pain. Dispatch the higher levels first (again, having an AT-ST set to "guard" helps here). Armor is decent to have here.
15. After this you get access to Vader on the lower levels along with a paltry faction bonus. He gives you the Eta-2 and a mission to go mess some stuff up in orbit.
This mission is cake (compared to taking down and escorting the RG Int Vette) if you have the equipment to take advantage of the Eta-2's extra mass (an L8/L7 and L8/L6 combo works PERFECTLY, just mind their reactor drains or WO3 will mess you up):
Phase 1 is to destroy about ten Tier 3 X-Wings. With an L8/L6 tag-team on my fighter these damned things were gone in three seconds apiece. Phase 2 is to destroy a small "fleet."
This "fleet" consists of two unarmed Gallofree transports (the ships that look like mutant grains of rice), a Tier 3 Nova, and a Tier 3 gunship. For insurance (not that experienced pilots with good equipment will need it), call a bstrike2/3 on the gunship to draw fire. The Nova is less of a threat since it only has a 180-degree firing arc.
Pop the gunship, then pop the Nova in half the time, then frag the transports. You've completed the quest. Now go see Vader again for a pseudo-compliment and about 3000FP. Not too damned shabby.
Beats the hell out of the RG Int.
Message Edited by KaylBreinhar on 05-22-2005 04:39 AM
Rysi wrote:
which one of these many posts about the skeleton location is correct
Go to the Nightsister Compound's gleaming waypoint and face the compound. It's maybe 10-20 strides in front of you. "/target A pile of bones" totally works.
My problem is that two of the "attack on the base" spawns are stuck in rocks by the starport and I can't touch them. Logged out, going to try logging back in to see if they are gone/moved/respawning/whatever.
GueroMuerto wrote:
Go to the Nightsister Compound's gleaming waypoint and face the compound. It's maybe 10-20 strides in front of you. "/target A pile of bones" totally works.
My problem is that two of the "attack on the base" spawns are stuck in rocks by the starport and I can't touch them. Logged out, going to try logging back in to see if they are gone/moved/respawning/whatever.
Yep, logging in and out and re-getting the mission a few times finally ended up working out.
Alright, I am slightly confused?
I understand you have to be imp to get the mission. I am so that is cool. My question is do you have to be Imp in space also. I am a Freelance Pilot in space. Will i still be able to do this quest? (i have the cert to fly the ship.)
1. 3000 Faction. Buy some tower turrets on the most Imperial dominated planet and sell them.
2. Because eventually they might decide to "fix" the quest and screw over people who pimped out the minute they got the deed. You still haven't completed the quest, and you don't want to make Darth Vader look like an a**hole.
The walk-thru is great-- accurate and clear! The problem is the buggy game!
I got the mission from Dath, escorted the ATST to safety, then everthing went down hill...
The Phase I (ATST escort) mission was successful, but when I returned to the surface from the basement w/ the mission officer, I was warned that I was too far away from the escort target (from the phase I just successfully completed). This isn't the big problem....
The rebels and wookiees that spawned attacked me and I dispatched them... ...except for the one that spawned in a tree stump, and the other one that spawned in a guard tower. Neither are attackable and neither will aggro me. I can get within 3m from one, and close enough to the other to get him to make stupid comments to me. What gives? I assume I will have to redo this mission, if that is even possible... my holo menu is inoperative to make a CSR ticket, so I did a /bug. I hope some sort ofacceptable solution comes of this.
Maldovar
~Lowca~