Game Guides Archive

Thread: “Shoulder or holster that weapon soldier!”

xPREDATORx
Fri Aug 20, 2004 1:11 pm
#14

sweet idea and even better news for tailors aswel!



Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

sumner
Fri Aug 20, 2004 2:03 pm
#15






BitTitan wrote:

I may be reading the orginal idea wrong, due bad wording; but having the 2 slots would underbalance some professions more. For example, a single weaponed equiped (a Carbine, maybe), a pistol holstered, and their LLC slung on their back. Granted the LLC blows, that's besides the point.


Now for another example. Someone that is a fencer and pistoleer would only be able to have two weapons 'equiped' a pistol in their hand and a baton/pistol in their hoslter.


Now, if your suggesting that everyone have just two slots, and the extra slot would just fit into whichever it used for....that'd be great.


I do agree with weapons should be unequiped. Instead of making it forced, make it enforced. Any person displaying a weapon should be fined/attacked by local authorities. Now if you do not care about your faction with that local authority, you are free to carry your weapon; but you'd have to deal with the hassle if not anything else.





BitTitan


I see your point with the three weapons, and I guess I didn't make that part clear enough. To switch with the reduced delay you would have to use the /switch command. Now, this command would only switch between thoses two weapons. In your example the BH would have had to /shoulder the LLC and /holster the pistol. If he was holding a carbine and did the /switch command he would still have the delay as the carbine was put back into inventory and the pistol pulled. youhave to have one of the weapons predesignated for one of the two slots equiped to use the /switch command. Lets say he puts the llc in the shoulder slot first, and then the pistol in the holster, if he has no gun equiped and hits /switch he gets the reduced delay. The game would pick the pistol because that was the last one equiped. If you are holding a weapon that has not been designated for one of the slots then there is a delay. This should keep that from happening. Everyone get just two slots, but not everyone can use both, a pikeman/carbineer for example would have two weapons that only fit in the shoulder slot due to size. If you were a TKM/Commando you could have the FT on you shoulder and VKs on your side. Some weapons could fit in either slot, say a pistoleer/fencer has a a pistol and stun baton, he could put the pistol on the side and baton on his back. A fencer/carbineer could do the baton on the side and the carbine onthe back. A rifleman/commando would be in trouble though, both of his main weapons would require the shoulder slot.


Also thanks for the tip on the forum, I just found that one after i saw your suggestion, I never noticed it way down there






o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


sumner
Fri Aug 20, 2004 2:07 pm
#16






SharellT wrote:
I like this idea. I really do.
But I think it should be tied into belts/bandoliers. You can only use the "holster" slot when wearing a belt, and the "shoulder" slot when wearing a bandolier. Perhaps the availability of the slot can vary with different belts/bandoliers. Like, there could be belts with 0 holster slots, 1 holster slot, or even 2 holster slots. Same with bandoliers and shoulder slot. Having the ability to have belts/bandoliers with 2 shoulder/holster slots would fix the problem of "what about pistoleer/fencer templates."

I think it would be really cool to see a stormtrooper holding an E11 with a stun baton at their side, or an imperial officer with a D18 at their side.





That would be ideal, I'm all for doing things to help out tailors, but I don't want more than two weapons for the quickswitch. I didn't mention tailors before (along with new animations) just to make it a quicker change. Ideally we'd get tailors to make slings that had to be put on shoulderable weapons to sell, along with holsters. If you didn't have these then you couldn't use the command. Or if you only had one then you get maybe a 1/3 reduction in change speed since you can throw your rifle over your shoulder and then grab a weapon out of inv. My post above deals with pistoleer/fencer, some weapons can fit in either slot.




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


sumner
Sat Aug 21, 2004 12:06 am
#17

The weapons delay (and armor for that matter) were implemented to stop jedi using armor. Once the devsdecided that jedi could no longer wear armor they added in these delays to stop armor exploits (yes they thought of one before it happened, go devs) by having a macro that equips a LS and unequips armor,does on LS attack then puts the armor back on. This way a jedi could in effect use his sabre (and force powers)with armor. Now there are thoses of us out here with little to no interest in being a jedi, why should we suffer for their possible exploit? That is why I said it would be granted with all combat professions, and at max would only cut the delayin 1/2. Maybe a better plan is that it is granted at novice elite combat.




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


BitTitan
Sat Aug 21, 2004 12:40 am
#18

I may be reading the orginal idea wrong, due bad wording; but having the 2 slots would underbalance some professions more. For example, a single weaponed equiped (a Carbine, maybe), a pistol holstered, and their LLC slung on their back. Granted the LLC blows, that's besides the point.


Now for another example. Someone that is a fencer and pistoleer would only be able to have two weapons 'equiped' a pistol in their hand and a baton/pistol in their hoslter.


Now, if your suggesting that everyone have just two slots, and the extra slot would just fit into whichever it used for....that'd be great.


I do agree with weapons should be unequiped. Instead of making it forced, make it enforced. Any person displaying a weapon should be fined/attacked by local authorities. Now if you do not care about your faction with that local authority, you are free to carry your weapon; but you'd have to deal with the hassle if not anything else.



Tel'aka Sharut

Height doesn't matter when you are the last one standing.
BitTitan
Sat Aug 21, 2004 12:41 am
#19

Oh last thought, no this is not the right place for this idea. Should be posted in the Core Systems Threads.



Tel'aka Sharut

Height doesn't matter when you are the last one standing.
scott2978
Sat Aug 21, 2004 12:56 am
#20

I've thought about having holsters and slings in SWG before but never actually posted about it. One of my characters is a tailor/weaponsmith so I've often wondered why there isn't a "pistol holster" or "rifle sling" that you can make for your weapons. The additional look and customizability for characters would totally kick @55 and animations would be a really cool too. This is a spectacular idea!
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