Game Guides Archive

Thread: Geo Labs!!!!!

sohokerv
Fri Oct 22, 2004 8:51 am
#14






GrafvonSoden wrote:





tbh i think this sux geo labs is far to easy now and i dont have any fear of dieing they should have just taken the xp out given geos and mercs 1xp and 1 combat xp per kill and leve the spawn rate high so that the labs remained difficult







Maybe you should try it without the buffs ?








not to hard with tkm but it means using a stim every 3 hits and kwi can be real tougth i dont think i said it right before ....


what i was trying to say is that now there are no geos or mercs to kill as the grinders are hogging the 3 or 4 that spawn and you can basicaly walk around (no fear of dieing/injury) the first half of the cave! before when there was huge overspawning it could be quite difficult and alot of fun


i agree with stoping the grinding that went on in the cave but they havent they have just stoped non grinders getting a chance to experiance the cave and mobs


reduce the mobs xp and the grinders will not go to the cave stoping overspawning dosent stop the grinders it just makes it harder for content seekers to actually have a fun experiance as some grinder is hoging the spawns




Bothans are rarer than jedi
that makes me sad =o
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