Game Guides Archive
Thread: POI SPAWNS ARE FIXED
PixellJ
Fri Oct 22, 2004 12:27 am
#14
I'm reading this at work so can't see for myself, but thank you devs. Since I bitched about it, I'll pony up the thanks too.
Mogdath
Fri Oct 22, 2004 1:11 am
#15
Yes finally!
Always working when the servers go up meant POI = no content, but now its all good again, thanks for the fix
xxx_buckshot
Fri Oct 22, 2004 2:22 am
#16
poi's fixed... planets broken. yavin & dath at least, gave up after that...
elneckio
Fri Oct 22, 2004 4:05 am
#17
I havent had time to test myself yet but I believe everyone saying they are so... Thankyou SOE. (tip : next time saya fix iscoming to save so many threads!)
Eraint
Fri Oct 22, 2004 4:50 am
#19
From Testing last night on Talus.
Went to the Aakuan cave, cleaned it out.
Went to a couple of other POI, and cleaned them out as well(around 8pm EST)
Went back to Aakuan cave, saw TKM leaving. He said he just cleaned it out. Doubtful I went to the other two, they had respawned as well.
Thanks Devs.
On a side not, wild spawns on Endor and Yavin appeard to be really borked.
And there was about 100 people in the woolamander temple waiting for the respawn.
Went to the Aakuan cave, cleaned it out.
Went to a couple of other POI, and cleaned them out as well(around 8pm EST)
Went back to Aakuan cave, saw TKM leaving. He said he just cleaned it out. Doubtful I went to the other two, they had respawned as well.
Thanks Devs.
On a side not, wild spawns on Endor and Yavin appeard to be really borked.
And there was about 100 people in the woolamander temple waiting for the respawn.
JediMasterKyle
Fri Oct 22, 2004 5:17 am
#20
Daedaluze wrote:
Course by now all but the newest chars have already walked through the warren untouched..Course they prolly walked, walked, circled back, walked, screamed, elevator up, Walked, doubled back, declared they were lost, asked for help, walked one last time, and logged off so they could check the forums for a guide
So True! ![]()
rodorion
Fri Oct 22, 2004 6:42 am
#21
So how long do you think it will take them to break them again? 2 weeks?
Electron
Fri Oct 22, 2004 10:03 am
#23
Yah, sweet!! I just read a post that is saying Tuskan has been made harder too!
teamdoa
Fri Oct 22, 2004 10:10 am
#24
Lol, all dungeons should be instanced anyway...duh,
Devs, please read the "Idiots guide to creating good online games"
bunk72
Fri Oct 22, 2004 10:12 am
#25
I don't know if the Tusken Fort is touhger, but I was killing them with regularity on Wednesday night (it was great at the hour I was there, only about 4 other players). The main difference I noted is that the Chiefs (I must have taken out a dozen) didn't drop any crystals until the last one I killed (as my buffs began to expire). Maybe they made loot tougher to get if you're med-buffed.
Eraint
Fri Oct 22, 2004 10:15 am
#26
Somebody was posting that the executioners and witch doctors are spawning more often now. I don't mind the tim eand difficulty of killing them, but it is dissapointing to spend all that time and get a warm fuzzy hat, or something else.